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View Full Version : 60FPS Maximum In OpenGL?




kalimba
Jan 26, 2009, 01:18 AM
Is there a something that limits the FPS on an OpenGL application? For kicks, I've modified the GLSprite demo to use an interval of 1/120 of a second (rather than the original 1/60) and the OpenGL ES Performance tool is reporting 60FPS, regardless of the timer interval.

The timeInterval of the timer that is being created reports 0.008333, which is 1/120. Also, the application appears to run at 120FPS in the simulator, but on the device never runs faster than 60FPS.

BTW, I haven't added any additional drawing that could be causing this.