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liptonlover

macrumors 6502a
Original poster
Mar 13, 2008
989
0
Let me start by saying I have no 3D programming experience. I'm an amateur at using Blender3D, and I've been coding for awhile, but I've never learned OpenGL or ES. But since I'm starting a tower defense, I'm wondering if I need to learn it. But even if not, I'd still like some pointers as to where to start. I've tried reading Apple's openGL docs and wasn't lost, but I wasn't exactly understanding it 100% either. I'd love just some hands on simple stuff I can mess with, that's been properly commented so I can understand what's going on as well.
Thanks in advance, Nate
 
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