View Full Version : Mixing OpenGL and UIKit

Apr 16, 2009, 06:12 AM

I have a question about mixing OpenGL graphics and UIImageView in single view. How do you put some OpenGL graphics above the background image?


Apr 17, 2009, 03:28 AM
I have managed to accomplish that. But now I cannot get rid of black background sorounding OpenGL view. I have set opaque property to NO, and clear color to glClearColor(0.0f, 0.0f, 0.0f, 0.0f), but it is not working.

Apr 17, 2009, 05:02 AM
Download the source code for Cocos2d for iPhone from Google code and have a read of it. That allows mixing UIKit with its OpenGL view and it does it very nicely