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View Full Version : Rockstar's Shocking New Game




Phat_Pat
Mar 3, 2006, 05:32 PM
PING PONG!!!
(http://xbox360.ign.com/articles/693/693369p1.html)

http://xbox360media.ign.com/xbox360/image/article/693/693369/rockstar-games-presents-table-tennis-20060303105416028.jpg



ipacmm
Mar 3, 2006, 05:39 PM
nice grahpics...i dont think i would spend $60 on a ping pong game.

XNine
Mar 3, 2006, 05:42 PM
Rockstar makes the crappiest games. Almost as bad as Superman 64. I haven't played more redundant, boring games since E.T. on Atari. I'd never purchase one of their games.

GFLPraxis
Mar 3, 2006, 05:43 PM
I believe :confused: adequately describes this.

Knowing Rockstar, you can probably embed a bomb in the ping pong ball, violently beat your opponent with the paddle, or at the very least, pay off the mafia to threaten to kill your opponent if he wins the game.

next493
Mar 3, 2006, 06:00 PM
nice grahpics...i dont think i would spend $60 on a ping pong game.

If you read the article posted over at IGN, then you would find out it isn't $60. This game is only $40.

Haoshiro
Mar 3, 2006, 06:14 PM
When Rockstar said they were making a new game for 360 I did not expect this! Wow, surprised me. Looks sweet too.

illegalprelude
Mar 3, 2006, 06:27 PM
hhmm interesting game. looks nice so far

Phat_Pat
Mar 3, 2006, 06:39 PM
Knowing Rockstar, you can probably embed a bomb in the ping pong ball, violently beat your opponent with the paddle, or at the very least, pay off the mafia to threaten to kill your opponent if he wins the game.
according to the article... no

its simple a fast paced ping pong game:confused:

Dagless
Mar 3, 2006, 06:40 PM
I wonder if it's worth pointing out that this is an american wing to Rockstar making this.
Rockstar North and Leeds (british) both make GTA games.

They are totally separate only linked by the same company name.

But yea. $40=£22=£35.

pknz
Mar 3, 2006, 06:54 PM
Nice! But like most sports games I prefer to just play the real thing.

yoda13
Mar 3, 2006, 07:10 PM
Pretty awesome graphics....but ping pong?:confused:

2nyRiggz
Mar 3, 2006, 07:28 PM
Yea..ping pong with massive head bashers and super missle bomb balls.....and the likes of that.


Bless

Ja Di ksw
Mar 3, 2006, 11:21 PM
Not to hijack, but this would be a much better game with the Rev controller :D

buryyourbrideau
Mar 3, 2006, 11:40 PM
This game will be a sick rental, but past that point.

Im not so sure. Im disappointed by the games that have been released for the 360 so far. hopefully my 430 dollar purchase will be validated sometime soon.

:o

Dr. Dastardly
Mar 4, 2006, 12:24 AM
The funniest thing about the game are the intensity of the screens. Its like some sort of underground sport in China town where the loser get a finger cut off. :eek:

Actually this sounds right up Rockstar's ally.

takao
Mar 4, 2006, 06:56 AM
i called it already "Street X-treme Underground Table Tennis: Playing Under Pressure"

i wonder if we can suspect more from Rockstar than from EA Table Tennis Roster Update 2007

just by looking a the screens i guess half the game will be customizing character and adding spoilers to tables

at least they could have researched that light colored clothes are not allowed at tournaments ... or better: just used common sense before adding sweat effects

(i played table tennis as a hobby for years as a teenager)

steelfist
Mar 4, 2006, 07:21 AM
Just a question. how do you play that game with a xbox controler?

thechris69
Mar 4, 2006, 09:19 AM
is it just for just next gen systems? 360, ps3, rev?

takao
Mar 4, 2006, 09:26 AM
is it just for just next gen systems? 360, ps3, rev?

360 exclusive AFAIK

MacRumorUser
Mar 4, 2006, 12:45 PM
You should see the hot coffee mod in it.

Hot girls getting a paddling and I wont tell you where the ping pong balls shoot out from :D

rockthecasbah
Mar 4, 2006, 01:52 PM
Not to hijack, but this would be a much better game with the Rev controller :D
fully agreed, i honestly think a game like this would get dull very quickly without the kind of in your face action you'd have with the Rev. I personally would NOT want to play, let alone buy this game if it was just a regular controller.

Phat_Pat
Mar 5, 2006, 02:12 AM
fully agreed, i honestly think a game like this would get dull very quickly without the kind of in your face action you'd have with the Rev. I personally would NOT want to play, let alone buy this game if it was just a regular controller.
well Microsoft did just patient motion sensing technology

LINK! (http://www.gamespot.com/news/6145348.html)

Dagless
Mar 5, 2006, 05:17 AM
We're not even a generation in and they're already cloning Nintendo :eek:

Originality people!

DougTheImpaler
Mar 5, 2006, 06:38 AM
Proof that some people will buy anything.

Dagless
Mar 5, 2006, 06:44 AM
^ I dunno. Ping pong with a Rev controller could be pretty good. Heaven knows I wouldn't dare go on worldwide play just to avoid Chinese players (they would just destroy me).
If the price was right and I had a 360 I might get this too. it might be fun like 18 Wheeler, Animal Crossing, Harvest Moon, any Golf game... games that shouldn't be fun in theory.

jdechko
Mar 6, 2006, 09:24 AM
Yea..ping pong with massive head bashers and super missle bomb balls.....and the likes of that.


Bless

No, that's Mario Ping Pong, which will be released on the Revolution :D .

The graphics look pretty good, but I'm not sure how well the game will play.

srobert
Mar 6, 2006, 09:42 AM
The game's development costs will probably be covered by product placement ^_^

Phat_Pat
Mar 6, 2006, 08:01 PM
No, that's Mario Ping Pong, which will be released on the Revolution :D .

The graphics look pretty good, but I'm not sure how well the game will play.
there has to be some alternative to using the controllers

perhaps a use of the new camera... maybe this game could be one of the first to exploit the possible motion sensing technology... maybe thats why its alot cheaper... cause the camera will cost a ridiculous sum knowing Microsoft

and just another shot... this really is Rockstar...

http://www.totally360.com/screenshots/popscreen2.php?screenid=Rockstar-Games-presents-Ta1.jpg

http://www.totally360.com/packshots/tabletennispackshot.jpg

Link (http://www.totally360.com/gameinfo.php?gameid=134&details=screens)

bense27
Mar 6, 2006, 09:44 PM
no joke, I am really going to buy it.

I love ping-pong and this has got to be the first ping pong game ever.

Dagless
Mar 7, 2006, 05:44 AM
no joke, I am really going to buy it.

I love ping-pong and this has got to be the first ping pong game ever.

you're definitely right there! at least its the first maintsteam ping-poing game!

Any table tennis players here?

Ja Di ksw
Mar 7, 2006, 07:50 AM
I like table tennis. Use to play it all the time, less so now that I live with no table.

And I still am not going to get this. . . even if I was planning on getting an XBox 360.

takao
Mar 7, 2006, 10:55 AM
you're definitely right there! at least its the first maintsteam ping-poing game!

Any table tennis players here?

i used to be one but then school got more demanding and i simply didn't have the time anymore
but i still play plenty during the summers simply for the fact that my father/uncle both were playing it a lot during their youth on amateur league/regional league levels so it's still hard to beat them ;)

but i wouldn't buy any table tennis video game.. no matter the input-controller/device

Sdashiki
Mar 7, 2006, 11:08 AM
lets make a stupidly boring game that never does well when ported to a console (has it even been done since PONG?), and just make the graphics so "new and spankin hot" that they wont notice they spent $40 on something ridiculously stupid and boring.

Even real world Ping Pong is boring.

A flashy wrapper doesnt make a game any better.

I mean its quite obvious that the 360 games are all about the graphics, that is until people realize that GAMES arent about GRAPHICS they are about the GAME you play, not how it looks. But thats gonna take a long while, maybe even until the Revolution comes out and shows the world you dont need sweat effects and lighting effects, you need REPLAYABILITY!

Jovian9
Mar 7, 2006, 12:54 PM
Rockstar makes the crappiest games. Almost as bad as Superman 64. I haven't played more redundant, boring games since E.T. on Atari. I'd never purchase one of their games.


Ahh yes... E.T. on Atari was terrible :)

MacRumorUser
Mar 7, 2006, 01:19 PM
At least they are trying somthing different. Though I wonder if they will release a demo on marketplace, it might be the type of game where a demo would be enough...

Sdashiki
Mar 7, 2006, 07:28 PM
Ahh yes... E.T. on Atari was terrible :)

http://www.snopes.com/business/market/atari.asp

Claim: Atari buried millions of unsold "E.T." cartridges in a New Mexico desert landfill.

Status: True.

Origins: In
1982, Warner Communications could honestly claim to own a goose that laid golden eggs. Play me! Their money-producing fowl was called Atari, a video game company they purchased for $28 million in 1976 which had since burgeoned into a $2 billion concern. In the early 1980s Atari owned 80% of the video game market, they accounted for 70% of Warner's operating profits, and in the fourth quarter of 1982 the Wall Street "whisper number" concerning Atari's expected earnings predicted a 50% increase over the previous year.

The goose died at 3:04 P.M. EST on 7 December 1982, when Atari reported only a 10% to 15% increase in expected earnings, not the 50% figure so many people had been counting on. By the end of the following day Warner stock had plummeted to two-thirds of its previous value, and Warner closed out the quarter with its profits down a mind-boggling 56%. (Even worse, a minor scandal erupted when it was revealed that Atari's president and CEO had sold 5,000 shares of Warner stock a mere 23 minutes before announcing Atari's disappointing sales figures.) Atari racked up over half a billion dollars ($536 million) in losses in 1983, and by the end of 1984 Warner had sold the company.

What accounted for the sudden death of Warner's prized goose? A number of interrelated factors brought about its fatal illness:

* Most of Atari's top programmers, disenchanted with the lack of respect, compensation, and freedom they were afforded under Warner management, left to work elsewhere.

* Atari was selling its game consoles as cheaply as possible and expecting to make their profits from sales of game cartridges, but other companies such as Imagic and Activision (founded by some of the disenchanted Atari programmers mentioned above) cut into Atari's sales by creating their own cartridges for Atari consoles (and their games that were far superior to what Atari itself was producing).

* Atari's VCS game console was several years old by 1982, and its established customer base was being eroded by newer, better systems such as Mattel's Intellivision and Coleco's ColecoVision (especially when those systems started offering adapters that allowed customers to play VCS game cartridges without needing to own Atari consoles). Even worse, the "next generation" system Atari finally unveiled in late 1982 ,the Atari 5200, was a huge disappointment (in part because its joysticks were poorly designed and difficult to use, and because it was incompatible with the huge existing base of VCS cartridges).

* Atari's home consumer division had garnered huge profits by producing home versions of popular arcade games created by their own coin-op division (Asteroids) or licensed from other manufacturers (Taito's Space Invaders and Namco's Pacman), but they let the licensing of that year's smash arcade hit, Donkey Kong, slip away from them. (The license for Donkey Kong was instead snapped up by Coleco, who probably could not have successfully launched their competing ColecoVision game system without it.)

The first signs of the goose's fatal illness came with Atari's Pacman cartridge. Atari was so sure their home version of the world's most popular arcade game would reach new sales heights that they manufactured 12 million Pacman cartridges in 1982 (even though at the time only about 10 million people owned and used Atari VCS consoles), counting on the game's popularity to spur additional sales of the VCS. With most of Atari's best in-house programmers long since having fled the company, the result was an colossal disappointment. Pacman's animation was jerky, its moving images flickered annoyingly, and the Pacman character produced only a grating "bong" sound that was nothing like the arcade version's amusing sound effects. Atari sold 7 million copies of Pacman, but the poor quality of the game turned many people off, and Atari was still stuck with 5 million unsold game cartridges.

If one game cartridge could be selected as the symbol of the sudden demise of Atari's golden goose, however, it would have to be the ill-fated E.T. The head of Warner Communications made a deal with Steven Spielberg to produce a home video game version of Spielberg's blockbuster E.T. film. Basing a video game on a movie rather than an established arcade hit or a tested game premise (and expecting it to sell simply because of the popularity of the film) was a questionable enough decision, but the sheer awfulness of the finished product was unprecedented. Atari rushed E.T. through development in a matter of months to get it onto the market in time for Christmas, and the result was a virtually unplayable game with a dull plot and crummy graphics in which frustrated players spent most of their time leading the E.T. character around in circles to prevent him from falling into pits. Atari produced five million E.T. cartridges, and according to Atari's then-president and CEO, "nearly all of them came back."

In a bout of hubris at the end of 1981, Atari had told their distributors to place their orders for 1982 all at once. The distributors, anticipating another strong sales year, ordered aggressively, but when 1982 sales didn't meet expectations, those distributors were stuck with a lot of unsold Atari game cartridge inventory, which they returned to Atari in droves. When distributor returns were added to the 5 million unsold Pacman cartridges and another 5 million useless E.T. cartridges, Atari found themselves with tons of unsellable merchandise to dispose of, which led to the rumor that Atari buried millions of E.T. cartridges in a landfill in the New Mexico desert.

In this case the rumor was accurate, although it wasn't the first time Atari had destroyed cartridges, nor was E.T. the only game dumped in New Mexico. (Rumor had it that Atari's Borregas Street warehouse sat atop crushed and buried game cartridges as well.) Some other video game manufacturers attempted to rid themselves of excess inventory by selling it at sharply reduced prices, but Atari, stuck with millions of games and consoles that were largely unsellable at any price, sent fourteen truckloads of merchandise from their plant in El Paso, Texas, to be dumped in a city landfill in Alamogordo, New Mexico in late September 1983. In order to keep the site from being looted, steamrollers crushed and flattened the games, and a concrete slab was poured over the remains.

Atari sent their goose away not with the traditional gold watch, but with a pair of cement overshoes.

Dagless
Mar 7, 2006, 07:44 PM
Jesus what was that about! haha that was a lot to read... why did I read! i need sleep. good night.

Flowbee
Mar 7, 2006, 07:51 PM
Best Ping Pong Game Ever:

CurveBall (http://www.rubytooth.com/media/4240/)