View Full Version : Nintendo Revolution games; Twenty launch titles and Bob Ross
GFLPraxis
Apr 9, 2006, 11:38 AM
http://www.nintendoplayers.com/article.php?articleID=201
20 Titles for Revolution Launch?
Nintendo's George Harrison tells Game Informer about Nintendo's Revolution launch plans.
by Robert Hiskey
April 8, 2006 - In an interview in Game Informer magazine, George Harrison, Nintendo's Senior Vice President of Marketing and Corporate Communications, dished out some interesting details on the software side of Revolution's launch. Most noteworthy was the fact that he stated his expectation of 20 titles for Revolution at launch. Of those 20, he estimates that about one-third of the games will be first-party titles, published by Nintendo themselves. Based on those statements, it sounds as if Revolution with an impressive lineup of titles.
Harrison said that one of the things Nintendo learned from the launch of GameCube was that it is important to keep the titles coming steadily after launch, because the first few months of the console's existence is when most general opinions are formed and the console's reputation is established. Said Harrison, "You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GameCube, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile."
Harrison also touched on a few other topics in the interview, such as the difficulties in marketing Revolution, which he compared to the...gasp...Virtual Boy, as he explained that showing software is not enough; the gameplay experience is more important. In addition, he mentioned that Nintendo will definitely include the "nunchaku" attachment with the console, and is contemplating the inclusion of a second controller as well. He also reiterated that the console and Virtual Console service would be affordable, but the actual price point for game downloads still has not been finalized.
We'll bring you more information on Revolution as it arrives leading up to E3 in May. Just one month from tomorrow, Nintendo will reveal all about Revolution during their E3 media briefing in Los Angeles, where Nintendo will be bringing you all the information live!
http://www.nintendoplayers.com/article.php?articleID=202
EXCLUSIVE: New Information on Bob Ross Video Game
We talk to Jospeph Hatcher of AGFRAG Entertainment.
by Robert Hiskey
April 9, 2006 - The Bob Ross video game that was recently announced for Nintendo DS and Revolution by AGFRAG Entertainment has gotten quite a bit of attention, primarily because it is one of the few known titles for Nintendo's next-generation console. Unfortunately, the original press release simply stated that the proper licenses had been acquired for the games to be developed, but didn't really give any details on the progress of development or what the games will be like. To elaborate on his company's plans, Joseph Hatcher has been busy discussing the games (particularly the DS and Revolution versions) with various websites. However, we were able to get some new details on the game that many other sites weren't able to confirm, including wireless connectivity on the DS and Revolution titles. Read our interview with Joseph Hatcher (JH), Director of Development at AGFRAG, below:
NP: Just to clarify, the recent announcement of a Bob Ross video game is simply announcing that you have acquired a license to develop video games based on Bob Ross and plan to do so, but the actual development has not begun. Is this correct?
JH: We are in pre-pro[duction], and are reviewing the suggestions that gamers and Bob Ross fans are sending our way. This is a game for them, and we want to know what they want, not what the companies want.
NP: Do you have a specific audience you are hoping to target with the games?
JH: Whether the person playing the game is 8 years old or a 65 year old grandma, we want users to be able to just pick up the input and easily create and play to their heart's content. We want to appeal to artists who don't know they are artists yet, to those that want to maybe get into art, to those that feel there is a barrier to learning to be artisticly creative and to be able to jump in and create, to Bob Ross fans and new fans who want to learn to paint in his style and manner.
NP: Will the PC, Nintendo DS, and Revolution games be completely separate games or might the PC and Revolution games be identical (or very similar) to one another?
JH: We plan to focus on the specific features/abilities of each hardware platform for what would be fun and easy for the user.
NP: Would you like to utilize the wireless functionality of the Nintendo DS or Revolution in your games? How might this be done for a Bob Ross title?
JH: Oh yes we would! We will share infomation regarding that at a later date.
NP: Are you in possession of development hardware (a "dev kit") for either the Nintendo DS or Revolution?
JH: Directly, no.
NP: Finally, is there anything you would like to say to the gamers who are already interested in the Bob Ross games (such as asking for their ideas, like you did in the press release)?
JH: We would love to receive suggestions and feedback from gamers and Bob Ross fans regarding what they would like to have in the games. We are taking a very grass-roots approach to this project, and we want the fans to feel like they are a part of the process in some way. We do things differently in our developments. We are here to show that you can make exceptional games without an inflated budget. We would like to be the Robert Rodriguez of the game industry.
Personally, I think it's wonderful to see a developer so interested in the ideas of gamers like us, and the Hatcher's "exceptional games without an inflated budget" seems to echo Nintendo's philosophy for the Nintendo DS and Revolution, so it's great to see that Nintendo's plan is working! Confirmation of wireless connectivity on the DS and Revolution versions of the game make their plans even more interesting, so hopefully AGFRAG will be able to get their hands on a development kit soon to start making it happen! We'll keep in contact with AGFRAG in order to hopefully bring you some regular updates on the progress of the game. Once again, thanks to Mr. Hatcher for answering our questions!
TWENTY launch titles? Wow. Glad Nintendo finally got the fact that they need a good launch lineup. Hope a Mario game is in there- the GameCube was the first Ninty platform to launch without a Mario game and look what happened.
Bubbasteve
Apr 9, 2006, 11:52 AM
I'm really glad to hear that the "nunchuka" addition will be part of the package...I would really love it if Nintendo through in another controller as well.
Foxglove9
Apr 9, 2006, 01:07 PM
Revolution just sounds better and better every day! Can't wait to here the 20 launch titles.
Poff
Apr 9, 2006, 01:22 PM
That Bob Ross game really makes me want a DS.
Aswell as the brain games.
Something for everyone, Nintendo has. Can't wait to see what'll come to the revolution..7
illegalprelude
Apr 9, 2006, 01:30 PM
20 is a fairly large selection. Considering that development is prolly or confirmed not sure cheaper for the Revo and plus the unit costing less, im sure they can pump more stuff on each unit vs getting the 360 or PS3 and then only having enough money for 1 or 2 games to walk out with
Dagless
Apr 9, 2006, 02:08 PM
Ah, heard about this a few days ago. 20 is certainly a nice number! At £30 a game I'd probably end up with 3-4 of those launch titles on day #1. Red Steel, Smash Bros Rev, Mario 128, Prime 3. If that does happen it would probably be the biggest event in my gaming life.
I've never heard of Bob Ross. :o but an art game, very well suited to the DS and Revolution. we all knew that was going to happen.
GFLPraxis; should have proof read that bit on your site ;)
Based on those statements, it sounds as if Revolution with an impressive lineup of titles.
RE: the 6 month game drought; I don't think I noticed that myself. Was playing Smash Bros too much :D
That bit with Harrison alone proves to me that Nintendo know what to do this time around.
Mike Teezie
Apr 9, 2006, 02:37 PM
Bob Ross for the Revolution!! YES.
If I get to hear, "just put in a little happy tree....right there" I'll effing explode with happiness.
20 launch titles - my money is as good as spent.
GFLPraxis
Apr 9, 2006, 02:52 PM
20 is a fairly large selection. Considering that development is prolly or confirmed not sure cheaper for the Revo and plus the unit costing less, im sure they can pump more stuff on each unit vs getting the 360 or PS3 and then only having enough money for 1 or 2 games to walk out with
I can imagine that there's more games, because:
A) The Revolution is coming out nearly a year after the 360- more time to develop games.
B) Development is supposed to be cheaper and easier, and the Rev is based off GameCube hardware
C) Nintendo seems to be going all out- Metroid Prime 3 was even being developed in conjunction with the actual controller, and Super Smash Bros had an entire new division of the company opened up just to dedicate to that one game. Additionally, several divisions of Nintendo seem to be completely silent; they MUST be working on some secret projects.
D) There were a number of games that weren't released for GameCube by companies that are now supporting Revolution; examples are Kingdom Hearts, Burnout 3 and 4, Star Wars Battlefront 1 and 2, etc. These games could potentially simply be ported to Revolution and modified to use the controller, and nobody would complain because those games have never come out on a Nintendo system. We also know that games like King Kong are being ported over.
clayj
Apr 9, 2006, 02:54 PM
It's very sad to see Bob Ross being exploited in this way, especially since I'm betting most people don't know the man died on July 4, 1995, aged 52.
If you're a Bob Ross fan, get yourself some paints, some brushes, a canvas (or three), and a pot of odorless paint thinner so you can beat the devil out of your brushes, and go make an actual PAINTING, not some dang assembly of pixels on a computer screen.
(Personally, I don't think he's that good of an artist. His paintings are pretty trite. But his voice is hypnotic, I love watching him, and I've always been amazed that he can produce a finished painting in about 24 minutes.)
GFLPraxis
Apr 9, 2006, 03:02 PM
I'm going to try to compile a list of potential launch titles.
Super Smash Bros - Nintendo promised it would be a launch title.
Metroid Prime 3 - has been in development as long as the Revolution itself.
Final Fantasy: Crystal Chronicles 2, online - the first announced non-Nintendo Revolution game.
Super Mario Revolution - It's been talked about and long rumored, and Nintendo would be stupid not to have a Mario launch title.
Nintendo's new IP - Nintendo's Perrin Kaplan stated that Nintendo would debut a new IP as a launch title on the Revolution. IGN claims to have information that Miyamoto is heavily involved on the project.
Animal Crossing Revolution - This game doesn't require top of the line graphics so I imagine it's not exactly going to take ages to make. It's been confirmed to be in development.
Nintendo's cooking game has been confirmed by IGN to be in development- it was sorta shown in the Revolution demo video.
Red Steel - is already playable, first Revolution game with screenshots on internet
Cars - The game was announced as a launch title or within the launch window (http://revolution.ign.com/articles/693/693218p1.html)
Untitled Miday game - This game was announced for Fall 2006 (http://revolution.ign.com/articles/693/693237p1.html)
Untitled N-space game -
They're working on something, but who knows what? (http://revolution.ign.com/articles/690/690720p1.html)
Raid Over the River - this game was also one of the earliest announced Revolution games- but NIBRIS has yet to find a publisher. So the question is whether or not they'll find a publisher by launch.
Trauma Center Revolution - IGN claims the game is in development and may appear at E3 2006.
We also know that Activision is developing a Spider-Man 3 game (I doubt we'll see it until 2007) and EA, Lionhead, Pandemic, and several other companies have expressed interest and have dev kits.
AQ interactive is working on TWO Revolution titles (launch? who knows), Blitz is developing exclusively for Revolution, Capcom is developing a title, Natsume is developing a title, Tecmo is developing a golf game for Revolution, and Nintendo has said they will make a Mario Kart and Zelda game for Revolution and are in the planning stages (possibly development by now?).
I feel 20 titles is possible.
Dagless
Apr 9, 2006, 03:41 PM
I can't remember the studios name, but one place are banging out 3 Revolution games. I forget the names but they seemed like cyberpunk kinda games. Futuristic and that. they all had mad names too. Pity I can't remember more :o Sure Praxis will know.
Mike Teezie
Apr 9, 2006, 04:06 PM
It's very sad to see Bob Ross being exploited in this way, especially since I'm betting most people don't know the man died on July 4, 1995, aged 52.
If you're a Bob Ross fan, get yourself some paints, some brushes, a canvas (or three), and a pot of odorless paint thinner so you can beat the devil out of your brushes, and go make an actual PAINTING, not some dang assembly of pixels on a computer screen.
(Personally, I don't think he's that good of an artist. His paintings are pretty trite. But his voice is hypnotic, I love watching him, and I've always been amazed that he can produce a finished painting in about 24 minutes.)
I kind of see what you mean, but at the same time I feel an art game would be a good thing. I love Bob Ross, am an art student, paint in real life, yada yada yada. The hair, the voice, the PBS factor, the fact the dude could take a putty knife and lay down a tree or waterfall or whatever in 30 seconds - all awesome.
The game exploits Bob Ross no more than the Bob Ross paints and art supplies you see at the art shops, right?. I'm sure Nintendo and whoever else are paying some hefty licensing to use the Ross name.
I think the game will be great because it will expose people to something other than FPS, sports, or even RPG style games. I don't think it will be a massive seller here, but I know I'll pick it up.
Nintendo has done things like this since the Super Nintendo (Mario Paint), and I've always loved them for it.
MacNut
Apr 9, 2006, 04:13 PM
I've never heard of Bob Ross. :o but an art game, very well suited to the DS and Revolution. we all knew that was going to happen.
He was the reason to watch something on PBS, I would just sit in front of the TV and watch this dude paint, His voice was so mellow and soothing as if you were the only one he was talking too and you were painting right along side him.
2nyRiggz
Apr 9, 2006, 04:16 PM
They were just not too long knocking on that fella on the boondocks..I always got bored hearing him speak...
I could say one thing though...he sure could paint....i'm sure his family is making some $$ of the project.
Bless
Oblivious
Apr 9, 2006, 06:38 PM
At £30 a game I'd probably end up with 3-4 of those launch titles on day #1. Red Steel, Smash Bros Rev, Mario 128, Prime 3. If that does happen it would probably be the biggest event in my gaming life.
Oh god... that will keep me sleepless and wholly unproductive for weeks.:eek:
Add Twilight Princess to the list since it is said to be coming out just before the Rev and... oh jeez, I'm screwed.:p
steveolio
Apr 9, 2006, 11:00 PM
He was the reason to watch something on PBS, I would just sit in front of the TV and watch this dude paint, His voice was so mellow and soothing as if you were the only one he was talking too and you were painting right along side him.
what are you talking about?!? as awesome as Bob Ross was, there was way more reasons to watch PBS and there still is. PBS is what TV should be.
illegalprelude
Apr 9, 2006, 11:03 PM
Is there FF: Crystal Cronicles 2? Cause I got my GC just cause of the 1st one and the game was a joke
GFLPraxis
Apr 10, 2006, 12:29 AM
Is there FF: Crystal Cronicles 2? Cause I got my GC just cause of the 1st one and the game was a joke
http://www.nintendoplayers.com/rev/article.php?articleID=131
Update on Final Fantasy: Crystal Chronicles for Revolution
Game to be released this year; will feature deeper storyline and online play.
by Robert Hiskey
March 4, 2006 - According to an article at Portugese gaming site N-Planet, Square Enix President Youichi Wada has made some very promising comments about his company's upcoming Revolution title, tentatively named Final Fantasy: Crystal Chronicles Revolution. Wada stated that the game will have "online capabilities, magnificent graphics, and intense use of the platform's revolutionary controller." He also mentioned that the title will have a much deeper plot and storyline than its GameCube predecessor, and that we should see it on store shelves by the end of this year, placing it withing the Revolution's launch window.
In a separate article, N-Planet also reported that Wada has issued a statement clarifying the status of the both the Final Fantasy and Dragon Quest franchises on next-generation platforms, saying that they might not remain exclusive to certain platforms. Currently, Square Enix has more than 5 Final Fantasy games in development, but each one is exclusive to a specific platform. According to Wada, "although there is much speculation with regard to the possibility of the series Final Fantasy and Dragon Quest to be launched simultaneously for Playstation 3, Xbox 360, and Revolution, we have not divulged a concrete decision on the future of our commercial strategy."
Sources: Nintendojo, N-Planet, N-Planet
MacRumorUser
Apr 10, 2006, 04:51 AM
Ah, heard about this a few days ago. 20 is certainly a nice number! At £30 a game I'd probably end up with 3-4 of those launch titles on day #1. Red Steel, Smash Bros Rev, Mario 128, Prime 3. If that does happen it would probably be the biggest event in my gaming life..
Don't expect that many Nintendo AAA titles on launch. We should be happy if there's mario 128 finally.
With Prime & Smash to follow a couple months later consecutively.
I may be the only one who liked it but I'd like a luigi mansion 2 and pikmin 3 for the system too.
Haoshiro
Apr 10, 2006, 06:20 AM
If Rev does indeed release for $199 or less then I'll be pre-ordering it with a couple games I'm sure! Although most my time will probably be consumed with Twighlight Princess!
I'd actually be surprised if Nintendo sold the system for less then $199... hasn't every Nintendo home console retailed for $199 at launch?
GFLPraxis
Apr 10, 2006, 09:51 AM
Don't expect that many Nintendo AAA titles on launch. We should be happy if there's mario 128 finally.
With Prime & Smash to follow a couple months later consecutively.
I may be the only one who liked it but I'd like a luigi mansion 2 and pikmin 3 for the system too.
Don't forget; Nintendo promised Smash as a launch title, and Metroid Prime 3 has been in development for as long as the Revolution itself.
FANBOY2U
Apr 10, 2006, 10:17 AM
Guys, sorry to be a wet blanket, but it won't be 20 full games. They are counting the games that you can download (the old Sega/Nintendo/Turbografix games) as some of those games. So it will be more like 5-7 ACTUAL real games, and the rest downloadable classic games.
;) ;) ;)
jdechko
Apr 10, 2006, 10:17 AM
I'm excited at the possible inclusion of a 2nd controller (w/ 2 nunchaku attachments).
My launch day shopping list
Revolution
Smash Bros
Metroid (If out)
Mario (if out)
Zelda TP (if out, and I haven't got it yet)
At least 2-3 extra controllers (I want a total of 4 controllers for SSBR)
So thats like $500 dollars: better start saving up (money and vacation time). :D
Foxglove9
Apr 10, 2006, 10:28 AM
I'll buy a Luigi's Mansion 2! I loved the old-school feel of the first one.
Not sure about Pikmin, but I've always wanted to try it.
Foxer
Apr 10, 2006, 11:03 AM
There is usually a "big" Star Wars title available at launch for new Nintendo Platforms.
Poff
Apr 10, 2006, 11:05 AM
Guys, sorry to be a wet blanket, but it won't be 20 full games. They are counting the games that you can download (the old Sega/Nintendo/Turbografix games) as some of those games. So it will be more like 5-7 ACTUAL real games, and the rest downloadable classic games.
;) ;) ;)
and your source is?
Actually, you'll be able to download hundreds of games so it seems strange to include some of them when counting..
2nyRiggz
Apr 10, 2006, 11:07 AM
I would love a Pikmon game for the REV. and MP....i never really liked smash bros. but i would try it this time.
Bless
FANBOY2U
Apr 10, 2006, 11:22 AM
You have to pay for those games. Why pay when you can get all that old crap for free??????????
;) ;) ;)
Poff
Apr 10, 2006, 11:24 AM
Pikmin would be great, with the remote working as a mouse..
GFLPraxis
Apr 10, 2006, 11:48 AM
You have to pay for those games. Why pay when you can get all that old crap for free??????????
;) ;) ;)
1) The better experience of playing it on a console
2) Where can you LEGALLY get all 'that old crap' for free? Some of us here actually wish to support the industry.
srobert
Apr 10, 2006, 11:50 AM
You have to pay for those games. Why pay when you can get all that old crap for free??????????
;) ;) ;)
I hope this new account you created is not just an alias of another macrumors identity you plan on using to flame the games forums. If not, then, welcome aboard FANBOY2U and enjoy your stay. ;) Please make sure to read the rules if you haven't already.
TEG
Apr 10, 2006, 12:27 PM
Several Things I'd like to see for the revolution....
1) 3D Mario Game
- Use the controller to point where to shoot fireballs
2) Super Mario Mega-Stars
- Enhance the classic games with new graphics (ala SMAS [OR SMC]) include redeveloped Mario Land games as well.
- Allow for several musical styles to keep it fresh.
- Also allow for play of the classic versions with the classical controller layout.
3) Tetris
- Lots of possibilities with the new controller.
4) Duck Hunt
- Where has that darn dog been for all these years.
5) Allow for the GTA franchise to be included in the repertoire of Nintendo.
- Would be an alternative to Sony and M$
6) Smash Bros. with many more characters.
TEG
FANBOY2U
Apr 10, 2006, 12:36 PM
I hope this new account you created is not just an alias of another macrumors identity you plan on using to flame the games forums. If not, then, welcome aboard FANBOY2U and enjoy your stay.
Does everyone here hate new people or others with different ideas?
:confused: :confused: :confused:
srobert
Apr 10, 2006, 12:48 PM
I hope this new account you created is not just an alias of another macrumors identity you plan on using to flame the games forums. If not, then, welcome aboard FANBOY2U and enjoy your stay. ;)
I was simply on the defensive because the word "fanboy" has ruined quite a bunch of thread lately. It seemed an awkward choice for a name. If no harm was meant, please use the second portion of my previous message. ;)
zelmo
Apr 10, 2006, 12:57 PM
Lego Star Wars 2 is supposedly due out Fall 2006. That would make a sweet launch title for Revolution, even if it's not exclusive.
Light sabre battles with the Rev controller?:eek: :D
FANBOY2U
Apr 10, 2006, 01:23 PM
It seemed an awkward choice for a name. If no harm was meant, please use the second portion of my previous message.
I like games, so I'm a fanboy. No particular preference as long as it's good.
But thanks.
:) :) :rolleyes:
Dagless
Apr 10, 2006, 01:45 PM
Wasn't there a list somewhere of potential downloadable games? With every 1st party and/or Nintendo published game on that list then it's going to be flippin huge. We're talking 2 decades of games here, from Nintendo and selected Sega consoles. Potentially there could be hundreds of games on launch day, even more on the Euro launch day.
Oh and FANBOY2U. You don't even have to pay for the new "crap" either. Only the 360 is hack proof at this moment in time. But I like to support companies I like. It helps them stick in business and entertain me some more.
DougTheImpaler
Apr 10, 2006, 01:47 PM
One thing that confuses the bejeebus out of me in terms of the Revolution is how you'll GET to play all those classic games without a traditional controller? Will it works with like Cube controllers, or other controllers? The Wavebird would be good enough, I'd think. :D
BTW, this is the only next-gen console I'm interested in. PS3? 360? Overpriced and overhyped at this stage. Revolution seems interesting.
FANBOY2U
Apr 10, 2006, 01:48 PM
I'll support it when I see some games. We have no idea what Rev games will be like yet, so I'll wait before I go gaga over "ideas" and speculation of the Rev.
Revolution seems interesting.
Yet you know nothing of the system. Not even a release date. Well, as long as you like Mario, that should be good.
;) ;) ;)
Dagless
Apr 10, 2006, 03:05 PM
BTW, this is the only next-gen console I'm interested in. PS3? 360? Overpriced and overhyped at this stage. Revolution seems interesting.
ditto. I couldn't have cared less over the current gen systems. I read and talked about the Cube/Dolphin a little but it was never much to get excited about. The PS2 more so, it seemed like a drab update over the PS1 to me. The Xbox was interesting, the HDD opened worlds and I value analogue trigger controllers too much.
It's the same around this time. Only the 360 feels like it was rushed, therefore not showing us its true power. The PS3? Might get one. But again, no excitement. Now the Rev. It's all down to that controller. Unlike Fanboywhatshisname I can get excited over playing Metroid Prime (the greatest new series in the past decade, IMO) with the controller, Mario 128 with it's enlightened gameplay, Twilight Princess etc. I trust them going off how amazing the DS is, too.
MacRumorUser; I liked Luigi's Mansion too! It was a real fun game to play through.
Haoshiro
Apr 10, 2006, 03:18 PM
One thing that confuses the bejeebus out of me in terms of the Revolution is how you'll GET to play all those classic games without a traditional controller? Will it works with like Cube controllers, or other controllers? The Wavebird would be good enough, I'd think. :D
BTW, this is the only next-gen console I'm interested in. PS3? 360? Overpriced and overhyped at this stage. Revolution seems interesting.
Yes, it has 4 GameCube controller ports on the top.
Also, the wireless "wand" controller can be rotated horizontally to get a NES-style controller.
Poff
Apr 10, 2006, 03:27 PM
Seems we've gotten ourselves a new troll aboard.. :cool:
DougTheImpaler
Apr 10, 2006, 03:37 PM
I *do* <3 Mario. I could use a new 2D side-scroller Mario for the DS and a *real* successor to Mario 64 (as I didn't like Sunshine that much).
Thanks, Haoshiro, that would be adequate for any emulation the Revolution does.
Also, am I the only one still holding out hope for another sequel to Killer Instinct?
Haoshiro
Apr 10, 2006, 03:46 PM
I *do* <3 Mario. I could use a new 2D side-scroller Mario for the DS and a *real* successor to Mario 64 (as I didn't like Sunshine that much).
I'm wondering if that is the elusive "Mario 128". But did you play much Sunshine? There is some really good "classic" stuff in a bunch of the levels. For example, there are bonus levels where you cannot use the "water spryer/rocket", those were my favorite levels!
Other levels even included those screens/fences that were found in Super Mario World... where you climb on it and enemies can be on the other side; Sunshine had those complete with the doors you could hit to flip to the other side. :)
Thanks, Haoshiro, that would be adequate for any emulation the Revolution does.
NP. :)
Also, am I the only one still holding out hope for another sequel to Killer Instinct?
I definitely preferred KI over MK and would definitely like to see a new, deeper, entry to the series. Samurai Showdown and Last Blade are my favorite fighter series, however. :)
DougTheImpaler
Apr 10, 2006, 03:54 PM
I'm wondering if that is the elusive "Mario 128". But did you play much Sunshine? There is some really good "classic" stuff in a bunch of the levels. For example, there are bonus levels where you cannot use the "water spryer/rocket", those were my favorite levels!
Other levels even included those screens/fences that were found in Super Mario World... where you climb on it and enemies can be on the other side; Sunshine had those complete with the doors you could hit to flip to the other side. :)
I played a fair chunk of Sunshine (enough to decide I didn't care for it),a grand total of 15-20 shines...I did like the bonus levels, because they were so Mario64-ish in nature, but they were so few and far between. I just didn't like the backpack/sprayer, the rest of it would have been great.
Dagless
Apr 10, 2006, 06:34 PM
I played a fair chunk of Sunshine (enough to decide I didn't care for it),a grand total of 15-20 shines...I did like the bonus levels, because they were so Mario64-ish in nature, but they were so few and far between. I just didn't like the backpack/sprayer, the rest of it would have been great.
I have fond memories of Sunshine, it was no Mario 64 but I did enjoy it. Some of the worlds there were utterly beautiful though, that high up village and the giant waterfall level come to mind. And the first level! Sliding down that start bit brought a huge smile across my face!
as for Mario 128...
Shigsy and a few other Nintendo execs said that Mario 128 features a new kind of gameplay, similar to Mario 64 where the player isn't punished. It's so secretive that nobody outside of Nintendo knows about it, nobody has ever reported on it. It has been in the making since just after Mario 64, some say it IS the 100% Mario 64, as Shigsy has constantly said Mario 64 was just 60% of what he wanted. It's meant to be uber-addictive, too.
It was rumoured Mario 128 was coming out for the GC, but we never saw it. People believe this to be down to the hardware, that Nintendo have worked Mario 128 with the Revmote.
Personally I reckon that Mario 128 is just a formula for games. Instead of the age old "world map-level-die-restart-level-win" formula.
GFLPraxis
Apr 10, 2006, 10:14 PM
Thanks, Haoshiro, that would be adequate for any emulation the Revolution does.
Mmmm, not quite.
Revolution controller can emulate NES controller, yes.
GameCube controller can map the SNES and Genesis buttons onto it, yes.
But N64...I'm not quite sure. The C buttons, mainly. While you could use the C-stick for buttons, some games may require two buttons to be pressed at the same time.
DISCOMUNICATION
Apr 10, 2006, 11:12 PM
It's very sad to see Bob Ross being exploited in this way, especially since I'm betting most people don't know the man died on July 4, 1995, aged 52.
If you're a Bob Ross fan, get yourself some paints, some brushes, a canvas (or three), and a pot of odorless paint thinner so you can beat the devil out of your brushes, and go make an actual PAINTING, not some dang assembly of pixels on a computer screen.
(Personally, I don't think he's that good of an artist. His paintings are pretty trite. But his voice is hypnotic, I love watching him, and I've always been amazed that he can produce a finished painting in about 24 minutes.)
Mario Paint is to MS Paint as Bob Ross Paint is to Painter. Next generation console should easily simulate natural media.
It will be completely pointless unless they actually use video tutorials from his old show. His voice (and afro) was the main draw for my generation's fond memeries of "Happy little clouds" and the like. It certainly wasn't his paintings. I love the man, but they where all hotel room wall quality landscapes. I was always impressed with how quickly he was able to complete a painting given how slow and relaxing the tempo of the show was. He always made it look easy. Rest in peace BoB.
Do you find this funny or sad? Kids don't go outside to play anymore. Now they don't even get their hands dirty or experience the tactial feel of creating something with the real media and their own 2 hands.
Haoshiro
Apr 11, 2006, 06:26 AM
But N64...I'm not quite sure. The C buttons, mainly. While you could use the C-stick for buttons, some games may require two buttons to be pressed at the same time.
As a person that has used a GameCube controller with N64 games I can say I've never had any issue at all. I could be wrong but I think most games that would have you press two at once would be expecting a "diagnal" input (eg: Left+Up C), in which case you can use an actual diagnal on the GCN C-stick (detected and handled through the emulator).
Some conversion could be done (and likely will be) for N64 games though. Did you ever play the Zelda:OoT/Master Quest combo disc on GCN? It worked wonderfully...
Dagless
Apr 11, 2006, 07:00 AM
As a person that has used a GameCube controller with N64 games I can say I've never had any issue at all. I could be wrong but I think most games that would have you press two at once would be expecting a "diagnal" input (eg: Left+Up C), in which case you can use an actual diagnal on the GCN C-stick (detected and handled through the emulator).
Some conversion could be done (and likely will be) for N64 games though. Did you ever play the Zelda:OoT/Master Quest combo disc on GCN? It worked wonderfully...
yesss. but there are games on the N64 that use more buttons.
I'd like an N64 shell controller. That would just be wonderful.
Haoshiro
Apr 11, 2006, 07:57 AM
yesss. but there are games on the N64 that use more buttons.
I'd like an N64 shell controller. That would just be wonderful.
Could you give an example?
N64: D-Pad, Thumbstick, C-buttons (4), A, B, L, R, Z, and Start
GCN: D-Pad, Thumbstick, C-stick (360 degree axis), A, B, X, Y, L, R, Z, Start
Also, on the N64 because of the layout you could not use the D-Pad/Thumbstick at the same time, same with L/Z.
Games that did not use the D-Pad (on N64) but need the directional style of the N64 instead of an axis could go to the D-Pad... though I can't recall playing ANY games that would require that.
milo
Apr 11, 2006, 08:37 AM
Guys, sorry to be a wet blanket, but it won't be 20 full games. They are counting the games that you can download (the old Sega/Nintendo/Turbografix games) as some of those games. So it will be more like 5-7 ACTUAL real games, and the rest downloadable classic games.
;) ;) ;)
Source? Link?
2nyRiggz
Apr 11, 2006, 08:56 AM
Can the N64 comtrols be used with the GC?....if thats the case then there is no problem...but i do remember the N64 having a lot of buttons..ummm.
Bless
DougTheImpaler
Apr 11, 2006, 09:01 AM
But N64...I'm not quite sure. The C buttons, mainly. While you could use the C-stick for buttons, some games may require two buttons to be pressed at the same time.
It wasn't an issue in the Zelda bonus disc that Wind Waker came with if you preordered, which had Ocarina of Time on it. I hadn't really considered it, but I think the only games that could possibly have issues would be games like Killer Instinct and Mortal Kombat Trilogy.
Haoshiro
Apr 11, 2006, 09:08 AM
Can the N64 comtrols be used with the GC?....if thats the case then there is no problem...but i do remember the N64 having a lot of buttons..ummm.
No, you can't. I did it through a GC USB adaptor and an emulator.
As for the number of buttons, if you read my previous post you can see the comparison of GCN/N64. N64 technically has less buttons if you exclude the C-buttons (since GC has that as a C-stick).
It wasn't an issue in the Zelda bonus disc that Wind Waker came with if you preordered, which had Ocarina of Time on it. I hadn't really considered it, but I think the only games that could possibly have issues would be games like Killer Instinct and Mortal Kombat Trilogy.
Agreed, though for such games you had a max of 8 usable buttons: L, R, A, B, and 4 C buttons.
On the GCN you'd have 7: A, B, X, Y, L, R, and Z.
jdechko
Apr 11, 2006, 09:39 AM
Agreed, though for such games you had a max of 8 usable buttons: L, R, A, B, and 4 C buttons.
On the GCN you'd have 7: A, B, X, Y, L, R, and Z.
True, and if you've played the GC version of the N64 Zelda games, the X Y and Z buttons are also mapped to the left, right, and up c-buttons which would allow multiple buttons to (theoretically) be pressed simultaneously. Plus, I don't even recall OoT and MM using all of the buttons (or any 64 game requiring all of the buttons--they were there, but not all were necessary--but in the gamecube, I believe that they're all more accessible and used throughout games.). What were the R and L buttons used for? I know the Z-trigger was for targeting/lock-on.
The Zelda games are the only games that I played that wer N64>GCN ports, but I think the controlls mapped very well. Then again, I consider Zelda to be a "slower" game, and fast-paced games might suffer a bit.
GFLPraxis
Apr 11, 2006, 09:46 AM
IIRC Starfox required two C-buttons to be pressed at the same time. I might be wrong though.
Haoshiro
Apr 11, 2006, 09:49 AM
Fighting games (like Killer Instincts) used the 4 C buttons so they could have a six button config using those and A/B.
L was only used in games that used the D-pad and Z only for those using the thumbstick.
R was used a lot, for example in Starfox 64, it allowed you to do a roll, etc.
Most games, though, used the C buttons for that they were for - Camera control with the exception of some FPS games (like Turok) that used them for Strafe Left/Right, Forward, and Back. The GCN C-stick would work great in all those scenarios.
Oh, I recall that Castlevania 64 used them for items (I think), but you only ever used one at a time... (which the GCN stick would still work fine for).
Haoshiro
Apr 11, 2006, 09:51 AM
IIRC Starfox required two C-buttons to be pressed at the same time. I might be wrong though.
I don't think so, you could pull back on the thumb stick and hit C-down to do a loop, and other C directions did other such things... I don't recall ever using them together.
DougTheImpaler
Apr 11, 2006, 11:07 AM
I don't think so, you could pull back on the thumb stick and hit C-down to do a loop, and other C directions did other such things... I don't recall ever using them together.
I would think that diagonals would help, too...then the only thing that would require two buttons would be across from each other, and that was a PITA on the N64, too.
Motley
Apr 12, 2006, 11:21 AM
FYI
Another Revolution game has been announced: Sadness some sort of gothic horror game.
Hope it is a sufficient stand in for the Enternal Darkness, sad that Silicon Knights and Nintendo parted ways.
http://arstechnica.com/journals/thumbs.ars/2006/4/12/3562
http://www.cubed3.com/news/4827
TrueChristian
Apr 12, 2006, 11:23 AM
I hope the Revolution is good. I never liked Nintendo's controllers though.
Haoshiro
Apr 12, 2006, 11:59 AM
I hope the Revolution is good. I never liked Nintendo's controllers though.
... o_O
TrueChristian
Apr 12, 2006, 12:29 PM
... o_O
The original NES's controller was ok.
Super Nintendo I didn't like it at first.
N64, wow, I hated lol. Big piece of plastic, with no uniformity.
GC, it was like a better N64 controller.
Revolution, looks interesting. I want to see how it plays Mario Bros. though.
GFLPraxis
Apr 12, 2006, 12:35 PM
FYI
Another Revolution game has been announced: Sadness some sort of gothic horror game.
Hope it is a sufficient stand in for the Enternal Darkness, sad that Silicon Knights and Nintendo parted ways.
http://arstechnica.com/journals/thumbs.ars/2006/4/12/3562
http://www.cubed3.com/news/4827
Ah, the rest of the world is so far behind...
We had exclusive Sadness info a month ago at NintendoPlayers. Heck, nintendo-inside.jp quoted us and we had several hundred Japanese viewers using a translator in the site.
http://www.nintendoplayers.com/rev/article.php?articleID=156
In addition to the two Raid Over the River games, NIBRIS is also working on Sadness, which Antolski is hoping will offer something very new to the horror genre (and as one of the writers, he has the ability to make that happen). Says Antolski, "When we are creating that [sense of] horror, we want to create new trends, to become something really new." Hinting about the background of the game, Antolski hinted, "[The] border between good and evil is quite thin. [Right now] I can say, action is situated at the beginning of XX century, in a city that was very important for culture of Central Europe."
GFLPraxis
Apr 12, 2006, 12:44 PM
The original NES's controller was ok.
You serious? It was the only controller on the market with a D-pad.
srobert
Apr 12, 2006, 01:06 PM
I personally love the Gamecube controller. My favorite so far.
I think the way they shaped/positioned the buttons is very smart.
One big main Green button. There is almost always an in-game
action/command that gets used much more more than the other.
It makes sense to have a more prominent and larger central
button for it. The smaller Red B button is moved away from the
center. That one is usually used for back/cancel commands.
The X and Y buttons are shaped differently from one another
making them easier to identify, especially with on-screen tutorials
and instructions. They are both very easy to press and hold at the
same time (or in rapid succession) with the Big central A button.
The Left/Right shoulder button are concave and curved. They are
the most comfy I ever used.
The things I like the less with the Gamecube controllers are the
awkward "Z" button (out of reach) and the small yellow secondary
directional pad (too small for fine control).
My second fevorite conttroller is the 360's one. Thank god they
dropped the confusing white/black buttons of the original's XBox
controller (in favor of shoulder bumpers). The new 360 controller
is the perfect size and very comfy. The optional play and charge
kit is brilliant but it should have come bundled with the controller.
It's nice to be able to start and shutdown the console from the
controller. I still haven't figured why the lights on the controller
sometimes spin in a circle pattern ^_^ I Shouldn't have thrown
the instructions away.
About the revolution. I think we're going to see a wealth of custom
deisgned and game specific controllers. Probably even more that
thePS2 had. Can't wait to see waht they will come up with.
Nice to hear that we're probably going to have a decent amount
of launch titles. I almost regretted buying the DS at first because
there were so few games for the first 6 months.
Ja Di ksw
Apr 12, 2006, 01:26 PM
You serious? It was the only controller on the market with a D-pad.
Yes and no. It was the first console controller with a D-pad, but not the first use of a D-pad on a game, which actually was on portables.
http://www.axess.com/twilight/console/
The first was on the Donkey Kong Game & Watch in 1982.
Though it was made by Nintendo :)
Edit: Interestingly, according to the article on the website, the D-pad came about because they needed a compact way to control movements as the system folded up (like the current DS). Using a joystick as everyone was doing wouldn't work on a system that needed to fold over.
2nyRiggz
Apr 12, 2006, 02:12 PM
That sadness game is my type of game and i will be checking that out.
Bless
Haoshiro
Apr 12, 2006, 02:29 PM
The original NES's controller was ok.
Super Nintendo I didn't like it at first.
N64, wow, I hated lol. Big piece of plastic, with no uniformity.
GC, it was like a better N64 controller.
Revolution, looks interesting. I want to see how it plays Mario Bros. though.
In perspective though:
NES - First home console with a D-Pad (invented by Nintendo)
SNES - First home console with shoulder buttons
N64 - First home console with a Thumbstick (invented by Nintendo)
GCN - A revised N64 controller with 2 extra buttons (X/Y)
Yes the N64 controller was bulky but it worked much better then any other controller for 3D games. The design also made it great for games like Starfox64 and GoldenEye since it gave you an actual trigger button.
My current favorites are GCN and 360.
Here is a great article (http://revolution.advancedmn.com/article.php?artid=6355) about console controllers...
Interestingly the article highlights the very first thing I ever had against Sony (under the section about the PS1 controller).
RE: To the person who doesn't know why the light spins: It is linking up to the system and determining which controller it is (1, 2, 3, or 4).
RE: To the person who did not like the second thumbstick on the GCN controller: That is designed to be Camera controller, not used for actual gameplay.
srobert
Apr 12, 2006, 02:34 PM
RE: To the person who doesn't know why the light spins: It is linking up to the system and determining which controller it is (1, 2, 3, or 4).
Strange. That's what I though at first but they seem to spin from time to time during play and with only 1 controller turned on.
michaelltd
Apr 12, 2006, 04:08 PM
Strange. That's what I though at first but they seem to spin from time to time during play and with only 1 controller turned on.
Isn't it an indicator that the battery is low on the controller? I've had it do something like that to me too and I recall experiencing instances where I am unable to control the game for a second or two. I went ahead and charged up my controller and it didn't do that afterwards.
turbopants
Apr 12, 2006, 04:28 PM
Just saw this thread, and I think the Bob Ross title is a great idea, and quite strange at the same time. :D
I just want to try out this new controller, every preview I've read from people that have tested it say it's the cat's meow.
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