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View Full Version : BattleField 1942 should it be ported?




ChoMomma
Feb 24, 2003, 11:49 PM
Okay, let's see what we can say here.


- Do you want BattleField 1942 to be ported to Mac OS X??



Lets here from you all!!
:D :D :D :D :D :D



iJon
Feb 25, 2003, 12:07 AM
uh hell yeah. i am playing it right now. i love that game. it wont be ported though, they arent giving up their code to anyone.

iJon

Das
Feb 25, 2003, 12:14 PM
No, I hate excellent games! I don't want the number one, game of the year, PC game on the mac. I want a new sims expansion, not the best multiplayer war game ever made. You hear me EA?!?! I want to dress my dog in a new costume, not embark in the most fun FPS ever!!!!

TEG
Feb 25, 2003, 12:21 PM
I would love to see BF1942 Ported, but if it happens it will be a long time. It has so many millions of lines of code, that it would take Westlake about a year to recode (Although if they did it would be better that the PC version.
(Better Graphics, support for Apple Talk Net Play, Only require a 400 Mhz G3+ and 128MB/256MB (OS9/X)) It would be so sweetto kick the seats of my contemeraries at College at something other than War/Starcraft.

TEG

springscansing
Feb 25, 2003, 12:26 PM
Me likey Ghost Recon! YAYAYAY

howard
Feb 25, 2003, 12:42 PM
never heard of that game, i'll go check it out now... but i'm always in favor of more ports to mac!

iJon
Feb 25, 2003, 01:07 PM
Originally posted by TEG
I would love to see BF1942 Ported, but if it happens it will be a long time. It has so many millions of lines of code, that it would take Westlake about a year to recode (Although if they did it would be better that the PC version.
(Better Graphics, support for Apple Talk Net Play, Only require a 400 Mhz G3+ and 128MB/256MB (OS9/X)) It would be so sweetto kick the seats of my contemeraries at College at something other than War/Starcraft.

TEG
400 g3? dont know which battlefield your talking about. You have to have probably a ghz g4 to actuall enjoy this game. and to play it good you have to have at least 128 mb video card. and i highly doubt it would be better than the pc version, because i yet to see someone make mac version than its pc counterpart.

iJon

ddtlm
Feb 25, 2003, 01:45 PM
Everyone (except iJon) should calm down here, this game is heavy-duty and will crush Macs until the arrival of something like the PPC-970. OK, maybe you can take your 1.0ghz G4 an play well on a mid-20-player server, but you can't come play with me on 64-player servers. On those, I can see the chop on my friend's ~1500mhz Athlon, sporting full DDR and an overclocked 128mb GF4Ti.

ddtlm
Feb 25, 2003, 01:48 PM
iJon:

and to play it good you have to have at least 128 mb video card
Actually I've seen 64mb cards do fine. Battlefield seems more CPU-bound than graphics-bound, since my 2.17ghz Athlon with 64mb GF4Ti easily outperforms my friend's ~1.5ghz Athlon with it's higher-clocked 128mb GF4Ti.

biscool
Feb 25, 2003, 01:49 PM
but you can't come play with me on 64-player servers. On those, I can see the chop on my friend's ~1500mhz Athlon, sporting full DDR and an overclocked 128mb GF4Ti.

Uhhh, no. My brother's 1ghz athlon/512mb/64mb Gefore4mx windows box can easily handle it. Is your friend on 56k? Our connection is 1.5/256....

ddtlm
Feb 25, 2003, 01:59 PM
biscool:

Uhhh, no. My brother's 1ghz athlon/512mb/64mb Gefore4mx windows box can easily handle it. Is your friend on 56k? Our connection is 1.5/256....
I don't know what "easily handle" means to you, but I've seen systems about that speed try to take those servers, and it hasn't been pretty to my eyes. We've got way more bandwidth than a modem of any sort, we've got good pings (usualy 50 to 80), and my buddy's machine has specs well above you're brother's machine. I've also played with a GF4mx (64mb, 440) in my machine and it was fine, but that was just a test and I didn't do anything heavy-duty.

There was an Athlon 700 with GF4Ti around here for a while and it was totally unplayable on larger servers.

iJon
Feb 25, 2003, 02:16 PM
its a hard arguement to talk about. i have a 2ghz, ti4400, 512 pc 2100, yada yada yada. the game use to be kind of slow but load time have gotten really quick with 1.3. cpu really does make a difference. my friend and i will play over the phone and i will be finished loading and already killed two people before his 1.2ghz athlon loads the level. i have to heard the game runs pretty well on older cards, but since i justh avea pc for games, i maxed mine out at the time, so i like to get the best out of my graphincs. but we shouldnt bother with a mac version, because i already emailed asypr and they said they looking into it but dice didnt want to give over their code, i mean they already cancelled the xbox version.

iJon

ddtlm
Feb 25, 2003, 02:27 PM
iJon:

I think loading speed is mostly a combo of disk speed and quantity of RAM, since my machine which is quite fast has a really old, slow disk :eek: and is beaten at loading by slower machines with better disks.

i have to heard the game runs pretty well on older cards
I know a guy with a 64mb GF2mx, Athlon 1533, DDR-RAM system and it doesn't play very well.

ChoMomma
Feb 25, 2003, 03:33 PM
It plays very well on my 2.4Ghz P4 with 512MB RD ram/ Geforce 3 Ti 500 64MB DDR/ 60GB 7200RPM WD HD.. :D

want to trade? for your G4? (http://forums.macrumors.com/showthread.php?s=&threadid=20527)

and uh.. pings of 50 -80 are too high for me.. I only play on like 10 -30 ping servers ;) .. 50 -80 is always too choppy.

=========
If DICE isn't interested in porting their code or whatever.. how about Aspyr or Omni Group doing up a BF1942 game using the ID Software game engine :D Do it for Mac OS X and Linux? Windows?

TEG
Feb 25, 2003, 05:26 PM
Ummm No....

Your systems must be weak. I play it occassionally on a 700Mhz Athlon, 256MB, Win2K, And a 16MB TNT2 Videocard. And it has no problems. No jumping, or skiping, around 45fps, 1024x768, on a 32 player server at full load. Its a great game, and has so many revisions built in, that the Mac version wouln't need them, just the full game without aborted code.

TEG

ddtlm
Feb 25, 2003, 06:01 PM
TEG:

Your systems must be weak. I play it occassionally on a 700Mhz Athlon, 256MB, Win2K, And a 16MB TNT2 Videocard.
You apparently have low standards, because I can assure you that all the systems (9 machines within walking distance alone) I have seen significant amounts of BF1942 played on, as well as the systems that I played the game on myself, have demonstrated a consistient performance pattern, which I already described.

ChoMomma:

Yeah, I could go for some lower pings, but it's possible to be very compeditive with 50-80.

iJon
Feb 25, 2003, 06:08 PM
Originally posted by TEG
Ummm No....

Your systems must be weak. I play it occassionally on a 700Mhz Athlon, 256MB, Win2K, And a 16MB TNT2 Videocard. And it has no problems. No jumping, or skiping, around 45fps, 1024x768, on a 32 player server at full load. Its a great game, and has so many revisions built in, that the Mac version wouln't need them, just the full game without aborted code.

TEG
Wow, thats hard to believe, please tell me what settings you ahve set. i would really like to know.

iJon

TEG
Feb 25, 2003, 06:53 PM
I don't currently have the machine. Its a School Computer, in Flint, MI. As where I am at work in Portland, OR. So it would be alittle diffucult currently.

TEG

iJon
Feb 25, 2003, 06:54 PM
Originally posted by TEG
I don't currently have the machine. Its a School Computer, in Flint, MI. As where I am at work in Portland, OR. So it would be alittle diffucult currently.

TEG
its gotta be at all low, there is no way you could play that on a tnt 16 unless it was all low. you should play it on my machine, you will see battlefield the way it was meant to be played.

iJon

TEG
Feb 25, 2003, 06:56 PM
My former Roomates were also running it on A) PIII 933 (Or what ever it is there), 32 MB Geeforce MX, and 256MB. b) 1.8Ghz P4, 64Mb Video Card, 256MB.

1) The PIII beat the P4
2) The "crappy" Athlon Dominated the PIII with pings of about 10-15.

TEG

iJon
Feb 25, 2003, 06:59 PM
Originally posted by TEG
My former Roomates were also running it on A) PIII 933 (Or what ever it is there), 32 MB Geeforce MX, and 256MB. b) 1.8Ghz P4, 64Mb Video Card, 256MB.

1) The PIII beat the P4
2) The "crappy" Athlon Dominated the PIII with pings of about 10-15.

TEG
arent pings more to do with your internet connection, not whats under the hood.

iJon

TEG
Feb 25, 2003, 07:41 PM
True, they are lag on the network. However there have been studies to show that pings can be an accurate measurement of CPU & VPU Power.
TEG

mattmack
Feb 25, 2003, 08:02 PM
This game will not be ported to mac because Aspyr has already approached the devlopers offering to port it and they were DENIED.
Oh well maybe in three years when its an old game we can have threads on this like CS:rolleyes:

iJon
Feb 25, 2003, 08:06 PM
Originally posted by TEG
True, they are lag on the network. However there have been studies to show that pings can be an accurate measurement of CPU & VPU Power.
TEG
but wouldnt the computer barely help or hurt the connection. If i am playing on 56k ill have a ping about 200. if i play withdsl or cable i could have 50. any networking experts out there care to hop in and clear things up.

iJon

ddtlm
Feb 25, 2003, 08:33 PM
TEG:

True, they are lag on the network. However there have been studies to show that pings can be an accurate measurement of CPU & VPU Power.
Hmmm, studies? Well anyway, ping time is mostly network-based... some of it is in the game but probably not much. The only time that ping says much about computer performance is if the computer is too slow to respond to the network in a timely matter... by that point the gameplay will probably be crappy.