ViveLeLivre
Oct 12, 2006, 10:56 AM
EDIT: Does anyone write games for OpenGL systems anymore? (WoW excluded)
Remember when you could get a Linux distribution of Quake III using OpenGL, and it wasn't 4 years after the DirectX version came out?
There was such an uproar about Vista layering OpenGL over DirectX that Microsoft has since revised the code to let OpenGL stand alone. Clearly somebody cares about OpenGL gaming, but who? From what I understand, there isn't anything DirectX can do that OpenGL doesn't have an answer for. So where are the games?
Please correct me: If a game is written for OpenGL, then it's not a great leap to produce an Apple port; am I way off base here?
I know that in the past, OpenGL standards have been an issue. Is this still an issue?
This isn't a complaint, I'm just curious why we don't see more OpenGL games, and by extension, more timely ports to OS X.
Remember when you could get a Linux distribution of Quake III using OpenGL, and it wasn't 4 years after the DirectX version came out?
There was such an uproar about Vista layering OpenGL over DirectX that Microsoft has since revised the code to let OpenGL stand alone. Clearly somebody cares about OpenGL gaming, but who? From what I understand, there isn't anything DirectX can do that OpenGL doesn't have an answer for. So where are the games?
Please correct me: If a game is written for OpenGL, then it's not a great leap to produce an Apple port; am I way off base here?
I know that in the past, OpenGL standards have been an issue. Is this still an issue?
This isn't a complaint, I'm just curious why we don't see more OpenGL games, and by extension, more timely ports to OS X.
