View Full Version : Resistance gets thumbs up
sikkinixx
Nov 11, 2006, 02:36 AM
http://ps3.ign.com/articles/745/745206p1.html
I dunno if this is the first review out there but im happy. 9.1 is pretty good and this is the game I have pre-ordered.
"Further enhancing the atmosphere are the visuals themselves. Though they're certainly not the most impressive we've ever seen, they're still pretty powerful and accomplish a number of remarkable technical feats. The framerate is locked at 30 the whole way through and doesn't falter anywhere... ever. In fact, regardless of how many enemies and moving objects were on the screen at one time, there wasn't a single frame hitch the entire way through. Oh, and since we're talking about enemies and objects, there are scores of them -- Chimera, British soldiers, tanks, VTOLs, debris, tracers, explosions, and plenty of other moving and stationary are everywhere with alarming frequency. Each and every environment is noticeably different from one another as well, and while the texture work isn't overly detailed, it still looks pretty good."
^In reference to MRU's thread about the crappy frame rate in Tony Hawk. Good to know I...wont....be...play...i...ng....chop..p..y...g...a.mes
"As strong as everything in Resistance is, the real standout factor in the experience is its multiplayer. Simply put, it's incredible."
Too bad it uses a non-integrated buddy list *doh*
Overall the game sounds pretty fun though. Good to see the weapon variety from R&C make it over to a FPS pretty well.
MacRumorUser
Nov 11, 2006, 06:16 AM
Yeah I just posted this over on the other thread.
Resistance has lived up to the promise though.
9.1 on IGN
Closing Comments
But let's be honest, Resistance doesn't have to be perfect to be fun, and fun is exactly what it is. From start to finish, Fall of Man is one hell of an outstanding roller coaster ride that every last PS3 owner needs for day one. Epic boss battles (the final few are crazy!), ever-changing scenery, addictive weaponry, and a unique thematic are just a few of the reasons Resistance stands out. But above all else, it's the multiplayer elements that truly ascend this one to the next level. It's a must have for sure.
Another Takefrom Chris Roper
Resistance: Fall of Man has everything that a flagship launch title should. It looks great and runs well, it has a compelling single-player campaign and its multiplayer aspect is not only fantastic fun but it shows off the PlayStation 3's online capabilities. This is the PlayStation 3's showpiece game through and through, and we're thrilled to get something this complete and expansive at launch.
Insomniac is well known for its weapon and character design, and the developer doesn't disappoint with Resistance. The creatures that come at you through the course of the game not only get bigger and stronger, but move, act and think differently, providing for ever-changing encounters. The weapons are wildly unique, each offering multiple modes of fire that challenges the player to come up with different strategies and think on their toes.
While the single-player game is good, multiplayer is likely to be what's most fondly remember about Resistance in years to come. To say it's big would be an understatement. With 40 player support, more than a half-dozen game types, the ability to play as humans or Chimera... I could go on and on. The point is that it's fun as hell and should keep us all glued to our systems for weeks if not months.
40 player online.... This is going to be the driving force for the PS3. Thank god - it needed this in it's launch.
Wierd discrepancy though in the review, they fail to mention graphics resolution... I assume its 720p ????
When i get my ps3 (assuming Sony do release it in Europe in march) this will be the game I buy...
gloss
Nov 11, 2006, 07:09 AM
I have to admit, that may be the first time in recent memory that I can think of a reviewer saying '30 FPS! Woot!'.
Is there some limitation on HDTVs that I'm unaware of, or is 'a solid 60fps!' no longer the standard?
Dagless
Nov 11, 2006, 07:16 AM
You think these "super computers" will be running games like this at 60fps? there needs to be room for improvement else we'll be stuck with these systems forever!
Good to hear the game is getting good reviews. Potentially the "Halo" for the PS3? that game alone made me buy an Xbox. Any gravity guns in this one? ;)
MacRumorUser
Nov 11, 2006, 07:27 AM
I have to admit, that may be the first time in recent memory that I can think of a reviewer saying '30 FPS! Woot!'.
Is there some limitation on HDTVs that I'm unaware of, or is 'a solid 60fps!' no longer the standard?
It's not that it's not possible, it's that these are first generation games. It takes a while for developers to harness the power and techniques needed to get 60FPS.
Burnout on 360 is 60fps for example.
Chone
Nov 11, 2006, 07:38 AM
It depends on the game.
And 30FPS constant is smooth enough, in fact, many games from this gen and the last (I'm talking PS2/Xbox and PS1) were locked at 30fps, a good example of this is Halo... In fact some games play better at constant 30fps...
MacRumorUser
Nov 11, 2006, 07:47 AM
^ agreed say a game is 60fps and then drops to 30 in some areas and then goes back up... that's more iritating than if it's just locked at say 30 as long as it never drops below that your in for a smooth ride anyway.
greatdevourer
Nov 11, 2006, 08:15 AM
It depends on the game.
And 30FPS constant is smooth enough, in fact, many games from this gen and the last (I'm talking PS2/Xbox and PS1) were locked at 30fps, a good example of this is Halo... In fact some games play better at constant 30fps... Oh yeah - much rather bump the image quality and keep it at 30 than fiddle about trying to get it "smoother" and having it dip all over the place
Haoshiro
Nov 11, 2006, 08:57 AM
So what is so special about this multiplayer? I haven't heard anything suggesting it doesn't play like standard FPS multiplayer that has been in countless games...
Halo, Halo 2, and now Gear of War all offer a unique approach to FPS multiplayer (more strategic then the standard fair) and that is what I liked about them.
Me personally, 40 players isn't very appealing to me most of the time. I've always preferred around 8-16 player games, going much beyond that just makes these games chaotic, imo.
SpankyPenzaanz
Nov 11, 2006, 09:30 AM
Sorry to ask it may have been answered already but are the multiplayer going to be on sony servers or are they resistance servers and then with upto 40 people in matches there has to be a question on how well lag is handled because it all depends on the connecction we have to the server
gloss
Nov 11, 2006, 09:39 AM
^ agreed say a game is 60fps and then drops to 30 in some areas and then goes back up... that's more iritating than if it's just locked at say 30 as long as it never drops below that your in for a smooth ride anyway.
No, I agree with you.
I just consider it funny, because I remember for a long time on the Dreamcast/PS2/etc getting a solid 60 fps was this great feat of programming, whereas 30fps was 'only halfway'.
sikkinixx
Nov 11, 2006, 11:07 AM
Y
Wierd discrepancy though in the review, they fail to mention graphics resolution... I assume its 720p ????
Yeah they said in an interview a while back that it does run in 720p as they wanted to make sure they had a solid frame rate all the way through.
I really hope it is chop free because that really ruins things for me. A few times in GoW I have experienced some choppiness when playing Co-Op with my friend and it was annoying, especially because it is a shooter. Thank goodness it was short lived though.
2nyRiggz
Nov 12, 2006, 11:21 AM
I told you so.....I've been saying this for days now. Well if I don't get the PS3 at launch at least I'll have RfoM to play on my friend console.
Well needed game for the PS3.
Bless
BoyBach
Nov 12, 2006, 03:09 PM
But would you want to play a FPS game with a DualShock (SIXAXIS) controller and it's terrible analogue sticks? They (the 'lose' sticks) made Killzone totally unplayable for me - but that was no bad thing, terrible game.
zap2
Nov 12, 2006, 03:30 PM
But would you want to play a FPS game with a DualShock (SIXAXIS) controller and it's terrible analogue sticks?
Not longer Dualshock..as there is no "shock":p
But point taken, I can't stand the low analogue sticks(the feel on it on PS1/2 contollers)and when systems now use the analogue stick much more then the D-Pad...I don't know why Sony didn't switch their D Pad and stick.
I can see why nintendo is using a high D-Pad for the classic controller(might feel weird for N64 games, but I think only using on stick will be fine), as most games use the D-Pad for Virtual Console, but PS3 is mainly using the sticks.
sikkinixx
Nov 12, 2006, 03:44 PM
must people complain about everything with the PS3? :p
The controller doesnt bug me, and a lot of others must like it as well or Sony would have changed the controller (much like xbox did)
2nyRiggz
Nov 12, 2006, 04:15 PM
^Thats how it is on these boards...you have to get use to it buddy. I haven't heard any complaints about the controller so until I get my hands on it I'm silent.
Bless
Abulia
Nov 13, 2006, 12:20 PM
Wow, 40 players online? Color me impressed.
Now to see if that's just Sony marketting hype or if people can actually have sustained 40 player matches...
Nice to read something positive about the PS3 for a change around here! :D
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