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View Full Version : Wii version of Zelda: TP mirrored?




ghall
Dec 28, 2006, 09:40 PM
I just saw, while reading the IGN guides for Zelda: Twilight Princess, that the Wii version and the gamecube version are mirror images of eachother. Couldn't they just have mirrored the Link model? Anyone have any theories as to why this is?



gloss
Dec 28, 2006, 09:41 PM
Apparently because the entire game was designed for Link as a leftie, whatever that means, and so instead of redesigning bits of it they just flipped the whole thing.

ghall
Dec 28, 2006, 10:00 PM
I take it I'm a bit late at figuring this out, right?

gloss
Dec 28, 2006, 10:15 PM
A wii bit.

ghall
Dec 28, 2006, 10:30 PM
A wii bit.

Clever. :)

It was kind of funny, I was looking at the pics in the guide and they were taken from the Wii version, and were reversed so all the writing was backwards. I was like: :confused: :confused: :confused:
I'm so smart.:D

MacRumorUser
Dec 29, 2006, 04:30 AM
So which version is lefty ?

maybe that's why I find the controls so awkward on the wii ...

jdechko
Dec 29, 2006, 08:04 AM
The gamecube version. :)

mkrishnan
Dec 29, 2006, 08:10 AM
Was Link ever left-handed before this Zelda?

jdechko
Dec 29, 2006, 08:11 AM
Link was always left-handed before the Wii version.

mkrishnan
Dec 29, 2006, 08:20 AM
Link was always left-handed before the Wii version.

Hmmm, I was trying to remember the way he looked in Ocarina...wow, you're right! :o

http://www.emulationgalaxy.co.yu/images/ZELDA%20OCARINA%20OF%20TIME.JPG

It would've been cute if they made the actual game dynamically configurable for a left or right handed player. :)

I could even train my leftiness after completing the game right-handed, for a real challenge!

MacRumorUser
Dec 29, 2006, 08:23 AM
Ok thats it. I'm trading in the wii version for the cube.

I want to enjoy the game, at the moment I'm not and actually this was one of the games I moaned in an earlier post it annoyed me becaause there was no left handed option. Well know there is - its called the cube

:rolleyes:

I could even train my leftiness after completing the game right-handed, for a real challenge!

unfortunatly I'm a chronic leftie and its not training me, it more fustrating me at the moment.

Gimzotoy
Dec 29, 2006, 08:53 AM
You're trading it in because he's right handed in one and left handed in the other?

What's the point? The controls aren't hand-dependant in the Wii version. If you're left handed you can just hold the Wii remote left-handed by swapping the pointer over to your left hand. Problem solved. Slash left, slash right, jab, etc. will all operate exactly the same.

MacRumorUser
Dec 29, 2006, 10:47 AM
You're trading it in because he's right handed in one and left handed in the other?

Yes. my prerogative, have issues with that ? :rolleyes:

Do you not think I have already swapped controllers ? It feels strange holding somthing in one hand whilst mimicking actions that are on the other on screen. You may not find it irksome, but I do.

Besides its not just the character that is switched, on the cube the entire world is reversed.

Kwyjibo
Dec 29, 2006, 12:08 PM
Do you not think I have already swapped controllers ? It feels strange holding somthing in one hand whilst mimicking actions that are on the other on screen. You may not find it irksome, but I do.

Ok this is just dumb. You do the spinning attack with the nunchuk .... so everyone is controlling the sword with a hand that is not the same as the screen.

And then you get the gamecube version so you can go back to the buttons which have nothing to do with the hand. The world being flipped actually makes it seem more different for me.

ChrisBrightwell
Dec 29, 2006, 12:21 PM
Ok this is just dumb. :rolleyes:

Obviously, it's not. Nintendo made a specific effort to make Link right-handed due exclusively to the fact that the vast majority of Wii gamers are right-handed. Top Nintendo brass has said exactly that on many occassions.

Before the Wii, it didn't matter, since you pressed a button to swing a sword. Now, however, it makes a difference. The Wii controller is designed to provide as close to a 1:1 relationship between your movement and the on-screen character's movement as possible. Putting the sword in the opposite hand makes no sense, in that regard.

I think we'll see future Zelda games on the Wii feature the true Hyrule layout (as seen on the 'Cube) and everything will be designed with an ambidextrous Link in mind. Once they do that, it's just a matter of setting the handedness option (left or right) in a menu somewhere.

ChrisBrightwell
Dec 29, 2006, 12:22 PM
Besides its not just the character that is switched, on the cube the entire world is reversed.Just to be clear -- the version of Hyrule you see in the 'Cube version is more accurate than what you see in the Wii version. The Wii version is the one that is flipped.

Check your old Hyrule maps and you'll see that to be true. :)

greatdevourer
Dec 29, 2006, 12:39 PM
Yes. my prerogative, have issues with that ? :rolleyes:

Do you not think I have already swapped controllers ? It feels strange holding somthing in one hand whilst mimicking actions that are on the other on screen. You may not find it irksome, but I do.

Besides its not just the character that is switched, on the cube the entire world is reversed. How is it being a leftie on other games?

SamIchi
Dec 29, 2006, 01:27 PM
I don't see why people are complaing about this lefty righty thing. Yea everything is mirrored, who cares. It doesn't effect anything, it's the same great game. As for Link being right handed now, I don't see how that effects controls. Granted I'm not left handed and Nintendo did specifically change it for the mass, none of the movements are left or right dependent. You shake the damn controller, that's what I do. No horizontal slash, no vertical slash, not stab, I just shake the damn thing when I get near an enemy.

I'm goin to try switchin the controllers, maybe it is a big nuisance... :rolleyes: When I first held the nunchuck and Wii-mote, the nunchuck felt more natural in the right hand, dunno why.

Gimzotoy
Dec 29, 2006, 06:04 PM
Yes. my prerogative, have issues with that ? :rolleyes:


I just think it's one of the strangest criticisms of the game I've heard. I'm left handed, played through and beat the entire game, and didn't even notice that Link was right handed until I read this thread. It seems like such a minor problem since the game play is exactly the same no matter which hand you hold the remote in.

I rather enjoyed the pointing with the remote on the Wii version, so I'd probably find the lack of that on the GC far outweighs purely visual wrong-handedness on the irksome scale.

Kwyjibo
Dec 29, 2006, 08:19 PM
:rolleyes:

I think its fine that nintendo switched, but I personally don't see the difference because both controllers control the sword. I see what they're going for and I have a feeling it was more about making sure that wii zelda didn't look too half done because everyone had known it was designed for the gamecube.

Its just like voice acting, I'm glad there aren't voices.

I understand what nintendo is going for, they aren't there yet in TP though and I highly doubt you will be able to switch at any point.

ghall
Dec 29, 2006, 08:51 PM
I

I understand what nintendo is going for, they aren't there yet in TP

That's exactly why I opted for the GameCube version.

Kwyjibo
Dec 29, 2006, 08:55 PM
That's exactly why I opted for the GameCube version.


I dont' think the game is unfinished, its great and I love it. I wouldn't sit down for the whole thing on a gamecube personally. Doesn't seem worth it or as fun after playing the wii-version

MacRumorUser
Dec 30, 2006, 04:58 AM
How is it being a leftie on other games?

On Rayman it can be a pain because I have to swap controllers to my right hand. Which is my weaker and my level of acuracy is hindered on my right arm so its a pain especially on things like the drawing and stuff so I have to keep swapping hands dependant on mini-game. A pain in the bum.


And for Redsteel, playing it lefty feels weird when what you see on screen is opposite, espeically so for sword fighting sections, so I have to struggle with right handed config, but my aiming on my right hand is simply awful and cumbersome, I just pretty much dont have an ambidextrous bone in my body and it shows.

Some left handed people can cope better than others. I really cant, I find it difficult to even control a mouse in my right hand after a couple of seconds doing so I get fustrated by my lack of precision.

If I'm paying €60 for a game which is designed to be played with the control scheme it has, I think a left handed option should be available to me. Simple as that.


Ok this is just dumb. You do the spinning attack with the nunchuk .... so everyone is controlling the sword with a hand that is not the same as the screen.

When you ask a left handed person to stand and spin around. They will naturally spin in a direction oposite to a right handed person.

So when your asked to spin the controller in your left hand, guess what.

Gimzotoy
Dec 30, 2006, 10:55 AM
When you ask a left handed person to stand and spin around. They will naturally spin in a direction oposite to a right handed person.

So when your asked to spin the controller in your left hand, guess what.

Which is exactly what he was saying. It doesn't matter. You don't spin the controller, you shake it. The direction you shake the controller in has no effect on the resulting motion on-screen. Shake nunchuck = Link spins. Everyone controls the sword with both hands.

I can see how Rayman could be difficult (I play that one right-handed), but Zelda was simple to play swapped.

apfhex
Dec 30, 2006, 01:03 PM
Exactly. In Zelda, it really makes no difference. You just giggle the controllers a little is all.

In fact, I don't see any reason they needed to mirror the game in the first place. I don't see anything wrong with Link being left handed on screen, or at the very least, wouldn't it be super easy for them to add a left/right option to the game?

The Senator
Dec 30, 2006, 01:34 PM
wow, some of you don't know what a good game is on this forum. Zelda is one of the best games ever. My friends call me just to come over and watch me play it. It is so much fun, the game is so tight.

AliensAreFuzzy
Dec 30, 2006, 01:47 PM
I always wondered why the sun rose in the west on the Wii version...

ChrisBrightwell
Dec 30, 2006, 01:57 PM
Which is exactly what he was saying. It doesn't matter. You don't spin the controller, you shake it. The direction you shake the controller in has no effect on the resulting motion on-screen. Shake nunchuck = Link spins. Everyone controls the sword with both hands.Right ... But the spin attack is a secondary command. Aiming and primary attacks and most other commands are issued using the Wii remote in your dominant hand.

Try putting the Wii remote in your left hand and playing through Zelda. You'll understand his gripes a lot more then.

ChrisBrightwell
Dec 30, 2006, 02:01 PM
Exactly. In Zelda, it really makes no difference. You just giggle the controllers a little is all.It's spelled, "jiggle."

In fact, I don't see any reason they needed to mirror the game in the first place. I don't see anything wrong with Link being left handed on screen, or at the very least, wouldn't it be super easy for them to add a left/right option to the game?Having Link be left-handed and holding the remote in the right hand removes the 1-to-1 screen-to-remote mechanic that makes the Wii so intuitive. That's why Nintendo flipped Zelda on the Wii.

If you don't believe me, try putting the Wii remote in your left hand and playing through Zelda. That's roughly approximate to what a lefty goes through with the current iteration.

And, to answer your other comment, I strongly suspect that there are some subtle mechanics that are strongly geared toward Link being a lefty. Simply changing his handedness would have broken some of those mechanics.

apfhex
Dec 30, 2006, 02:32 PM
I strongly suspect that there are some subtle mechanics that are strongly geared toward Link being a lefty. Simply changing his handedness would have broken some of those mechanics.
I thought that was the reason too, but I don't see anything so far to support that (granted I'm not even half done with the game). It must be so, though, or else they wouldn't have mirrored the game.

Whoops on the "giggle" bit. I had just gotten up. :p

I know what you mean about the 1:1 mechanic, but I'm not sure it's so apparent in TP. It's not like Red Steel or something.

I'd try playing with the controllers switched but my left hand isn't worth a **** when it comes to such things, so my gameplay experience would be very hindered regardless of what hand Link was holding things in.

ChrisBrightwell
Dec 30, 2006, 04:23 PM
I thought that was the reason too, but I don't see anything so far to support that (granted I'm not even half done with the game). It must be so, though, or else they wouldn't have mirrored the game.Notice that I consciously used the word "subtle".

I know what you mean about the 1:1 mechanic, but I'm not sure it's so apparent in TP. It's not like Red Steel or something.The fact that Miyamoto is on the record stating that they made Link right-handed to cater to the majority (which is right-handed) speaks volumes for the 1:1 mechanic they were striving for.

I'd try playing with the controllers switched but my left hand isn't worth a **** [...].That was my point.

Gimzotoy
Dec 30, 2006, 04:55 PM
Right ... But the spin attack is a secondary command. Aiming and primary attacks and most other commands are issued using the Wii remote in your dominant hand.

Try putting the Wii remote in your left hand and playing through Zelda. You'll understand his gripes a lot more then.

Obviously not. As I said... I'm left handed, played through the entire game left-handed, and still don't understand. I didn't even realize Link was right handed in TP until I read this topic.

The only valid reason I can see for preferring the GC version is that you're a purist and take offense that they made Link a righty. The controls work just fine no matter which hand you're using.

bobber205
Dec 30, 2006, 06:36 PM
I always wondered why the sun rose in the west on the Wii version...

Really?! I'll have to be sure to see to check.. if you're serious... :eek:

ChrisBrightwell
Dec 30, 2006, 07:01 PM
Obviously not. As I said... I'm left handed, played through the entire game left-handed, and still don't understand. Hah ... I somehow overlooked that. My apologies.

I didn't even realize Link was right handed in TP until I read this topic.That's interesting. My left-handed friend was bitching about how it was sort of awkward to swing with his right hand and was even more awkward with his left.

The only valid reason I can see for preferring the GC version is that you're a purist and take offense that they made Link a righty. Either that or you don't have a Wii. ;)

I suspect the next version of Zelda will have an ambidextrous design and a lefty option to eliminate this "problem."

Gimzotoy
Dec 30, 2006, 08:52 PM
Either that or you don't have a Wii. ;)

I suspect the next version of Zelda will have an ambidextrous design and a lefty option to eliminate this "problem."

Good point :). Lack of a Wii would be a major problem.

It's true, there's really no reason they couldn't have included it. It seems to me that it took more time to do something to mirror the entire world than it would have to add an option and just mirror Link.

It would have been nice if an option for this was included on the Wii hardware itself so that you could set your handedness once and have all the games you play recognize it instead of letting developers handle it (or not) however they please.

I've seen some other lefties say that some of the Rayman mini-games are unplayable unless you're a righty. I got it for Christmas, but I'm not very far yet. Hopefully I can manage OK.

You'd just think with such an innovative controller that can be used in either hand Nintendo would have worked something as fundamental as this out prior to launch.

MacRumorUser
Dec 31, 2006, 04:57 AM
Quote:
I'd try playing with the controllers switched but my left hand isn't worth a **** [...].
That was my point.

Yep that's how it is for me


Obviously not. As I said... I'm left handed, played through the entire game left-handed, and still don't understand.

Quite simply everyone is different and you obviously have a greater control of the right side of your body than I do.

Like I say i'm desperate, I simply have very little control in my right hand especially for precison stuff, aiming etc.

I'm a graphic artist and spend all day painting and designing and using my left hand, and I actually think because this is now my occupation it's actually made me more dependant on my left hand because I'm excersing the creative side of the brain everyday and I think that has retarded my right hand even more than when I was in school etc.

Gimzotoy
Dec 31, 2006, 09:52 AM
So is what you're saying that you can't get comfortable controlling Link's movements with the nunchuck in your right hand? I could see where that could be difficult since pretty much every game up to now has locked you into a right-handed controller where movement is controlled with your left thumb.

The precision aiming and everything is done with your left hand, though, so that shouldn't be too much of a problem.

MacRumorUser
Jan 1, 2007, 04:02 AM
So is what you're saying that you can't get comfortable controlling Link's movements with the nunchuck in your right hand? I could see where that could be difficult since pretty much every game up to now has locked you into a right-handed controller where movement is controlled with your left thumb.

The precision aiming and everything is done with your left hand, though, so that shouldn't be too much of a problem.

Yeah aiming is actually fine in my left hand, its the nunchuck that feels strange and the jiggling.

In fairness to Zelda, its less of an issue than other games.

Lets hope now its 2007 all games in future for the wii will take handedness into account.