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View Full Version : The Uber Legend of Zelda: Twilight Princess Thread (Spoilers Everywhere!)




SamIchi
Dec 30, 2006, 08:18 PM
Ok, just finished the game. I think it took me around 50 hrs. I think this Zelda is one of the most beutiful and story driven Zelda's to date. A few gripes about the game are the bosses and linear progression. The bosses were too easy and there was a lack of side quest IMO. But everything else made up for that. The last boss although easy, was pretty cool. I liked the seperate stages of the battle, but I thought it could've used a little more thought. For such a huge world, I think they should've included more stuff.

One thing that I liked but also disliked at the same time was the weapons/accesories. There were a lot, more than previous Zeldas, but there was no upgrades for any of them except the double clawshot (which is awesome). There really was no need for upgrades and I understand, but I miss the feeling of have more powerful stuff as you progress in the game.

One last gripe is the damn rupees. There is nothing to buy in the damn game except the damned magic suit and helpin' Malo (cute little guy :D , which reaises another question, is he a boy or like a dwarf?...). Nearly all the chests I opened I had to put back. They should've made some kind of awesome purchase. I don't know what but something cool, like collecting figures or sumthin'.

With all that said, the lack of purchasing and upgrades on weapons, there really was no point for those in this adventure/story driven gem. Overall, I'd place this Zelda in second place right after LttP. With WW and OoT tied for third. I know I only listed things I didn't like but besides those little things, the game is perfect. The thing that made this game great was the Epic Adventure. It was like no other Zelda. Dungeons were fresh and new. Nothing felt too overdone it was a great adventure.

Would you guys say this was one of the easier Zeldas, or are we just great Zelda players from years of conditioning. The only part where I got stuck was in the Sky Dungeon; I missed a stupid switch in the begining. Not the one in the big room, but the one with the 3 fans, you hit the crystal switch and 1 turns off. A few puzzles had me thinkin, but they didn't get me super frustrated.



Gimzotoy
Dec 30, 2006, 09:00 PM
I haven't played a Zelda for more than 10 minutes since Link to the Past, and I thought TP was pretty easy. I didn't have any trouble at all with the bosses. The trouble I did have involved using the weapons (multiple lock-ons with the boomerang confused me at first) that players of the other 3D zeldas probably already knew how to use. The riding and fighting frustrated me as well, as I could never get the horse to do what I wanted, especially for that burning carriage race part.

I played that statue puzzle for about 10 minutes before I said screw it and cheated. That's not something I enjoy spending time on.

I was happy with it though. It was a good launch game and a lot of fun. I play through the original Zelda and LttP every few years. They're still great fun. I miss the Blue Ring ;)

SamIchi
Dec 30, 2006, 10:58 PM
I haven't played a Zelda for more than 10 minutes since Link to the Past, and I thought TP was pretty easy. I didn't have any trouble at all with the bosses. The trouble I did have involved using the weapons (multiple lock-ons with the boomerang confused me at first) that players of the other 3D zeldas probably already knew how to use. The riding and fighting frustrated me as well, as I could never get the horse to do what I wanted, especially for that burning carriage race part.

I played that statue puzzle for about 10 minutes before I said screw it and cheated. That's not something I enjoy spending time on.

I was happy with it though. It was a good launch game and a lot of fun. I play through the original Zelda and LttP every few years. They're still great fun. I miss the Blue Ring ;)

I found the the horse riding a lot easier than what I experienced in OoT. Maybe it's cause of experience, I dunno. The statue one probably took me atleast 20 mins. not sure how long it really took, but it was getting frustrating, but I finally got it. Trial and error.

rockthecasbah
Dec 30, 2006, 11:52 PM
I found the the horse riding a lot easier than what I experienced in OoT. Maybe it's cause of experience, I dunno. The statue one probably took me atleast 20 mins. not sure how long it really took, but it was getting frustrating, but I finally got it. Trial and error.
The horse riding in TP has been great to me, but COMBAT on the horse has been flawed. Shooting arrows and stuff while riding Epona = Frustrating as hell! That escort mission with Ilia had me pulling out my hair in anger! :mad:

I agree that the buys are kinda lame in TP, but i wasn't too discouraged by it. I'm still playing because I've been on a mission to myself to find every last little heart piece i can find since i don't want to buy another Wii game / want to fully complete the game to its end. After wasting lots of time and coming up with a ton of heart pieces I just entered the temple of time tonight. My biggest gripe is saving inside temples. I don't always have time to sit down and play dungeons all at once and thus why i go on every little sidequest since once you save and quit in a dungeon you have to start up again in the beginning!

Otherwise, phenomenal game :p

therevolution
Dec 31, 2006, 12:04 AM
My biggest gripe is saving inside temples. I don't always have time to sit down and play dungeons all at once and thus why i go on every little sidequest since once you save and quit in a dungeon you have to start up again in the beginning!

Did you know you can use Ooccoo to exit out of a dungeon, save, then when you come back you can warp right back to where you were? I've done it once... it's pretty handy.

SamIchi
Dec 31, 2006, 12:06 AM
The horse riding in TP has been great to me, but COMBAT on the horse has been flawed. Shooting arrows and stuff while riding Epona = Frustrating as hell! That escort mission with Ilia had me pulling out my hair in anger! :mad:

I agree that the buys are kinda lame in TP, but i wasn't too discouraged by it. I'm still playing because I've been on a mission to myself to find every last little heart piece i can find since i don't want to buy another Wii game / want to fully complete the game to its end. After wasting lots of time and coming up with a ton of heart pieces I just entered the temple of time tonight. My biggest gripe is saving inside temples. I don't always have time to sit down and play dungeons all at once and thus why i go on every little sidequest since once you save and quit in a dungeon you have to start up again in the beginning!

Otherwise, phenomenal game :p

I didn't have problems with the horse combat at all. I found it really fluid. As for the arrows, the Z-targeting takes care of everything. The only problem that comes up is when you need to shoot backwards, Link doesn't seem to be able to do that, but that's also understandable.

rockthecasbah
Dec 31, 2006, 01:56 PM
I didn't have problems with the horse combat at all. I found it really fluid. As for the arrows, the Z-targeting takes care of everything. The only problem that comes up is when you need to shoot backwards, Link doesn't seem to be able to do that, but that's also understandable.

That could be why, i don't think i ever z-targeted :D

BlizzardBomb
Dec 31, 2006, 02:05 PM
Took me 44 hours and loved every minute of it. Dungeons were massive, story was great, the snowboarding was awesome, expected a little more items and upgrades but it was still good anyway.

I agree with the annoying horse combat system, especially when you want to swing at something on your left and Link swings right.

Redneck1089
Dec 31, 2006, 02:38 PM
The game was/is amazing. It took me 61 hours to complete absolutely everything. My only complaint was that roll ball mini game at the fishing hole. It took my hours to be beat level eight.

Afro1989
Dec 31, 2006, 03:10 PM
IMO, Wind Waker's story and overall feel is so much better than that of Twilight Princess. I'm probably gonna' buy Wind Waker again. :D

Kwyjibo
Dec 31, 2006, 03:29 PM
I posted some things that I love in a few of the other TP threads. But I'll ad some more.

I like that there were no BS arrows. (Fire, Light, Whatever else)
I have 18 hearts, I'm tempted to find the rest but I don't think I have the energy to find all the poes.
I didn't understand occoo.
I haven't had the time to finish the whole cave of ordeals ... 50 levels ... wtf.
I don't think I have the energy to go bug hunting for just a bigger wallet.
More games ... shooting range and such.
I can't find all the cats.
More surprises at the bottom of water areas.
WTF are bomblings for?
I didn't like that you had to assign most items to the b-button to use it. Often times I would fire an arrow while trying to clawshot something.
Fairy fountains used to be more fun.
The bosses were all two stage (I think this is what they expected to be complicated) but yes I never died playing a boss. I never had to leave a dungeon to get supplies (fairies).
It used to be a real challenge to get bottles, they seemed real scarce, not so much anymore.
The game overall felt like it was more about just talking to the right person than completing a complicated mission.
Remember in OoT when you had to travel all across the city to get them to make the sword for you? I loved that and was hoping for something similar. Even though the prize wasn't that great, it was fun to do the tasks.
Lack of easy control over day / night.
We got epona's whistle near the end of the game ... overall it was always easier to walk than find grass to call epona.
I liked being able to transform into the wolf.
I was hoping to be able to equip the twilight shadow and then use the energy field as a weapon as link.

rockthecasbah
Dec 31, 2006, 06:45 PM
Did you know you can use Ooccoo to exit out of a dungeon, save, then when you come back you can warp right back to where you were? I've done it once... it's pretty handy.

I did not know that, i never used Ooccoo at all, i thought it was only if you like ran out of something and needed to go buy it :p

I posted some things that I love in a few of the other TP threads. But I'll ad some more.

I like that there were no BS arrows. (Fire, Light, Whatever else)
I have 18 hearts, I'm tempted to find the rest but I don't think I have the energy to find all the poes.
I didn't understand occoo.
I haven't had the time to finish the whole cave of ordeals ... 50 levels ... wtf.
I don't think I have the energy to go bug hunting for just a bigger wallet.
More games ... shooting range and such.
I can't find all the cats.
More surprises at the bottom of water areas.
WTF are bomblings for?
I didn't like that you had to assign most items to the b-button to use it. Often times I would fire an arrow while trying to clawshot something.
Fairy fountains used to be more fun.
The bosses were all two stage (I think this is what they expected to be complicated) but yes I never died playing a boss. I never had to leave a dungeon to get supplies (fairies).
It used to be a real challenge to get bottles, they seemed real scarce, not so much anymore.
The game overall felt like it was more about just talking to the right person than completing a complicated mission.
Remember in OoT when you had to travel all across the city to get them to make the sword for you? I loved that and was hoping for something similar. Even though the prize wasn't that great, it was fun to do the tasks.
Lack of easy control over day / night.
We got epona's whistle near the end of the game ... overall it was always easier to walk than find grass to call epona.
I liked being able to transform into the wolf.
I was hoping to be able to equip the twilight shadow and then use the energy field as a weapon as link.

A lot of the points you brought up IMO weren't too impacting on how much i enjoy(ed) Twilight Princess. Every game's going to have its faults and i think controlling day / night conversion isn't too high on my list of detracting from gameplay immensely :p . Things like the bottles, too.. it was annoying but nothing more than a little bother.

One other point i would bring up as a gripe is the difficulty of the game being spotty. That is to say, most stuff was really easy but then one little portion or puzzle would be incredibly frustrating or hard. I'm not sure if the difficulty was properly managed by the developers. It in no way, however, made me want to stop playing... just made me wonder about the planning of the game.

RichP
Dec 31, 2006, 07:27 PM
Funny, I was just going to create a spoilers thread, and here it is!

I just beat the game, took just shy of 60 hours. Honestly, there were a few points where I just could not figure out what to do, and it was driving me (hence the long time spent in completion)

I agree about some of the bosses, they were rather easy overall. In the early Zeldas, the boss portion had a good chance of ending your life. I think some of the minibosses (the heavily armored knight especially) were more difficult than the end-of-stage bosses.

I agree about the rather uselessness of the money in this game. Midna was almost too helpful at times, although on a few occassions not helpful whatsoever (Zant, for example, she gives essentially no assistance at all)

The horse and carriage was very difficult.

Zelda was eclipsed by Midna at the end, LOL.

SamIchi
Dec 31, 2006, 08:04 PM
The game was/is amazing. It took me 61 hours to complete absolutely everything. My only complaint was that roll ball mini game at the fishing hole. It took my hours to be beat level eight.

Was the the one with 2 dips. I gave up on that one. The second dip is killer.

I posted some things that I love in a few of the other TP threads. But I'll ad some more.

I like that there were no BS arrows. (Fire, Light, Whatever else)
I have 18 hearts, I'm tempted to find the rest but I don't think I have the energy to find all the poes.
I didn't understand occoo.
I haven't had the time to finish the whole cave of ordeals ... 50 levels ... wtf.
I don't think I have the energy to go bug hunting for just a bigger wallet.
More games ... shooting range and such.
I can't find all the cats.
More surprises at the bottom of water areas.
WTF are bomblings for?
I didn't like that you had to assign most items to the b-button to use it. Often times I would fire an arrow while trying to clawshot something.
Fairy fountains used to be more fun.
The bosses were all two stage (I think this is what they expected to be complicated) but yes I never died playing a boss. I never had to leave a dungeon to get supplies (fairies).
It used to be a real challenge to get bottles, they seemed real scarce, not so much anymore.
The game overall felt like it was more about just talking to the right person than completing a complicated mission.
Remember in OoT when you had to travel all across the city to get them to make the sword for you? I loved that and was hoping for something similar. Even though the prize wasn't that great, it was fun to do the tasks.
Lack of easy control over day / night.
We got epona's whistle near the end of the game ... overall it was always easier to walk than find grass to call epona.
I liked being able to transform into the wolf.
I was hoping to be able to equip the twilight shadow and then use the energy field as a weapon as link.

Agreed on the arrows.
The Occoo were just an ancient civilization that lived in the sky.
Yea I was also expecting more things to find in the waters.
Haven't found a use for the bomblings.
I got used to the "b" assigning after the first couple of dunsgeons.
Agreed on the need of "dungeon preparation", there really was no point.
Don't really care about the day and night, since it didn't really matter much.
The twilight power should've been cooler.

One other point i would bring up as a gripe is the difficulty of the game being spotty. That is to say, most stuff was really easy but then one little portion or puzzle would be incredibly frustrating or hard. I'm not sure if the difficulty was properly managed by the developers. It in no way, however, made me want to stop playing... just made me wonder about the planning of the game.

I thought it was a good progression. The first few dungeons were like regular ones, then it started gettin interesting with the other dungeons. I didn't find spots where it got extremely frustrating. The statue puzzle and the puzzle with the block on the ice @ the yeti mansion, but that was about it. I think one of the major things that was missing from this Zelda was the lack of difficulty in the dungeons. They didn't involve using switches for multiple rooms. Everything was basically done room by room. There wasn't too much confusion and it was pretty linear. I kinda of liked it and kind of didn't, cause those multiple levels, constantly switching switches, dungeons get really annoying, but at the same time add a nice bit of difficulty. I'm not complaining about it, just thought I'd point that out.

After playin some more, after beating the game, I have a few more things to point out. I think they should've included more puzzles like the ones found in Hyrule Castle. The Graveyard part was cool, and using the senses to see the dead people pointing out where to go was also clever.

seenew
Jan 1, 2007, 09:55 AM
This was my first Zelda venture, so I have no complaints at all.
Except I wish it could have been even longer!

All I've got left to do is beat the Cave of Ordeals, I got to the 46th level, but I am too lazy to go find the rest of the heart pieces, so I've only got 15 hearts. :(

Kwyjibo
Jan 1, 2007, 06:28 PM
I'm up to 19 hearts and 3/5 I need to beat Yeta in snowboaring and I need to find all the cats. Can anyone help me find the cats?


My things above were more my general thoughts than things i really thought that inhibited gameplay. They are things I would change but I bet someone else would complain about them.

unsanity
Jan 1, 2007, 06:37 PM
I'm up to 19 hearts and 3/5 I need to beat Yeta in snowboaring and I need to find all the cats. Can anyone help me find the cats?

I didn't have too much trouble with that, I just methodically went from room to room, and then onto the second floor. Look on top of everything and in every corner. Also, sometimes you will be able to see their shadows before you see the actual cats, and then you will know exactly where the cat is.

SamIchi
Jan 1, 2007, 09:18 PM
I'm up to 19 hearts and 3/5 I need to beat Yeta in snowboaring and I need to find all the cats. Can anyone help me find the cats?

My things above were more my general thoughts than things i really thought that inhibited gameplay. They are things I would change but I bet someone else would complain about them.

The one that had me lookin was in a room (last building on the left from where you start) behind some barrels. This is the only one that doesn't walk around, it stays behind the barrel. Then there's another one in that same room, but you can't access it from the ground level of that room. You have to jump through the side window. You go through the town a few times, it'll be easy as cake.

Kwyjibo
Jan 1, 2007, 09:24 PM
The one that had me lookin was in a room (last building on the left from where you start) behind some barrels. This is the only one that doesn't walk around, it stays behind the barrel. Then there's another one in that same room, but you can't access it from the ground level of that room. You have to jump through the side window. You go through the town a few times, it'll be easy as cake.

no thats the thing, I've done it a while ... and I keep ending up with 18 or 19 ... grrr

edit: and then I found it! Now on to Yeta

Krevnik
Jan 2, 2007, 10:05 AM
I agree about some of the bosses, they were rather easy overall. In the early Zeldas, the boss portion had a good chance of ending your life. I think some of the minibosses (the heavily armored knight especially) were more difficult than the end-of-stage bosses.

After completing the end of the Cave of Ordeals... you will never say that about the Knight again. ;)

You have to face off with 3 of the knights at once, and once you learn the pattern there, the knights in Hyrule Castle are braindead easy.

Sky Blue
Jan 2, 2007, 01:26 PM
Finished it today! Loved very second, the final battle was a complete fan service but it was awesome...

My ranking:

TP>OoT>LTTP>MM>LA>LoZ>WW>AoL

I have Minish Cap..must get round to play it. I'll have to get the Oracles off of Ebay.

SamIchi
Jan 2, 2007, 11:26 PM
After completing the end of the Cave of Ordeals... you will never say that about the Knight again. ;)

You have to face off with 3 of the knights at once, and once you learn the pattern there, the knights in Hyrule Castle are braindead easy.

I finished the cave yesterday, The 3 knights were a challenge, but once you figure them out it's not that bad. I've read that you can play the caves again, and it's even harder. I only had to use one blue potion. I'm goin to play the caves again tomorrow.

Krevnik
Jan 2, 2007, 11:47 PM
I finished the cave yesterday, The 3 knights were a challenge, but once you figure them out it's not that bad. I've read that you can play the caves again, and it's even harder. I only had to use one blue potion. I'm goin to play the caves again tomorrow.

As I said, once you figure out the pattern for the 3, the ones in the castle are braindead. ;)

I haven't tried going through the cave a second time, although I might.

ddrueckhammer
Jan 2, 2007, 11:53 PM
Finished it today! Loved very second, the final battle was a complete fan service but it was awesome...

My ranking:

TP>OoT>LTTP>MM>LA>LoZ>WW>AoL

I have Minish Cap..must get round to play it. I'll have to get the Oracles off of Ebay.

I really liked Minish Cap alot...It is a fun little game and fits perfectly on its platform.

Anyway, I would rank them this way:

TP>OoT>LttP>WW>MC>MM>LoZ>OoS>OoA>LA>AoL

At this point, I guess I would say that I am more of a fan of the 3D Zeldas and like the console ones better than the handheld ones but I really can't wait to try Phantom Hourglass next year. Come on Nintendo, release it already! I do want to replay Majora's Mask when it is released on the VC because I have a feeling that it is better than I give it credit for but it was always in the shadow of Ocarina...IMO Zelda, is a franchise that has consistently gotten better over the years. Hopefully, it continues to be that way. Can't wait for the Wii exclusive Zelda in a few years!

BlizzardBomb
Jan 3, 2007, 12:36 AM
My ranking:

TP>OoT>LTTP>MM>LA>LoZ>WW>AoL



Anyway, I would rank them this way:

TP>OoT>LttP>WW>MC>MM>LoZ>OoS>OoA>LA>AoL


While I think Twilight Princess is without a doubt the best Zelda yet, Ocarina did more for me at it's release in 1998 than TP did for me 2006/2007. My ranking would be (and I won't abbreviate so that people new to Zelda know what the games are):

Ocarina of Time > Twilight Princess > Link to the Past > Majora's Mask > Wind Waker > Minish Cap > Link's Adventure > Oracle of... games > Legend of Zelda > Adventure of Link

RichP
Jan 3, 2007, 12:54 AM
I just finished the Cave of Ordeals (per all the talk on here) and it would have been interesting if some of the dungeons where that challenging.

I figured out a little "trick" with the 3 knights. Drop bombs off the ledge where you stand. You can bomb off their armor.

Also, in the room with 2 knights (about halfway through) there is a silver rupee in the floor you need to dig for (along with some hearts in other rooms, gotta use your senses!)

With my winnings, I bought the magic armor. That thing burns money FAST!

Hobofuzz
Jan 3, 2007, 01:12 AM
TP left me a bit unimpressed...
Especially since my system felt like erasing my game save after I had finished >.<

I've been playing Okami lately, and I definitely think Nintendo has a contender here.

SamIchi
Jan 3, 2007, 02:32 AM
As I said, once you figure out the pattern for the 3, the ones in the castle are braindead. ;)

I haven't tried going through the cave a second time, although I might.

I know, I was just reaffirming your point ;)

Finished it today! Loved very second, the final battle was a complete fan service but it was awesome...

That reminds me, the part with Midna leaving Link "speechless" I thought was very clever by Nintendo. That part gave me a smile. I hope Nintendo never gives their characters (atleast the main ones) voices. It would just be weird.

I just finished the Cave of Ordeals (per all the talk on here) and it would have been interesting if some of the dungeons where that challenging.

I figured out a little "trick" with the 3 knights. Drop bombs off the ledge where you stand. You can bomb off their armor.

Also, in the room with 2 knights (about halfway through) there is a silver rupee in the floor you need to dig for (along with some hearts in other rooms, gotta use your senses!)

With my winnings, I bought the magic armor. That thing burns money FAST!

Judging from the rest of the game, before entering the cave, I didn't think the difficulty was goin to be too high. I did die my first time though. It was like the 45th room, and I drank some purple Chu Jelly, right when there was a giant purple one attacking me. Lucky me, drinkin the damned concoction killed all my hearts and I died. I think if you drink it while you have a very low amount of hearts (like less than 3) it will replenish them, but if it's any higher than 3 it kills off all your hearts except one.

I gotta try that bomb thing, didn't think about using any other weapons. Here's another tip for the redeads. Of course attack them one at a time, and use the ball and chain. Aim at one, hit it on the throw and then when it comes back it kills them.

rowpindi
Jan 4, 2007, 12:04 AM
i hated the ice block puzzle which was off hyrule field. it was impossible! the one with 3 ice block puzzles in a row. got close to finishing the second puzzle but gave up :p

SamIchi
Jan 4, 2007, 12:23 AM
i hated the ice block puzzle which was off hyrule field. it was impossible! the one with 3 ice block puzzles in a row. got close to finishing the second puzzle but gave up :p

There was an ice block puzzle off hyrule field? I don't think I've played that or seen it.

EDIT:
Nevermind, I found it. I got through them pretty quickly. Probably cause I spent so much time on the one in the ice dungeon.

Approximately 60 hrs I've collected all the hearts and defeated the Cave of Ordeals twice. The second time there is an extra Darknut in cave 49. The bombs help kill the armor pretty quickly. On the ledge of the last room, the mailman is sitting on the ledge and says something along the lines of "you are lost, it's gotta be somehwere around here" I don't know what that means. Once you talk to the fairy you are able to carry 2 bottles of fairy tears instead of just one. For so much aid available I wish they made the game more difficult or just Ganon (being the final battle and all). They should have a bigger loss of hearts with each hit. Like losing 3 or 4 hearts. This loss of a quarter heart is crap. I understand in the beggning but as you progress I think there should be more.

I still have to collect all the bugs and poes... but I really don't see the point. i'm missing 3 bugs and 20 poes. I really wish they added more stuff. More utilization of wolf form for side quests. More sense abilities acquired than just digging holes and scent; like maybe sound.

RichP
Jan 5, 2007, 10:32 PM
Here's another tip for the redeads. Of course attack them one at a time, and use the ball and chain. Aim at one, hit it on the throw and then when it comes back it kills them.

Opps! I forgot to mention that. Yes, the Ball and Chain works excellent for redeads (it actually hits them twice, and that is enough to kill them)

It also works equally as well on the big spiders and the large skeleton soliders (no bombs needed)


The ice sections, with the things that blow the ice breath + the guys throwing ice spears = me losing most of my life in the Cave of Ordeals

SamIchi
Jan 5, 2007, 10:36 PM
The ice sections, with the things that blow the ice breath + the guys throwing ice spears = me losing most of my life in the Cave of Ordeals

Yea those guys are bitches. Those are the rooms where I equip my Magic Armor, damn ice villains.

rockthecasbah
Jan 5, 2007, 11:52 PM
i hated the ice block puzzle which was off hyrule field. it was impossible! the one with 3 ice block puzzles in a row. got close to finishing the second puzzle but gave up :p

wow really? I found that they were EASIER than the ones in the Snowpeak Mansion...:o


I'm peeved at myself though. I was too lazy in the Temple of Time to knock the gate open in the circular room to get the poe back there (odd because i've gotten every poe i come to, determined to get all) because i wanted to beat the boss since i was pressed for time when i was playing that day. When i came back after beating the boss and tried to reinvigorate the statue and go back with it, the Dominion Rod didn't work at getting it off it's stand!!!!! :mad:


I know that the Dominion Rod dies but it was still live since i hadn't left the temple yet, does anyone know if i can go back (it's got it's juice back, i'm at the Sky Temple now though) and get it at some point or am i stuck?

twistedlegato
Jan 6, 2007, 09:26 AM
wow really? I found that they were EASIER than the ones in the Snowpeak Mansion...:o


I'm peeved at myself though. I was too lazy in the Temple of Time to knock the gate open in the circular room to get the poe back there (odd because i've gotten every poe i come to, determined to get all) because i wanted to beat the boss since i was pressed for time when i was playing that day. When i came back after beating the boss and tried to reinvigorate the statue and go back with it, the Dominion Rod didn't work at getting it off it's stand!!!!! :mad:


I know that the Dominion Rod dies but it was still live since i hadn't left the temple yet, does anyone know if i can go back (it's got it's juice back, i'm at the Sky Temple now though) and get it at some point or am i stuck?



You dont use the big statue to break open the gate:p
Once its placed in its spot with the other it will never move!

BUT! Go to the place with the poe behind the gate! There will be two little statues on the pillers above you. Use the dominion rode to make one of them stand the switch the poe is hovering over!
Then the gate opens!

WAHLA!

SamIchi
Jan 6, 2007, 10:44 AM
I know that the Dominion Rod dies but it was still live since i hadn't left the temple yet, does anyone know if i can go back (it's got it's juice back, i'm at the Sky Temple now though) and get it at some point or am i stuck?

Yes you can. You can get it without the statue. Just throw one of those mini statues over the gate and have it land on the button. That's how I opened it. Or you can use the rod to control the mini statue that are right above the area with the poe. I think that's why they put them there.

rockthecasbah
Jan 6, 2007, 11:56 AM
You dont use the big statue to break open the gate:p
Once its placed in its spot with the other it will never move!

BUT! Go to the place with the poe behind the gate! There will be two little statues on the pillers above you. Use the dominion rode to make one of them stand the switch the poe is hovering over!
Then the gate opens!

WAHLA!

Oh ok, but you CAN use the big statue to break the gate, all you do is just smash it with the hammer/axe by hitting "B" while you are controlling it... It's good to know that when i go back after the sky temple i can get it. Thanks. :)

Dagless
Jan 29, 2007, 06:03 PM
OMG. I just finished it. My mother was kind enough to watch Coronation Street in the kitchen whilst I was fighting Ganon. But alas my father was not as willing, Waking the Dead and one of the Armstrong programs added an extra 2 or so hours onto the clock :D

Fantastic game. Though some things -

-I felt the items were lacking. I kept telling myself "you don't have the 3rd garment, you only have the first wallet, 25/60 poes... the worlds gonna grow!" but it didn't. I was expecting the 3rd garment to be some kind of dark Hyrule kinda place (think LttP). Zoom Mask did nothing, I was hitting that Kakariko pole without it. Wish that skateboard thingy was used more too.

-Bigger world. I wanted to actually get lost in the place.

-Dungeon music. They went with the ambient approach it seems... I missed the melodies :( but the big sky temple level song was fantastic. Though the music as a whole impressed me massively, best soundtrack since Castlevania DoS.


Really loved it. Don't think it's as epic feeling as OoT, but certainly more fun. The story was simply beautiful. I was definitely getting a few tears gathering during the ending, the way it all came together, the expressions and music. Fitted perfectly. The final boss battle worked so well, I'm not usually a fan of multiple staged bosses but this one really got me. VERY Zelda (super easy boss, but fun as friggin hell to beat). I could sword fight Ganondorfs all day long :D


I've literally no idea how Nintendo will ever top Twilight Princess and Ocarina of Time. Gaming's pinnacle.

edit: 42 hours it took. Now I feel my big task is over I'm gonna spend some time just relaxing... fishing, side quests. ah. What a ****ing marvellous game.

gloss
Jan 30, 2007, 03:37 PM
I just beat the game after about 42 hours. This is the first Zelda game I've played all the way through (got through a good chunk of LttP years ago and enjoyed that - just downloaded it on the VC), so I'm not as afflicted with Zelda nostalgia as some, but I thought it was quite good. It had moments and chunks of the story that I felt were kind of awkward, but other moments that were really great. Midna was precious, and I think if I play any future Zelda games I'll probably miss her most.

Still isn't as epical or evocative as Shadow of the Colossus, but it's pretty darn good in its own right.

Dagless
Jan 30, 2007, 03:48 PM
Heh, spent an extra 2 hours today tieing up some loose ends :)
I had no idea that part of a bridge was in the desert! Never been keen on desert areas so I normally just fly through them.
Really don't like the Magic Armor. Love the new shop music haha. Very... different. I actually laughed when I saw all the people inside dancing.
Why did it have to end :(

I hope Nintendo bring out some extra content for it. Boss challenge mode (O.M.F.G. I Loved the sky temple boss), extra difficulty game etc. I'm sure I heard Nintendo say something about expanding Twilight Princess through WC24 once...

BydoEmpire
Jan 30, 2007, 05:05 PM
I'm in pretty much the same boat. I just finished last weekend - roughly 47 hours, though I didn't get the magic suit, I only had 27 poes, and 14 heart pieces.

I loved Twilight Princess. My favorite Zelda game, and it's probably in my top 10 favorite games of all time. I found the difficulty absolutely perfect. There were a couple of head scratching puzzles I had to sleep on. But nothing was so hard I had to resort to GameFAQs. I got stuck on:
1) The windmill pattern puzzle in the forest temple
2) Figuring out how to rotate the stairs in the water temple
3) Getting the fans to rotate at the end of the sky temple to get to the boss.
4) Gannon's Beast form. I went through three full 14-heart life bars the first time, and didn't get a single hit in. The next day I tried again and figured out to hold down the button. Duh. No problem after that.

Every one of these was cool because I got totally stuck, but was able to figure it out right away the next day. In hindsight, none of them were particularly hard or obscure I just didn't catch them right away. Midna could have been more helpful when fighting Gannon's beast form.

The pacing of the game was particularly good (and that's not easy to do for a long-ish game like this). I never felt bored or that I just "wanted it to end already." Each dungeon was unique, the story was interesting, the presentation was fantastic. I was pretty hooked from start to finish.

I agree about the Rupees - I had to leave a lot of chests. My other gripe is that the nunchuck moves weren't very responsive. I didn't like shaking the nunchuck for a spin, and I had trouble getting the shield move to register reliably. But other than that, the game controlled very well.

bluebomberman
Jan 30, 2007, 05:43 PM
Really got sick of the puzzles, particularly near the end. I wish it was more combat oriented and less "what-the-hell-am-i-supposed-to-do-right-now" oriented.

Kwyjibo
Jan 30, 2007, 05:50 PM
I'm in pretty much the same boat. I just finished last weekend - roughly 47 hours, though I didn't get the magic suit, I only had 27 poes, and 14 heart pieces.

you don't need those things for the suit but you have to have enough ruppees too buy it

SamIchi
Jan 30, 2007, 08:03 PM
I found all the heart pieces on my own, but the poes I'm goin to go back and get them cause I just got my official player's guide from Nintendo. Now I got 2 Guides. The Hardcover Collector's Edition just had a walk through, they should've included an item index like Nintendo's. Good thing it was only ten bucks.

apfhex
Jan 30, 2007, 09:37 PM
There were a couple of head scratching puzzles I had to sleep on. But nothing was so hard I had to resort to GameFAQs. I got stuck on:
1) The windmill pattern puzzle in the forest temple
2) Figuring out how to rotate the stairs in the water temple
3) Getting the fans to rotate at the end of the sky temple to get to the boss.
4) Gannon's Beast form. I went through three full 14-heart life bars the first time, and didn't get a single hit in. The next day I tried again and figured out to hold down the button. Duh. No problem after that.
I got stuck in those places too, except for #1. I also was stumped by two puzzles in the final Castle dungeon. One was the windmill pattern puzzle (it took me forever to find the pattern I needed to use) and the other was the torch lighting puzzle inside (the one with 4 torches in a hallway) — which I solved on my own by trial and error! I never found the clue!

I agree about the Rupees - I had to leave a lot of chests. My other gripe is that the nunchuck moves weren't very responsive. I didn't like shaking the nunchuck for a spin, and I had trouble getting the shield move to register reliably.
Same here. I pulled off the shield move perfectly when I first learned it, but rarely after that.

Dagless
Jan 30, 2007, 09:45 PM
I'm still trying to work out part of the Castle. in wolf mode, if you activate senses in one of the corridors you see loads of ghosts pointing at a wall... :confused:

bluebomberman
Jan 31, 2007, 01:53 AM
I'm still trying to work out part of the Castle. in wolf mode, if you activate senses in one of the corridors you see loads of ghosts pointing at a wall... :confused:

Yeah. Mad annoying. I had to look up the answer to that online, too. You have to
SPOILER SPOILER shoot the painting off using the bow and arrow. :mad:

You might want to try the other corridor instead (it's a bit easier of a fight, and both lead to the final battle).

twistedlegato
Jan 31, 2007, 07:26 AM
I'm still trying to work out part of the Castle. in wolf mode, if you activate senses in one of the corridors you see loads of ghosts pointing at a wall... :confused:

Ahahha

Turn into human and shoot the pictures strings! It will show a switch!

twistedlegato
Jan 31, 2007, 07:29 AM
I hope the next Zelda game is better because TP was a dissapointment!


I actually think Twilight Princess is a distraction!

And next year they are going to release something totaly new and AWASOME!

Dagless
Jan 31, 2007, 08:09 AM
Yeah. Mad annoying. I had to look up the answer to that online, too.QUOTE]

I'm sure I tried that. It was that point that I noticed arrows make different noises when they hit different things. heh. Even the huge metal ball does it too. Pretty cool really.

[QUOTE=oldnavy1918;3307425]Ahahha

Turn into human and shoot the pictures strings! It will show a switch!

At least the guy above had the courtesy to hide the text. :rolleyes:

SamIchi
Jan 31, 2007, 09:06 AM
Ahahha

Turn into human and shoot the pictures strings! It will show a switch!

I thought that part was one of the more clever puzzles even though it wasn't part of the main game. They needed more that involved the Wolf. they could've made a whole 'nother world to explore. Like in hyrul town, the wolf could talk to the various dogs and cats but what about more ghosts and somekind of side thingy. Stalk down a theif that has been roaming in the night? spying on people? Anything... That really let me down.

I hope the next Zelda game is better because TP was a dissapointment!

I actually think Twilight Princess is a distraction!

And next year they are going to release something totaly new and AWASOME!

Yea I'm sure of that. :rolleyes: They'll probably annouce the next one, and it won't be out for another 3-5 years. With Hourglass comin, and I'm pretty sure they're goin to make a 4 Swords (Wii DS Connection!), I doubt we'll see another LoZ for a while... which makes me sad.

[QUOTE=bluebomberman;3307023]Yeah. Mad annoying. I had to look up the answer to that online, too.QUOTE]

I'm sure I tried that. It was that point that I noticed arrows make different noises when they hit different things. heh. Even the huge metal ball does it too. Pretty cool really.

At least the guy above had the courtesy to hide the text. :rolleyes:

Yea, but this thread is "SPOILERS EVERYWHERE" :D I just used a bomb arrow... but I guess it's the same.

Rower_CPU
Jan 31, 2007, 11:40 AM
Weird, I got through the room with the pointing ghosts as the wolf with no problems. Here's how: they are pointing in the "safe" direction for you to move - just travel in a straight line from where one points to the next and you'll criss-cross the room avoiding the invisible holes

apfhex
Jan 31, 2007, 03:09 PM
Weird, I got through the room with the pointing ghosts as the wolf with no problems.
No, that was obvious. They were actually talking about the corridor where they're all pointing at the painting on the wall.

I never figured that out. I ended up skipping the room (since I knew the ONLY possible outcome was more rupees, when my wallet was already full) and finished the game. Only after did I look it up online.

I had tried shooting the painting, but I didn't SEE that it was hanging by rope, if I had I would have figured it out maybe.

Rower_CPU
Jan 31, 2007, 03:43 PM
No, that was obvious. They were actually talking about the corridor where they're all pointing at the painting on the wall.

I never figured that out. I ended up skipping the room (since I knew the ONLY possible outcome was more rupees, when my wallet was already full) and finished the game. Only after did I look it up online.

I had tried shooting the painting, but I didn't SEE that it was hanging by rope, if I had I would have figured it out maybe.

Hmm, I must've taken the other path and not gone through that section...something to go back and check out. :)

gloss
Jan 31, 2007, 03:58 PM
No, that was obvious. They were actually talking about the corridor where they're all pointing at the painting on the wall.

I never figured that out. I ended up skipping the room (since I knew the ONLY possible outcome was more rupees, when my wallet was already full) and finished the game. Only after did I look it up online.

I had tried shooting the painting, but I didn't SEE that it was hanging by rope, if I had I would have figured it out maybe.

Yeah, that puzzle was needlessly roundabout. One of the few times in the game I went 'OH, COME ON' once I figured it out (or, in this case, looked it up on GameFAQs).

bluebomberman
Jan 31, 2007, 06:09 PM
Yeah, that puzzle was needlessly roundabout. One of the few times in the game I went 'OH, COME ON' once I figured it out (or, in this case, looked it up on GameFAQs).

Stuff like that really turned me off to the game. I wish someone would just take the combat parts of Zelda (sword and shield, bow and arrow, horseback combat), kick it up a notch or two, and center the game around that.

If I had known I'd be spending 20-40&#37; or more of my time scratching my head while wandering for the way in a dungeon, I would have saved my money.

EDIT: Maybe I should write to Bill Roper and beg for Hellgate: London for the Wii...

Dagless
Jan 31, 2007, 06:20 PM
If I had known I'd be spending 20-40% or more of my time scratching my head while wandering for the way in a dungeon, I would have saved my money.

Have you ever played a Zelda game before :confused:

Rower_CPU
Jan 31, 2007, 06:25 PM
Have you ever played a Zelda game before :confused:

LOL, seriously. The franchise is built on a mix of puzzle-solving and combat - if you want just the combat, check out Super Smash Brothers Brawl. ;)

bluebomberman
Jan 31, 2007, 07:00 PM
Have you ever played a Zelda game before :confused:

Nope, other than a tiny bit of the first Zelda. I guess it shows, doesn't it? :o

(You guys are gonna have to a bit easy on me; this is my first console since the NES. :p )

JackAxe
Jan 31, 2007, 07:09 PM
Ditto Rower_CPU. :)

How dare you people even suggest removing the puzzle elemts in Zelda. :mad: :confused: They're not exactly hard. :p *shakes head*

<]=)

bluebomberman
Jan 31, 2007, 07:44 PM
Ditto Rower_CPU. :)

How dare you people even suggest removing the puzzle elemts in Zelda. :mad: :confused: They're not exactly hard. :p *shakes head*

<]=)

I guess I'm just stupid. (I certainly felt stupid at times while playing Zelda.)

Dagless
Jan 31, 2007, 07:47 PM
Nope, other than a tiny bit of the first Zelda. I guess it shows, doesn't it? :o

(You guys are gonna have to a bit easy on me; this is my first console since the NES. :p )

haha yea. It's alright. Theres certain perceptions about Zelda from my non-gaming friends too (think its Robin Hood, pure out action etc). It's like people think Metroid Prime is an FPS, when it's a flat out non-linear first person adventure game. :)