kakkoiimac
Feb 1, 2007, 10:21 PM
"IGN Wii: Dewy's Adventure looks to use a top-down perspective and appears very different from Elebits. Elebits was all about manipulation of objects in the environment. Does Dewy's Adventure use heavy physics in the way that Elebits did?
Mukaitoge: For Elebits, we placed a great degree of emphasis on physics. We did not focus much of our energies on the graphical presentation of the game. For Dewy's Adventure, we spent all lot of time on perfecting our graphics technology. We worked hard on our textures. We are very proud to say that we have implemented normal mapping in Dewy's Adventure."
http://wii.ign.com/articles/760/760682p1.html
looks like the wii can do a bit more than a lot of people gave it credit for...konomi has done some normal mapping. I wonder why people said that normal mapping was impossible on the wii. Anyone know where this misconception came from? Anyway...just goes to show the farther we go the more they will pump out of the hardware...
Mukaitoge: For Elebits, we placed a great degree of emphasis on physics. We did not focus much of our energies on the graphical presentation of the game. For Dewy's Adventure, we spent all lot of time on perfecting our graphics technology. We worked hard on our textures. We are very proud to say that we have implemented normal mapping in Dewy's Adventure."
http://wii.ign.com/articles/760/760682p1.html
looks like the wii can do a bit more than a lot of people gave it credit for...konomi has done some normal mapping. I wonder why people said that normal mapping was impossible on the wii. Anyone know where this misconception came from? Anyway...just goes to show the farther we go the more they will pump out of the hardware...
