View Full Version : Tweaking Unreal Tournament 2003
mangoman
Jun 25, 2003, 09:10 PM
So I found this tidbit of info regarding tweaking UT2K3:
"Oh yeah, you don't need to turn the sound off to speed UT2k3 up. You just need to do the audio channel tweak; since macs don't have surround sound (in internal hardware), 32 channels is a bit excessive. Tweak this down to 8 in the config and you'll find things get a lot smoother, quickly. "
I have no idea where to go to do this. Anyone have info?
Thanks,
mangoman
UT Whore
MrMacMan
Jun 26, 2003, 12:53 AM
I'm tired at 2 AM EST, but MacBandit (given all credit too) made a thread about this and it was also included in the long dead 'UT2K3 Demo Thread'.
I did it and got 2 FPS better, but I think my machine is messed up.
Hit the search buttom it was one of the last pages...
sorry, tierd.
MrMacMan
Jun 26, 2003, 01:00 AM
Credit to MACBANDIT:::::::
Originally posted by MacBandit
Here's are the two main modifications that I have done. Between the two of them I show about an average of 8-12FPS increase.
In the UT2003.ini file find this bPreloadAllSkins=false. Change it to true
Change the following line.
Channels=32
Change 32 to 8. I don't recommend going any lower as with even 4 players 8 channels will be used.
MacBandit
Jun 26, 2003, 01:39 AM
Did I hear my name?
Thanks goes out the MrMacMan for the quick response to your question and thank you for giving credit though it's really not all that necessary. I just want to give wrapup on what to do and what I did do in the process of determining these changes.
The quick way to find the file you are looking to modify is to do a search for 'ut2003.ini' you will only have one result. Open it in textedit. Then in textedit do a search for the line or part of the line that you want to modify as I listed below.
Change the following line.
Channels=32
Change 32 to 8. I don't recommend going any lower as with even 4 players 8 channels will be used.
Also in the UT2003.ini file change the following line accordingly.
bPreloadAllSkins=false
change false to true
I also did extensive testing of cache sizes and any other setting that appeared that it would give a speed boost without a noticeable hit to quality. The results were that the only changes to give a appreciable improvement were the two changesI listed above. Enjoy.
mangoman
Jun 26, 2003, 05:51 AM
God Bless Both of Ya's!
Cheers/Happy Thursday,
mangoman
macdong
Jun 26, 2003, 09:42 PM
Originally posted by MacBandit
bPreloadAllSkins=false
i couldn't find such line in my ut2003.ini file.
where should i add it?
MacBandit
Jun 27, 2003, 06:47 PM
Originally posted by macdong
i couldn't find such line in my ut2003.ini file.
where should i add it?
Don't add anything. It should already be there. Open the UT2003.ini file in textedit and then do a find for 'preload'. It should come up. If not you might want to delete the UT2003.ini file and restart UT2003 creating a new .ini file. Then go change the lines I listed previously.
If anyone needs to know how to change the screen resolution to fit a widescreen still I can let you know how to do that too.
macdong
Jun 27, 2003, 07:47 PM
Originally posted by MacBandit
Don't add anything. It should already be there. Open the UT2003.ini file in textedit and then do a find for 'preload'. It should come up. If not you might want to delete the UT2003.ini file and restart UT2003 creating a new .ini file. Then go change the lines I listed previously.
If anyone needs to know how to change the screen resolution to fit a widescreen still I can let you know how to do that too.
i am not kidding you, it's not there.
i delete the old ini file then restart UT2003.
but the new ini file still doesn't have that line.
i've even used both BBEdit and TextEdit.
but nope, it's not there.
the channel line is there, though...
mangoman
Jun 28, 2003, 09:09 AM
I couldn't fine the preload line either.
MacBandit
Jun 29, 2003, 11:43 AM
Are you two using the final version? The tweaks I did were for the preview version. If you would like you could send me a copy of the final version .ini file if that's what you have and I'll go through it and see if there is anything I could suggest changing.
thanatos
Jul 4, 2003, 02:19 AM
I can't find the preloadAllskins file either, but I did find someting else that seems to help a lot.
I changed the cachesizemegs to 64 from 32 got about 6fps more. really helped! Turning it up higher doesn't seem to help anymore... maybe on huge levels.
MacBandit
Jul 4, 2003, 02:26 AM
Originally posted by thanatos
I can't find the preloadAllskins file either, but I did find someting else that seems to help a lot.
I changed the cachesizemegs to 64 from 32 got about 6fps more. really helped! Turning it up higher doesn't seem to help anymore... maybe on huge levels.
The preload option doesn't appear to be there. There are some other preload options but they appear to be on by default. I am currently working with Mango on setting changes I see that might benefit without a loss in detail. He has the full version I'm just giving him suggestions. When we have conclusive answers I'll be sure to post a detail thread on the what to do.
mangoman
Jul 4, 2003, 03:31 AM
I also turned up the cache tonight to 64 and noticed a difference. (Did a fresh reinstall tonight first).
MacBandit
Jul 4, 2003, 11:49 AM
Originally posted by mangoman
I also turned up the cache tonight to 64 and noticed a difference. (Did a fresh reinstall tonight first).
Just a reminder, keep track of the changes and the amount of difference they make plus or minus.
thanatos
Jul 5, 2003, 12:42 PM
Does anybody else have any idea to increase performance? I have noticed that different levels have huge performance differences. I really don't know why. Two really big levels and one of them I will get 30-40 fps and another I will get 20-30 fps. I don't understand. Some times i'll get more than that. Any one know why?
MacBandit
Jul 5, 2003, 04:09 PM
Originally posted by thanatos
Does anybody else have any idea to increase performance? I have noticed that different levels have huge performance differences. I really don't know why. Two really big levels and one of them I will get 30-40 fps and another I will get 20-30 fps. I don't understand. Some times i'll get more than that. Any one know why?
If the level is an outdoor level it usually performs slower.
Just wait a little while longer and we'll hopefully have an update on what settings can be changed to give you a boost.
mangoman
Jul 7, 2003, 12:18 PM
Ohhh mah gawwwd...
Installed the OWC 1.4GHz card upgrade last night (took about ten minutes total). Woooooph. Feels like I just bought a new machine. Didn't see that dang spinning beach ball the rest of the night on the desktop. But get this: Maxed-out the video/audio settings in UT2K3 (which is funny since the Announcer says, "HOLY *****!" when you do it). Played a couple of smaller maps after doing that. Absolutely beautiful. Playability was really swell. Didn't have the energy to fire up the large forest/jungle maps with those maxed out settings, but I will tonight or tomorrow, hopefully. I can tell you this: I played that bigazz forest map (what's the name, Tokara, or something like that?) before I maxed out the video/audio. I could actually enjoy the level, even when the bot action got heavy.
Now I really wanna see what that Ti card can do... but first, let's do some line item tweaking, shall we?
Hook, line, and sinker,
mangoman
thanatos
Jul 8, 2003, 09:30 AM
It seems that different maps have huge differences in performance. I can play one map and get a consistent 40fps-60fps on my tibook 1ghz, and I can play another and get 20-30fps dropping below 20 sometimes. The funny thing is that sometimes I get great fps on bigger maps and sometimes on small. Although the smaller maps usually run better there seems to be something else going on as well. I find it king of odd that there is such a difference in performance between maps. I mean 5fps difference would make since but 10-20fps is a huge deal. I just find it very odd.
mangoman
Jul 20, 2003, 11:21 AM
K. If you've been bored enough to follow my 'saga' (oh, the drama!), you'll know that I had to swap my first defective OWC 1.4GHz card for another. Installed over the weekend. No mo' kernal panics. Dropped the Ti card in, too. Can play Tokara Forest with settings maxed out.
If you could see the beaming smile on my face as I achieve Godlike in Tokara Forest. Where's my Kleenex? I think I'm about to cry...
Hey, look, there's a whole sunny world outside! (exits for some Vitamin D)
job
Jul 20, 2003, 01:10 PM
Is there any performance increase if you are playing with no bots (i.e. online or on a LAN?)
I would think that without bots, the frame rate might increase.
mangoman
Jul 20, 2003, 01:14 PM
Assuming the connection's a good one, you might be right. Problem is, I haven't played online just yet. Decided to kill the day climbing the qualification ladder.
job
Jul 21, 2003, 01:19 PM
Wow. Not to go off topic here, but I decided to put the UT2k3 Linux demo on my fathers geological mapping machine (2.2Ghz, GeForce 4 Ti 4600, 1GB DDR RAM)
Wow.
Wow.
I've never seen such smooth framerates in a firefight before.
To heck with getting a Windoze box for games. I'll just play the Linux versions. I like the quote from the Linux Neverwinter Nights page:
You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
The 1.12GB of NWN resource files for Linux are free to download. All you need is the CD key. Now if only there was some way to get 1.12GB of stuff from my Mac to my father's Linux box...
MrMacMan
Jul 21, 2003, 03:39 PM
Originally posted by job
Wow. Not to go off topic here, but I decided to put the UT2k3 Linux demo on my fathers geological mapping machine (2.2Ghz, GeForce 4 Ti 4600, 1GB DDR RAM)
Wow.
Wow.
I've never seen such smooth framerates in a firefight before.
To heck with getting a Windoze box for games. I'll just play the Linux versions. I like the quote from the Linux Neverwinter Nights page:
The 1.12GB of NWN resource files for Linux are free to download. All you need is the CD key. Now if only there was some way to get 1.12GB of stuff from my Mac to my father's Linux box...
fileshare!
Or removable hard drive.
AppleMatt
Jul 21, 2003, 07:40 PM
3 questions:
1. MacBandit; how's the tweaking going?
2. When are they going to release an update for Mac? They've had Windows and Linux updates. It really better bring speeeeeeed.
3. I've forgotton the third one. I'll post it when I remember.
AppleMatt
MacBandit
Jul 21, 2003, 08:42 PM
Originally posted by AppleMatt
3 questions:
1. MacBandit; how's the tweaking going?
2. When are they going to release an update for Mac? They've had Windows and Linux updates. It really better bring speeeeeeed.
3. I've forgotton the third one. I'll post it when I remember.
AppleMatt
Unless there has been a Win update in the last couple months that I don't know about the Mac Unreal Tournament is based on the latest version.
I have to get back in contact with Mango and see if we can compile the data into a useable list of information.
mangoman
Jul 21, 2003, 10:21 PM
Since I've put in the new 1.4GHz card from OWC and the GeForce Ti card, I haven't done a thing to my .ini file. Forgive me, brethren.
:eek:
MacBandit
Jul 22, 2003, 01:41 AM
Originally posted by mangoman
Since I've put in the new 1.4GHz card from OWC and the GeForce Ti card, I haven't done a thing to my .ini file. Forgive me, brethren.
:eek:
I don't think forgiveness will be that easily had the natives are restless and they have Windows 3.0 boxes in hand.;)
mangoman
Jul 22, 2003, 05:09 AM
Hate to admit it, but in some of the huge maps, with boatloads of bot action, there's still some lag. Otherwise, I've got a bag of eye candy every time I fire the game up. What do you recommend as the best single 'move'/change to my .ini file, 'Bandit?
I'll take this slow (and I'll actually do it this time...)
:)
Dont Hurt Me
Jul 22, 2003, 01:44 PM
for mangoman, i have the same 1.4 upgrade and am pretty happy with it all in all, i went from a 733 to a 1.4 and it made a lot of difference but like you its still a lil slow on big outdoor maps. iam using a geforce 3. anyways enjoy your ut2003
MacBandit
Jul 23, 2003, 12:33 AM
Originally posted by mangoman
Hate to admit it, but in some of the huge maps, with boatloads of bot action, there's still some lag. Otherwise, I've got a bag of eye candy every time I fire the game up. What do you recommend as the best single 'move'/change to my .ini file, 'Bandit?
I'll take this slow (and I'll actually do it this time...)
:)
Here's all my suggestions again.
Just an bit of information for anyone reading this post. These are simply suggestions to try and could cause UT2003 to actually run slower or not at all. Always back up your current UT2003.ini file before editing it.
This was originally an email to Mango so some of the context is pointed at observations I made about his .ini file.
I suggest taking the edits one at a time and running UT2003 to determine the improvement or detriment. Please keep a record of what each change does that way you or I or whoever can make a post giving exact details on what helps and what doesn't.
CacheSizeMegs=32
Try upping this to 64 or 128 if you have the ram. Then determine if there was a benefit. If it only gives like 1FPS just consider the difference within the tolerance of a percentage of error and put it back so that the rest of the system can have the free ram back. I believe I achieved 2-3FPS increase with 64 with the prerelease and there was no advantage of going higher then that.
ScreenFlashes=True
Try making this false. I think this is the gun flash when firing and if it is it will definitely speed things up in a fire fight.
DisablePitch=False
I don't know what this will do but I think it's worth playing with try chaning it to true.. I think it has to do with the doppler effect. In other words sounds pressure changes due to characters approaching and going away. I don't think this sort of thing would really benefit gameplay as the gameplay is just too fast to think about whether or not that sounds seems like its coming towards you or going away.
I noticed you have trilinear filtering on. I recommend turning this off. The benefit is very small in comparison to the speed hit you get in my experience.
VARSize=32
Again try larger sizes such as 64 or 128. Use the same principles as I outlined for the cachesize above.
ForceCompression=False
Try changing this to true.
bCapFramerate=true
Try False.
bShouldPreload=False
Try true.
MacBandit
Aug 25, 2003, 06:54 PM
Well I have my ATI9800 and have had time to truly try it out. All in all I'm pretty impressed with this piece of hardware. On the other hand I am less and less impressed with UT2003. The coding on this game is just horrible. It's extremely CPU bound.
With the ATI9800 with the botmatch benchmarks I get an average of 28fps at the base settings. I can then turn on all options and set the resolution to 1600x1200 and also turn on and set to max Anti-Aliasing and Anisotripic filtering and my average drops to 26fps. If I set the AA back to 2x as opposed to 6x my average come right back to 28fps with no noticeable change in video quality.
Don't let 28fps fool you. I got 29fps average with my G4MX at base settings and it was quite jerky. With the ATI9800 even though it says 28fps it never jumps or jerks. I really like this though I think the developers could have done a better job in there developement.
Well here's hoping that we'll have a new FPS soon that isn't quite so CPU bound. Maybe DoomIII or something else. Hey maybe even Halo.
MacBandit
Sep 3, 2003, 11:40 AM
Well I just got an email from ATI and they confirmed what I have been thinking all along. That UT2003 is optimized for NVidia (thus the intro) and that there is nothing ATI can do about this.
I mean it still runs fast and beautifully with all settings on and at extreme resolutions it just doesn't have the frame numbers I was expecting with the ATI9800.
In any case I still highly recommend the ATI9800 and now have a grudge against Atari and Epic Games. How do you piss off have your customers? Optimize a game for half the hardware and not the other half.
lewdvig
Sep 4, 2003, 10:57 PM
I have only played the demo - I hate buying the same app twice. The demo plays poorly so I won't be springing for the Mac version.
It plays horribly on my 2xG4 800MHz but plays buttery smooth on my PC. They have the same video card (RADEON 8500). Even my PC laptop plays UT2k3 better than the Mac.
I play on my PC with everything cranked to max at 10*7. On the Mac I play with everything set quite low (I noticed that the program does not even let you set details as high as the PC version - the option 'highest' isn't available.
I have to conclude its a CPU issue (2x800MHz vs 3.36GHz OCed). Too bad.
I also think the drivers could be better optimized. ATI release Catalyst drivers for the PC every 4 weeks. Usually there are a few speed bumps. This never happens on the Mac.
lewdvig
Sep 4, 2003, 11:10 PM
Originally posted by MacBandit
Well I just got an email from ATI and they confirmed what I have been thinking all along. That UT2003 is optimized for NVidia (thus the intro) and that there is nothing ATI can do about this.
I mean it still runs fast and beautifully with all settings on and at extreme resolutions it just doesn't have the frame numbers I was expecting with the ATI9800.
In any case I still highly recommend the ATI9800 and now have a grudge against Atari and Epic Games. How do you piss off have your customers? Optimize a game for half the hardware and not the other half.
Dude, the 'way its meant to be played' campaign is just marketing. Its like a Coke placement in a sitcom.
I have a 9800P in my PC and I get like 250fps in flybys. I run it with 4xAA and 16xAF at 10*7 and get 80-90fps in botmatches and real gameplay. No GeForce even comes close.
I think there are two issues here:
1. something is lost in the translation - code may not be as tight.
2. more likely - ATI spends zero time tweaking Mac drivers.
Like I posted earlier - my 8500 experience is way different between Mac and PC.
MacBandit
Sep 5, 2003, 12:33 AM
Originally posted by lewdvig
Dude, the 'way its meant to be played' campaign is just marketing. Its like a Coke placement in a sitcom.
I have a 9800P in my PC and I get like 250fps in flybys. I run it with 4xAA and 16xAF at 10*7 and get 80-90fps in botmatches and real gameplay. No GeForce even comes close.
I think there are two issues here:
1. something is lost in the translation - code may not be as tight.
2. more likely - ATI spends zero time tweaking Mac drivers.
Like I posted earlier - my 8500 experience is way different between Mac and PC.
Actually ATI drivers are quite good on the Mac where as NVidia drivers leave a lot to be desired. Honestly I think it's bloat code on the part of UT2003.
If you check this thread I have posted some benchmark results.
http://forums.macrumors.com/showthread.php?s=&postid=474531#post474531
In flyby tests I'm geting a max of around 300fps and in botmatch test about 70.
Also it was ATI that sent me the email reply to my question and told me directly that UT2003 was written for NVidia products specifically. They weren't talking about Mac specifically but about the game in general. The reason you're getting better fps in UT2003 is plain and simply because the ATI9800 is that good.
AppleMatt
Sep 5, 2003, 05:10 AM
Originally posted by lewdvig
2. more likely - ATI spends zero time tweaking Mac drivers.
ATi have quite a reputation within the Mac gaming industry in working hard with games developers to tweak their drivers.
nVidias drivers suck. On both platforms.
ShadowFax, Don't take this the wrong way but I'm kind of glad at your results, I always suspected UT2003 was to blame but still thought everyone else was sitting at home running at 100fps but not saying anything ;)
AppleMatt
MacBandit
Sep 5, 2003, 12:06 PM
Originally posted by AppleMatt
ATi have quite a reputation within the Mac gaming industry in working hard with games developers to tweak their drivers.
nVidias drivers suck. On both platforms.
ShadowFax, Don't take this the wrong way but I'm kind of glad at your results, I always suspected UT2003 was to blame but still thought everyone else was sitting at home running at 100fps but not saying anything ;)
AppleMatt
Hmm, you caught me off guard. At first I thought you were responding to Shadowfax from another UT2003 thread since he isn't a part of this thread but then I realize you must be referring to me!?
lewdvig
Sep 5, 2003, 03:34 PM
Well, you may be right.
Keep in mind the bot match should be CPU limited. The CPU is doing all the thinking.
Epic are very good coders though... There is a lot of physics being calculated in that engine.
As for ATI: I vote with my wallet - since VooDoo dies I have only had two NV cards, the rest were ATI (and I go through PCs the way people drink water).
Up until very recently the ATI drivers were terrible and I still have lots of issues. I never have issues with NV parts - though they do not perform as well (anymore - but just wait).
I am going to reinstall the demo and run some benchies on the Mac. In my case, my G4s are just not fast enough for botmatches - I did not try the flybys. Actual online play should be in between the two extremes.
MacBandit
Sep 5, 2003, 05:49 PM
Originally posted by lewdvig
Well, you may be right.
Keep in mind the bot match should be CPU limited. The CPU is doing all the thinking.
Epic are very good coders though... There is a lot of physics being calculated in that engine.
As for ATI: I vote with my wallet - since VooDoo dies I have only had two NV cards, the rest were ATI (and I go through PCs the way people drink water).
Up until very recently the ATI drivers were terrible and I still have lots of issues. I never have issues with NV parts - though they do not perform as well (anymore - but just wait).
I am going to reinstall the demo and run some benchies on the Mac. In my case, my G4s are just not fast enough for botmatches - I did not try the flybys. Actual online play should be in between the two extremes.
The main difference between Epic and Id is the amount specific Mac tweaks they do. Id not only made Quake completely dual processor aware but also Altivec enchanced. The Altivec enhancement alone increased frame rates on the order of nearly 30%.
Epic with UT2003 finally implemented multi-threading but only to the point of all the vector calculations for a botmatch on one cpu and the audio on the other. Unreal Tournament and UT2003 just seem to be CPU hogs where as Id games seem to be more video card reliant.
lewdvig
Sep 6, 2003, 01:35 PM
agreed. id are awesome coders - I actually posted a similar comment on another thread.
AppleMatt
Sep 7, 2003, 10:51 AM
Originally posted by MacBandit
Hmm, you caught me off guard. At first I thought you were responding to Shadowfax from another UT2003 thread since he isn't a part of this thread but then I realize you must be referring to me!?
I was indeed. I was going through my PM's at the same time and there's a few from Shadow (I was away from home so asked for help with transparencies). A forum Freudian slip!
As for CPU/GPU bound, I tend to agree, but at the same time if I start the CPU monitor on a second, um, monitor, it hardly ever maxes out on UT2003.
AppleMatt
MacBandit
Sep 7, 2003, 12:59 PM
Originally posted by AppleMatt
I was indeed. I was going through my PM's at the same time and there's a few from Shadow (I was away from home so asked for help with transparencies). A forum Freudian slip!
As for CPU/GPU bound, I tend to agree, but at the same time if I start the CPU monitor on a second, um, monitor, it hardly ever maxes out on UT2003.
AppleMatt
Yeah I've seen lots of reports of the same thing and the cpu monitors seem to be pretty accurate. I just think that UT2003 was poorly written for the Mac.
Dont Hurt Me
Sep 7, 2003, 01:23 PM
nothing new in mac gaming.
Santaduck
Oct 22, 2003, 12:24 AM
Thanks macbandit for some good info.
I wanted to mention some fairly old news about other tweaks... Ryan Gordon ( http://www.icculus.org ) has long been an icon in mac game coding, and I believe he's the one working on the G5 optimization for ut2k3 & AA.
Anyways, he has an OpenAL tweak... he's released 2 versions, and
here's a summary from Ryan regarding the first one:
Please note that this can be used to get you a better framerate in
ut2003, too...we're still spending about 7% of our CPU time just feeding
the audio device, which is not good. When I get around to the redesign I
was threatening, that 7% should drop to more like 0.1%. Still, the
current UT2003 version (which is a different codepath completely), is
sitting at 20 to 25 percent right now, so it's still a clear win for all
users, regardless of audio hardware, to use this.
Note that the 7% is spent in a separate thread, so dual CPU systems won't
see as dramatic a benefit as single CPU systems. Also, certain codepaths
will perform better due to Altivec optimizations on certain
conditions...but it SHOULD still work and give a speed boost over the
original version even on a G3.
Essentially, it's about decreasing CPU load for sound, to improve FPS if you're hurting from a CPU bottleneck. He's also working on other maploadtime tweaks, but you can read his archived .plans yourself.
Anyways, here's the first file dated Aug 7: http://icculus.org/~icculus/tmp/openal-osx-revolution71fix.tar.bz2 <--old version
Ignore it, since he has a new version that he talks about in an Oct 12 .plan: http://icculus.org/al_osx/ <--just a description
and you can download the Oct 15 version of the file here:
http://icculus.org/~icculus/tmp/openal.dylib.bz2
Open with stuffit expander, and simply replace y our existing openal.dylib file which is sitting in your Unreal Tournament 2003/System folder. To get to it you must right-click or control-click Unreal Tournament 2003 and select "show package contents"
______
on another note, there have been numerous reports of a problem with Panther 10.3 build 7B85 (which is almost certainly the release Gold version)-- game text and in-game 3D contents are frequently rendered with magenta or cyan hues, in a bug that goes away if you reboot into 10.2 Jaguar.
MacBandit
Oct 22, 2003, 01:01 AM
Originally posted by Santaduck
Thanks macbandit for some good info.
I wanted to mention some fairly old news about other tweaks... Ryan Gordon ( http://www.icculus.org ) has long been an icon in mac game coding, and I believe he's the one working on the G5 optimization for ut2k3 & AA.
Anyways, he has an OpenAL tweak... he's released 2 versions, and
here's a summary from Ryan regarding the first one:
Essentially, it's about decreasing CPU load for sound, to improve FPS if you're hurting from a CPU bottleneck. He's also working on other maploadtime tweaks, but you can read his archived .plans yourself.
Anyways, here's the first file dated Aug 7: http://icculus.org/~icculus/tmp/openal-osx-revolution71fix.tar.bz2 <--old version
Ignore it, since he has a new version that he talks about in an Oct 12 .plan: http://icculus.org/al_osx/ <--just a description
and you can download the Oct 15 version of the file here:
http://icculus.org/~icculus/tmp/openal.dylib.bz2
Open with stuffit expander, and simply replace y our existing openal.dylib file which is sitting in your Unreal Tournament 2003/System folder. To get to it you must right-click or control-click Unreal Tournament 2003 and select "show package contents"
______
on another note, there have been numerous reports of a problem with Panther 10.3 build 7B85 (which is almost certainly the release Gold version)-- game text and in-game 3D contents are frequently rendered with magenta or cyan hues, in a bug that goes away if you reboot into 10.2 Jaguar.
Thanks for posting that here. I have been keeping up on this and reading about it since he first posted the first OpenAL tweak. For some reason I just never thought of posting this here.
I just want to note for those of you with Dual processor models don't bother with the tweak. UT2003 is multiprocessor aware but barely. It dumps all the audio rendering to the second cpu. Even the latest version of the OpenAL tweak shows no benefit on Dual Processor machines showing a difference in tenths of a frame/second which is WELL within error potential of the test.
bousozoku
Oct 22, 2003, 10:54 AM
Any tweak that cuts down on CPU usage is okay for me and folding@home. I just hope that this one doesn't halt my machine, as the earlier one did. :eek:
wsteineker
Nov 5, 2003, 12:16 AM
Ok, here's one for all you UT2K3 studs posting in this thread. How the sweet hell do I install a third party map? Anything I'm missing? I downloaded the maps from several gaming sites, and they all came with Windows install instructions. Any tips? Thanks!
benpatient
Nov 5, 2003, 01:09 AM
i'm afraid all anyone can tell you is "buy a PC," or "run it on VirtualPC" (hah)
if you're talking about multiplayer maps that are just maps, they should load automatically when you connect to a server...
if you mean more of a Mod type thing, with an installer, then i don't think you can do that with the mac version...
MacBandit
Nov 5, 2003, 02:22 AM
Originally posted by wsteineker
Ok, here's one for all you UT2K3 studs posting in this thread. How the sweet hell do I install a third party map? Anything I'm missing? I downloaded the maps from several gaming sites, and they all came with Windows install instructions. Any tips? Thanks!
http://www.ina-community.com/forums/showthread.php?threadid=316815&highlight=mac+mod
Basically it says that any of the mods will work as long as it's not a .exe install app. You should either be able to use a UMOD installer or copy the data to the appropriate folders manually.
wsteineker
Nov 6, 2003, 02:24 PM
OK cool, that's good to know. My question now is this. Do I have to have the full version of UT2K3 to install the DM maps, or can I do it with the demo?
Dont Hurt Me
Nov 6, 2003, 03:11 PM
i think you know the answer, pony up the 20 bucks or wait for the mac version of 2004
MacBandit
Nov 6, 2003, 03:16 PM
Originally posted by wsteineker
OK cool, that's good to know. My question now is this. Do I have to have the full version of UT2K3 to install the DM maps, or can I do it with the demo?
You have to have the full version. Besides the full version just received an update that increased frame rates substantially. Also you can get it for $20 from Amazon.com.
http://www.amazon.com/exec/obidos/tg/detail/-/B00009KIFC/103-5601050-3522266?v=glance&me=ATVPDKIKX0DER&st=videogames
Dont Hurt Me
Nov 6, 2003, 03:19 PM
the patch helped those big outdoor levels a lot
Hawaii's Boy
Nov 8, 2003, 01:36 AM
I didnt know that there was this many mac users on Unreal tournament.
Sof far I only found 2(1 of them is me) in the last 3 months of playing.
MacBandit
Nov 8, 2003, 01:58 AM
Originally posted by Hawaii's Boy
I didnt know that there was this many mac users on Unreal tournament.
Sof far I only found 2(1 of them is me) in the last 3 months of playing.
There's a quite a few of us but as far as I know there's know way of differentiating the servers. I wish there was a way besides passwords and invitations to limit people to mac or pc only.
capran
Nov 28, 2003, 10:44 AM
Hi, thanks for the .ini file tips. I have a new Al PB G4 15", native res 1280x854, but UT2003 only offers me 640x480, 800x600, and 1024x768. Is there a way to add more resolutions to the list? And if I find that the framerate at full native mode is too low, is there a way to keep it at full screen at a lower res? Ie keep same aspect ratio, no black bars!
Thanks!
I figured out how to manually specify the resolution, but its still not an option in the GUI menu. Seems to work pretty good at 1280x854 except for some of the outdoor levels where it will occasionally dip into the red zone for FPS.
I'd still like to know how, if possible, to put the res in the list, and add others that have the same aspect ratio.
FullscreenViewportX=1280
FullscreenViewportY=854
MacBandit
Nov 28, 2003, 11:15 AM
Originally posted by capran
Hi, thanks for the .ini file tips. I have a new Al PB G4 15", native res 1280x854, but UT2003 only offers me 640x480, 800x600, and 1024x768. Is there a way to add more resolutions to the list? And if I find that the framerate at full native mode is too low, is there a way to keep it at full screen at a lower res? Ie keep same aspect ratio, no black bars!
Thanks!
Yes open the .ini file again and do a search for, "SDLDrv.SDLClient". Just below it will be 6 settings with screen resolution settings just after it. Set all of those to the size you want and it should run at the size you want.
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