View Full Version : will a joystick work with mohaa on ibook?
abhishekit
Feb 7, 2004, 12:31 PM
yah..thats the question...
Horrortaxi
Feb 7, 2004, 05:19 PM
I have a USB gamepad and I had to set up a profile for each game so that a given stick movement or button press equals a certain key or mouse movement. Very tedious. I tend to stick to keyboard/mouse for MOH/UT and the like.
Anyway, yeah it's possible.
abhishekit
Feb 7, 2004, 05:44 PM
Originally posted by Horrortaxi
I have a USB gamepad and I had to set up a profile for each game so that a given stick movement or button press equals a certain key or mouse movement. Very tedious. I tend to stick to keyboard/mouse for MOH/UT and the like.
Anyway, yeah it's possible.
Can you please elaborate a little, how did you set up the profile?
Thanks
abhi
LoadRunner
Feb 7, 2004, 06:25 PM
I think Mohaa is a q3a base game . If you can figure out how to get the console open. The command listed bellow may be exactly what your looking for. Ushaly the console binded to the tilda key, but some game chose to lock the console, and also lock the unspoorted commands.
These are the defolt commands for the q3a egine related to joy sticks. I have no personal expernce with these commands, but I have herd of people playing using a joy stick.
in_restart
restarts all the input drivers, dinput, joystick, etc Made it is needed to have some input commands take effect.
joy_advancedupdate
removed Graeme says joy support still broken
in_debugjoystick "0"
possibly to set the debug level of direct input
in_joyBall "0"
possibly to allow support for trackball style joy sticks and orb's
in_joystick "0"
toggle the initialization of the joystick
joy_advanced "0"
applies game controller axis mapping settings < maddog
joy_advaxisr "0"
bind an action to the joystick r axis
joy_advaxisu "0"
bind an action to the joystick u axis
joy_advaxisv "0"
bind an action to the joystick v axis
joy_advaxisx "0"
bind an action to the joystick x axis
joy_advaxisy "0"
bind an action to the joystick y axis
joy_advaxisz "0"
bind an action to the joystick z axis
joy_forwardsensitivity "-1"
set forward/back sensitivity (negative is inverted)
joy_forwardthreshold "0.15"
set forward/back dead zone
joy_name "joystick"
set joystick name
joy_pitchsensitivity "1"
set pitch sensitivity (negative is inverted)
joy_pitchthreshold "0.15"
set pitch dead zone
joy_sidesensitivity "-1"
set side sensitivity (negative is inverted)
joy_sidethreshold "0.15"
set side dead zone
joy_threshold "0.15"
possibly an overall threshold setting all other joy variables removed in 1.08
joy_upsensitivity "-1"
set up/down sensitivity (negative is inverted)
joy_upthreshold "0.15"
set up/down dead zone
joy_yawsensitivity "-1"
set yaw sensitivity (negative is inverted)
joy_yawthreshold "0.15"
There is no need to memmoryze all these commands. In the console if you type /joy and then hit tab. The console will return a list of all commands starting with joy. This will also will work fwith the /in family of commands.
LoadRunner
Feb 7, 2004, 07:10 PM
hmmm look like 1.3.2 on the mac has no joystick command built in. :|
Horrortaxi
Feb 7, 2004, 07:10 PM
The gamepad is a Macally and it came with a driver/utility disk. To use it with a game (I've only done this on the Wolfenstien demo and MOHAA) you have to program the gamepad (in the utility) and tell it what joystick movement = which keyboard input. For instance if you want the X button on the gamepad to stand for a mouse button press (so you can fire) then you would tell it that. Is this clear enough? The gamepad driver just translates your input into something the game will understand.
It's kind of a crap gamepad though--I end up using the keyboard almost always.
abhishekit
Feb 8, 2004, 01:26 PM
thanks for the replies fellas..
this joystick didnt come with any drivers. So may be I have to return this..
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