View Full Version : Concepts Vs Real Time projects..
bytezone
May 11, 2009, 11:54 AM
I am able to understand the concepts of OOPs in Objective C including the syntaxes. But when it comes to applying these concepts on cocoa framework, it’s not that easy.
Can anyone tell me how can I overcome this..??? Is there any good sample project which builds a bigger OOP oriented project from scratch which I can use to get practice...??? Or any other suggestions....
jnic
May 11, 2009, 12:12 PM
"Getting Started Videos" in the developer portal: http://developer.apple.com/iphone/index.action
Apple's sample projects: http://developer.apple.com/iphone/prerelease/library/navigation/SampleCode.html
In-depth tutorials: http://icodeblog.com/category/iphone-programming-tutorials/
Thousands more around the web: http://www.google.com/search?q=iphone+sdk+tutorial
bytezone
May 11, 2009, 12:37 PM
So is this common to find it hard intially to apply OOP concepts on cocoa frame work...???
"Getting Started Videos" in the developer portal: http://developer.apple.com/iphone/index.action
Apple's sample projects: http://developer.apple.com/iphone/prerelease/library/navigation/SampleCode.html
In-depth tutorials: http://icodeblog.com/category/iphone-programming-tutorials/
Thousands more around the web: http://www.google.com/search?q=iphone+sdk+tutorial
firewood
May 11, 2009, 01:25 PM
So is this common to find it hard intially to apply OOP concepts on cocoa frame work...???
No. That's bad advice. It's usually much better to learn OOP concepts separately from the concepts of UI frameworks and all that iPhone SDK stuff. Some of the books on Obj C try to do this. You could even learn the underlying OOP concepts from Squeak, Smalltalk or other dynamic OO language.
ymmv.
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