View Full Version : Best way to develop 2d games?
azg442
May 14, 2009, 12:47 AM
What is the best to use quartz 2d, opengl es, or cocos2d? Is it worth it to take the time to learn opengl es or just use something easier? Thanks in advance!
Delirium39
May 14, 2009, 01:06 AM
What is the best to use quartz 2d, opengl es, or cocos2d? Is it worth it to take the time to learn opengl es or just use something easier? Thanks in advance!
It depends on the type of game. If you are just moving things around on the screen, or don't require massive amounts of quick moving objects, quartz 2D is more than adequate.
BananaDuffle
May 15, 2009, 11:30 AM
Using the 2D sprite example from the apple developer site as a guide it doesn't take long to get a basic game with 2D sprites up and running in OpenGLES
GL Sprite demo from the apple dev centre (http://developer.apple.com/iphone/library/samplecode/GLSprite/index.html)
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