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View Full Version : Would You Pay $40-$50 For Higher Quality Games?




MICHAELSD
Jul 3, 2009, 07:42 PM
So far, the App Store hasn't really had any console quality games. A few games have come close, like Real Racing and most GameLoft games. The production value just isn't there that would be in a $40-$50+ game. The highest price for a popular game seems to be $10. I always hear people complain that they're only getting a game that takes an hour and a half to three hours to complete, even though the game is only $10. I always hear people request multiplayer in games as well. The power of the iPhone was more comparable to the more powerful cell phones out rather than even the PSP, graphics-wise. With the iPhone 3GS, a developer could raise their production level and budget considerably to create games more comparable to what you'd find on consoles, if not full ports of new games. Would you actually be willing to pay for much higher quality games? If a developer creates a $40 game and it doesn't sell as well as they hoped, that could destroy the potential for console quality games. The iPhone would be a much better gaming device with higher priced, higher quality games.



dukebound85
Jul 3, 2009, 07:46 PM
no

thats the price range for real pc/ps3 type games

techfreak85
Jul 3, 2009, 07:47 PM
If they were REALLY good, then ya but closer to 25ish is my max

OneMike
Jul 3, 2009, 07:50 PM
No way, especially not a game. Although I wouldn't pay that much for any phone app.

MICHAELSD
Jul 3, 2009, 07:51 PM
That's exactly the quality I'm talking about. If games were 360/PS3/PC quality (not necessarily graphics-wise, though the iPhone 3GS should be able to be pretty impressive), would you pay a comparable price for that quality on the iPhone ($40/$50 is still cheaper than a 360/PS3 game)? Even if it was just a port, it would be nice to have the option to play new console releases on your iPhone.

bruinsrme
Jul 3, 2009, 07:52 PM
on the iphone no way.
I think the most I would pay would be $5
Maybe $10 if it was completely awesome. But anything more than that I couldn't justify especially with it being a small screen and limited controls.

thegoldenmackid
Jul 3, 2009, 07:52 PM
That's a lot of money for something that is going to overheat my device if I play it for longer then a couple of hours. There's a limit to quality and what not...

dukebound85
Jul 3, 2009, 07:56 PM
That's exactly the quality I'm talking about. If games were 360/PS3/PC quality (not necessarily graphics-wise, though the iPhone 3GS should be able to be pretty impressive), would you pay a comparable price for that quality on the iPhone ($40/$50 is still cheaper than a 360/PS3 game)? Even if it was just a port, it would be nice to have the option to play new console releases on your iPhone.

the games could never be that quality with the current iphone

add in that the interface sucks for gaming, its still a big no

techfreak85
Jul 3, 2009, 08:05 PM
i think so far the games are a pretty good deal. most handheld games are like at least 25. so i think 5 and 10 and even 15 are a good deal.

MICHAELSD
Jul 3, 2009, 08:08 PM
When the PSP launched, several Xbox 360 games were ported over with the same release date as the 360 versions. Most ports sucked, but some were great. I'm pretty sure that if a developer releases an iPhone version of a game exactly like the console versions, they'll start a new trend. Even just showing that it's possible with some work to create a high-quality iPhone 3GS game, will lead a few companies to follow that.

Khryz
Jul 3, 2009, 08:16 PM
Nah, as someone said that is in the realm of current generation gaming console systems. I could see myself spending around $20 for high-quality games.

But then again, what do I know? If they are really that awesome then I might consider it. I mean, I have my phone with me ALL THE TIME as opposed to my PS3/360 which are at home. So I'd take that into account a lot.

sinsin07
Jul 3, 2009, 09:09 PM
Hell No. That's why I have Game Boy, PSP, Xbox, PS3 and two Wiis. The iphone is a phone/pda that can play some "cute" games. It ain't a console/hand held level game platform. I guess next people will be crying of 1080P with HDMI output.

str1f3
Jul 3, 2009, 09:31 PM
I would pay PSP or DS prices if the games had that much depth to them. For example, if there was a true port of GTA or Final Fantasy to the iPhone, I would pay for that.

To me it's a question of value. As of right now there is no game on the iPhone that is worth that kind of money. Eventually you will see a generation of iPhones that will have PS2 graphics ability with 64GB,128GB or 256GB that will able to have large file sizes for games. By then there will be many third party controllers for the hardcore gamer if Apple doesn't develop one themselves.

labman
Jul 3, 2009, 09:38 PM
I think a programmer or team, company would do better write a really good game and keep it at the $9.99 $14.99 tops beyond that I think you loose allot of people. it's 1000 sales at $9.99 vs say a 100 sales at $49.99 even if the reviews are fantastic from those 100 how many will risk the $50 bucks vs say 1000 people saying it's great at $10, anything over $10 for a game is a tough sell imo lots of good addictive games for even 99 cents to kill time! ;)

theMaccer
Jul 3, 2009, 09:41 PM
a $50 game on an iPhone? NO WAY!

rburly
Jul 3, 2009, 10:42 PM
We're talking console games at that price.

I'd pay more than .99 for a great game. It just depends on how great the game is.

Kadman
Jul 3, 2009, 10:49 PM
With no resale ability/used game market and limited controls, I can't see a gaming tier in that price range. I don't think $10 is the limit, but the game would really have to be top notch to go beyond that.

Gokunama
Jul 3, 2009, 11:09 PM
I'd say max would be $25 for a great RPG port like Final Fantasy 7.

Diseal3
Jul 3, 2009, 11:15 PM
No, $30+ is game console worthy money =D.

leandromp
Jul 4, 2009, 09:51 AM
Hell no!
too much money.

JBaker122586
Jul 4, 2009, 01:10 PM
When the PSP launched, several Xbox 360 games were ported over with the same release date as the 360 versions.

No 360 game has ever been ported to the PSP.
Also, PSP launched before the 360.

Just because there is a game with the same name on two different consoles, it doesn't mean it was ported. Especially when one is astronomically weaker than another.
For instance, Assassin's Creed for iPhone is not a port of Assassin's Creed for 360.

nfl46
Jul 4, 2009, 02:27 PM
Hell NO!

zap2
Jul 4, 2009, 02:30 PM
No, because I've seen great DS/PSP games for much cheaper

PlaceofDis
Jul 4, 2009, 02:34 PM
i'd say $25-$30 would be my max but it largely depends on quite a few factors. quality, replay value, and length.

David G.
Jul 4, 2009, 02:40 PM
No way, José.

beamer8912
Jul 4, 2009, 02:41 PM
This is why the "powerful" 3GS is useless. No developer will ever deliver games that can "only be played on 3GS". It'll cost them too much, they'll have to charge 30-40 for it and no one will buy it.

If Apple truly wants to break into the PSP/DS market, the consumer base will have to accept the higher priced games.

Personally, I would love to see some awesome, full featured games on the iPhone. The iPhone has already allowed me to ditch many of my electronic devices, why not the PSP as well?

Sadly, I doubt this will ever happen. I fear the iPhone will forever be stuck with PaperToss and iShoot. :(

Tom G.
Jul 4, 2009, 03:12 PM
When they see enough apps being sold through the app store at lower prices they will write the apps. They will find a way to write the games at a lower price just to get in on the market. It's called "Supply and Demand."

MICHAELSD
Jul 4, 2009, 06:39 PM
No 360 game has ever been ported to the PSP.
Also, PSP launched before the 360.

Just because there is a game with the same name on two different consoles, it doesn't mean it was ported. Especially when one is astronomically weaker than another.
For instance, Assassin's Creed for iPhone is not a port of Assassin's Creed for 360.

There have been a few games that were exactly the same (except for graphics) on the PSP and 360. King Kong is one off of the top of my head, I know that there were a few more.

iBookG4user
Jul 4, 2009, 06:42 PM
There are very few games that tempt me to buy them in the $50 price range, when we're talking about iPhone games then the amount of games drops drastically less than that. The most I ever envision myself spending on an iPhone game is $5, any more than that and I'll just go out and buy a console game.

synth3tik
Jul 4, 2009, 06:44 PM
Because the iPhone is a locked proprietary system I don't feel comfortable spending more then a few dollars on the app.

labman
Jul 5, 2009, 11:08 AM
This is why the "powerful" 3GS is useless. No developer will ever deliver games that can "only be played on 3GS". It'll cost them too much, they'll have to charge 30-40 for it and no one will buy it.

If Apple truly wants to break into the PSP/DS market, the consumer base will have to accept the higher priced games.

Personally, I would love to see some awesome, full featured games on the iPhone. The iPhone has already allowed me to ditch many of my electronic devices, why not the PSP as well?

Sadly, I doubt this will ever happen. I fear the iPhone will forever be stuck with PaperToss and iShoot. :(



I think Apple is making the right choice lots of developers are making allot of money while only charging a 1 or 2 add to that a really good say $9.99 came with a million buyers. personally I think $50-$60 is ridiculous game or say $20 for a CD. what I mean is how many pirate vs buy because of the high prices. I am happy to buy from the Apple store because what the Dev sell for in the Apple stores are in cases the prices are more then fair. I wouldn't unlock my phone to steel apps like some talk about because of this. as you bring prices up for games or Apps they are more likely to be pirated. Hats of too the DEv and Apple for leading the way in showing you can have decent priced programs and all can be happy.

cocky jeremy
Jul 5, 2009, 01:43 PM
If we had a physical controller we could plugin, sure.

JBaker122586
Jul 5, 2009, 01:48 PM
There have been a few games that were exactly the same (except for graphics) on the PSP and 360. King Kong is one off of the top of my head, I know that there were a few more.

From the Gamespot review of King Kong for PSP.

"It delivers many of the same key levels, combat sequences, and Kong platforming sections as the console games, but not all of them. In fact, this version of Kong seems to be about half the game it once was, with fewer enemies, no interaction with other characters, and a complete lack of story exposition. Nobody would reasonably expect Kong on the PSP to be identical to its console counterparts, but in this case, too much has been cut from an already short game, and even if you've never played Kong on any other platform, you'll get the sneaking suspicion that something is missing from the equation."

99MustangGTman
Jul 5, 2009, 02:08 PM
No way. Thats what I have an Xbox for.

Jayden0606
Jul 5, 2009, 02:36 PM
$10/max for a good game. $40/$50 if I can connect my phone to the PC and play it.

I'm not paying that much to play it on a small screen.


P.S. I don't really play games. I don't even own a console (aside from my computer).

Mkz
Jul 5, 2009, 05:50 PM
I refuse to pay even £5 for iPhone games. The graphics are never any good, usually very boring after a short while and the controls suck. Lets face it. The iPhone just isn't made for gaming.

I don't think it's possible for the iPhone to have Xbox 360/PS3 graphics.

Unspoken Demise
Jul 5, 2009, 09:51 PM
Nope. 10 bucks MAXIMUM.