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View Full Version : When it comes to making iPhone apps, if you snooze, you lose


MacBytes
Jul 27, 2009, 07:37 AM
http://www.macbytes.com/images/bytessig.gif (http://www.macbytes.com)

Category: Opinion/Interviews
Link: When it comes to making iPhone apps, if you snooze, you lose (http://www.macbytes.com/link.php?sid=20090727083707)
Description:: Well, long story short (too late) here we are about 10-11 months later, and “my” app just hit the app store, and has been hovering around the 8-10 most downloaded PAID apps in the app store. The problem is, I never made it.

Posted on MacBytes.com (http://www.macbytes.com)
Approved by Mudbug

TheShinyMac
Jul 27, 2009, 07:49 AM
Its just business, not personal

Shasterball
Jul 27, 2009, 08:17 AM
10-11 months is not snoozing. It's being lazy.

Melee
Jul 27, 2009, 08:52 AM
...and what a ridiculous, scaremongering idea for an app in the first place. It's a shame anyone made it.

Michael CM1
Jul 27, 2009, 09:12 AM
I kinda know how you feel. I had an idea for a marching band movie script that showed a lot of the inside stuff of being in a band. I thought the overall plot could be needing to do some sort of performance well or the band wouldn't exist anymore.

Then a year or two later, "Drumline" came out. It's not exactly what I would've done, but it was pretty close and done very well. Hell, it even took place in Atlanta and had some people I knew as extras.

SPUY767
Jul 27, 2009, 09:14 AM
Or, your app "TriggerFinger" gets immediately aped by a competitor with a decidedly more mediocre app "Shotgun" and averages < 5 sales a day.

Tones2
Jul 27, 2009, 09:26 AM
...and what a ridiculous, scaremongering idea for an app in the first place. It's a shame anyone made it.

I fully agree. Why ANYONE would think this was a great idea for an app is beyond me. I'm an iPhone developer, and I hate the fact that junk like this gets in the apps store and makes it harder to find quality apps.

Jeez......

Tony

dwsolberg
Jul 27, 2009, 09:27 AM
Ideas are a dime a dozen. This idea in particular is obvious for the company in question. This company offers a full-featured website for tracking offenders, pets, and vehicles. (website: http://www.govision2020.com/ ) They probably just decided to make an iPhone application, and this was the natural result.

The real lesson here is that you need skills and resources to back up your ideas.

t0mat0
Jul 27, 2009, 09:42 AM
http://www.macbytes.com/images/bytessig.gif (http://www.macbytes.com)

Category: Opinion/Interviews
Link: When it comes to making iPhone apps, if you snooze, you lose (http://www.macbytes.com/link.php?sid=20090727083707)
Description:: Well, long story short (too late) here we are about 10-11 months later, and “my” app just hit the app store, and has been hovering around the 8-10 most downloaded PAID apps in the app store. The problem is, I never made it.

Posted on MacBytes.com (http://www.macbytes.com)
Approved by Mudbug

Think it fair to call it their app idea, not their app. Early on in the App Store life, it was pretty well shown that ideas aren't the currency so much as the ability to convert it into a decent app.
To be honest, it's one of those apps that would likely either have to nicheify, become more specific, add features, or face potentially being rolled into a more general LBS app that was able to show multiple different things on the map (we already have ones for restaurants, diners, gas, shops etc...). Doing something extra with that data, or having a richer more detailed data set seems also useful, or at least one step to make the app more useful to the user.

WestonHarvey1
Jul 27, 2009, 09:44 AM
...and what a ridiculous, scaremongering idea for an app in the first place. It's a shame anyone made it.

It is pretty ridiculous. If you've ever looked at these maps, you'll see these people are pretty evenly distributed throughout the country. I guess it is interesting if it is your neighbor, but the idea that you need this information when mobile is insane. Like you're going to dive with your kids into the nearest dumpster when some alert goes off.

No big loss. This app probably made about $20 on day one then $0 every day after that.

hermiteer
Jul 28, 2009, 12:21 PM
And sometimes you can have a good idea (or at least you think it is) and make it real, but it doesn't take off. The upside is that you get the experience and the satisfaction of a completed project, but limited or no financial reward. I'll take that over not trying...

So does this mean your next great idea you will actually try to make it happen?

Cheers,

Christoph

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http://www.coralracer.com for the curious...
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