With the push for gaming on the Touch/iPhone and now IPad, Mac gamers could see a resurgence in the game market. The iPad is the critical link to make it happen, beacuse of it's increased screen size. Gaming on a small screen phone is different than on a larger device - better graphics, more involved game play and features will be expected on a device whose screen is roughly equivalent to a small laptop. As games evolve and become more complex, it's a natural progression to move them to desktops and laptops - the detail and game play is there, keyboards open up new capabilities - and companies expand the customer base with the potential for greater revenue and profits.
Of course, there is the slight issue of OS compatibility - but that can be solved with a decent simulator; one is already available as pat of the SDK - it could be expanded to create a delivery mechanism for iPad games, and the iPad OS could eventually encompass Mac capabilities such as screen resolution as well.
Apple would open up a new market for games via iTunes as a distribution model based on the existing one.
Not saying it will happen, but I find it an intriguing possibility.
Of course, there is the slight issue of OS compatibility - but that can be solved with a decent simulator; one is already available as pat of the SDK - it could be expanded to create a delivery mechanism for iPad games, and the iPad OS could eventually encompass Mac capabilities such as screen resolution as well.
Apple would open up a new market for games via iTunes as a distribution model based on the existing one.
Not saying it will happen, but I find it an intriguing possibility.