Any good developer will use similar practices to 'responsive design' for web. Meaning, they'll know that no matter what the screen resolution, size or orientation, things will be scaled and laid accordingly
Apple said it is very easy to update apps, so from a devs point of view why the delay?
Any good developer will use similar practices to 'responsive design' for web. Meaning, they'll know that no matter what the screen resolution, size or orientation, things will be scaled and laid accordingly.
Who said it's just the devs? Apple has to check each of the apps before they go through and, with 3/4 of a million apps available, I'm sure that's no easy task either.
The reason I ask, is there seems to be a large number of major apps ( like Youtube ) and games ( like Shadowgun ) which have not had their resolution updated.
Apple said it is very easy to update apps, so from a devs point of view why the delay?
Since the screen ratio has changed, there is no way to scale something to fit without distorting it.
Apple said it is very easy to update apps, so from a devs point of view why the delay?
With that logic, normal OS X and Windows applications would only work one one type of monitor.
Except computer apps are often been built with different resolutions and ratios in mind while those for iDevices have, for many years, been the same (universal apps being the exception).