iD has traditionally been good with releasing Mac ports... I can't name any of their games that never made it to Mac, and fairly quick at that.
They've been great on iOS support too so far. Loved Rage on iOS, even though it was on rails. Still need to check out the new update. I've also got Doom and Doom II RPG on iOS.
Yea, I'm hoping ID/Aspyr can start bringing these classics over to the MAS eventually. More Doom and Quake please
I have a feeling you have no idea what goes on to run a computer or in software development. By your logic it doesn't make since that 100% of games aren't already made for the Mac as it is.. why do so many software developers not make Mac versions? Forcing them to make their software in certain non-cross-platform ways and a forced 30% cut helps that?
Nope, I have no idea at all. But I'm not talking about development. I'm talking strictly economics. iOS has a substantial market share in it's specific market, while the Mac, though absolutely successful, still only represents a tiny sliver of the entire desktop/laptop market. What is it? Like 1/10th of the world? Of course the world won't prioritize game development on 10%.
On the flipside, Apple's iOS app market is still the richest, most abundant app market today, that currently reaps about 90% of the lion's share of developer profits, between it and Android. iOS is a ridiculously profitable environment, but I believe the MAS's intentions are identical and will have more impact as the Mac user base grows and PC continues to shrink. But that's obvious.
I get your point and it has some merits don't get me wrong but their are flip sides and I don't think the AppStore is any different to the other stores in having certain rules, compare to a console store you might say they are relaxed even.
Steam: Certain other rules also need to be followed as well with the submission process. You have to use the Steam DRM.
Boxed Copies: Traditional stores take about 70% of the RPP throughout the supply chain leaving the publisher with about 30% of the RRP. That is just figures you can get from a quick google search.
Yea, everyone takes cuts, as I tried mentioning earlier. It's not just Apple. Everyone has rules. Steam included.
And before you know it, Microsoft will start taking cuts and imposing rules too with their Windows App Store on Windows 8.
I don't personally see "the only App's are AppStore apps" future you are hinting at. Sure I can see the OS giving warnings when you run a none App Store app but I cannot see them being banned in any way to many open source apps like Firefox etc for that to happen.
Me neither, I just don't. I think there will always be options. The mobile industry was different because there never was an app market to consider before the iPhone came, and content on your phone was always controlled by the carrier.
I'm not saying don't buy it, but from a historical perspective don't hold your breath.
Yea, I know what you mean, but the MAS does try to make it easier for developers to update their apps and have it pushed to the user, with no fuss at all, so perhaps it will be different this time around....