So, in your PC fairy-land, everyone has the most advanced gpu currently exists ? I don't think so, not everyone is dumb enough (hint) to spend money every 2 months in order to upgrade, you know. There are weak PCs (in terms of not the latest and greatest gpu) and is the vast majority. Double that with a hardware and operating system with huge fragmentation (translating for ignorants : unstable), and there it goes your great gaming platform. And yes, it's a nightmare to develop games for PC, in comparison with Mac. Again, not my words.
No, this isn't some abstract discussion we're having here. Read the title of the thread. It's about RAGE. The game RAGE that runs idTech 5, which is supposed to be a "next gen" engine. This is not a context where the "vast majority" factors. this is a conversation about RAGE. I understand what you are saying. They have a name for this type of controlled hardware environment. It's called a "console," and the Xbox and PS3 (but I think Xbox is better example) are what you use when you want the ultimate in that regard.
Now, concerning the WoW's requirements, I'd expect a kid like you obviously are, would be aware that the aforementioned game can be very demanding on ultra settings, especially while raiding. Again, not my words. And, again, I'm not talking specifically about Mac.
We're not talking about poly counts. We're talking about **** that quite literally is just being invented. Again: RAGE. Not WoW. If I'm a "kid" then you're an old fart. I really can't believe another person on this site is telling me how graphically intense WoW can get. Do you even know know what DirectX 11 is? And really, if you've even played on a recently new PC WoW is a cinch. I actually felt bad after going off on my first post as I thought "what if this person actually knows what they're talking about and isn't one of those Mac people who only plays WoW and thinks they know about gaming?" But you're making yourself sound more and more like one, I can't sling any more mud on that!
The fact that you still buy the lies that every game maker sells you, in order to make you upgrade your PC every time, is not my problem. It's just that you don't get it.
I'm "buying lies?" You're literally talking about how great Mac is as a platform for gaming when it's all a bunch of speculation. Granted, I believe the same thing -- that Mac provides a much more console-like hardware platform that would be PERFECT for gaming. Case in point: Gears of War 3. That game looks phenomenal and it's because Epic has had all of this time to get the shaders and everything just right on the 360 hardware, and designed a game against their constraints. This is the perfect example of the argument you are attempting to make.
Now, let me educate you about the game software development process in relationship to the relative market share of the platforms involved and how it relates to my initial comment and how you both A. misunderstood the comment and B. misunderstood how your little factoid from Valve played into it.
Here is your comment, which includes part of mine:
Originally Posted by turbobass
Yes I'm sure having failed to get idtech 5 to work correctly on top of the line hardware for the much larger PC market id will now optimize for the much less popular and powerful Mac platform, fixing what they couldn't before on a totally different OS and not just making a cheap port...
I don't know if they fixed the texture issues or not, but it looks like you haven't done your homework about gaming platforms. Valve said that Mac is much more capable platform than PC because of the much higher OS and h/w stability that Mac provides, making effort to create a game on Mac much more easier.
Blizzard is also doing the same for many years now. So, think again. From a developer's point of view, it is much more easier to develop a game for Mac instead of the chaotic PC platform where the majority of h/w is trash quality, there are incompatibilities, lack of stability etc.
The only thing that stop the rest of the game creators is the market share and nothing else.
Firstly, my statement that the game didn't play well comes from 1st hand experience with a quite-close-to top of the line PC. Whether you think that's a waste of money or not, your opinion on that is irrelevent. Based on what I saw from using my own close-to-the-top of what you can buy commercially (PC) RAGE requires BEYOND the current gen hardware spec to run well.
So, my statement that it would not port well to Mac was based on the fact that if iD seemed not to be optimize their BEYOND current gen engine to run on TOP OF THE LINE equipment for the PC <I didn't see how Mac would have any chance in heck of doing it>. Again, this is not an argument about "fragmentation." If you are developing a next-gen engine, you make the launch title run on top-of-the-line <PC> hardware because you want to demo the engine and convince other devs to license it from you (Epic!). We're not talking about the Android app. store -- this is a core market with a core audience. <And there aren't even that many options: there are only 2 major GPU manufacturers and a very clear "top" and "close to top" model for each. I am in that tolerance range.> Again, if you weren't obviously out of touch you would make the comparison to CONSOLES WHICH EVERYONE ALREADY HAS AND WHICH PLAY LITERALLY THE SAME GAMES (including RAGE!)!! You could make some good points there, but I'm guessing you won't.
<But you'd still be wrong even if you went in this direction for RAGE>
Now RAGE goes even above and beyond this because it uses a Megatexturing system which is pushing the physical hardware limits of how data is shuttled around your computer or console. Or Mac. Or whatever.
<bold>The game <RAGE> has had these problems on consoles too which have a MUCH BIGGER CORE MARKET SHARE then Macs will probably ever have, even in your (and my) wildest dreams that they take off as a core gaming platform. </bold>
So, if iD couldn't get it right on top of the line PC hardware which far outpaces consoles, and they couldn't get it right on consoles whose platform is far more unified than even Macs...WHY WOULD THEY GET IT RIGHT IN THE MAC PORT?
In closing, YOU have not done your homework. You took my comment out of context, you took Valve's comment at face value without any consideration of the game actually being discussed or the existence of the console market (and the fact that RAGE exists on PC and console already). Then you LITERALLY started telling me off about how resource intensive WoW was as a supplement to whatever point you were trying to make (that I've made here better than you did) when I literally pointed it out to you that that was a stereotype of people on these boards that I have encountered again and again. So cancel your plans for the weekend, it's homework time.