How so ? Care to offer your insight as a software developer ?
You know when you're running that GL game on iOS, you're using OpenGL ES, either 1.1 or 2.0 and when you're running on OS X, you're using OpenGL, either a context based on the 2.1 specification or the new 3.2 context available since Lion.
You do know spatial sound support in OpenAL ? Not available on iOS, only "Stereo" mode.
And you realise that those frameworks existed in the PPC days and didn't change in the Intel transition right ? Right ?
You are a software developer to be commenting on this stuff ?
KnightWRX
Biggest difference that there were mobile PPC products back in the day. Even the Newton Messagepad used ARM chips then and not PPC so when Apple moved to Intel it was moving to an architecture that they had not field tested other than the Marklar builds.
Today I only need to show you my iPhone and iPad to show you field tested and mature applications and frameworks running on ARM. The potential transition to ARM would be so much easier because OS X on ARM isn't a skunkworks project.
Yes I'm aware of OpenGL ES versus OpenGL on the Mac and that's exactly where GLKit comes in. I don't know about you but in the brief time I've investigate OpenGL I smartly learned it was an area that I was interested in. That being said within the context of transitioning code, and please correct me if I'm wrong developers, but GLKit is an easier framework to write to and after writing against GLKit it will handle the lower level communication with the OpenGL stack.
Not all of these frameworks existed in PPC days. AV Foundation. New. GLKit...new. Event Kit. New.
lots of new stuff