I have AV Player HD on my ipad 2 and I have started to notice that when I add videos to the app, it will gradually start to increase the amount of memory taken up by "other" when plugged into iTunes. I can't think of anything else that would do this except for this app. I know that it is not the size of the video that increases the "other"section of the memory. That shows p in the "apps"section. The only way to reduce it again is to do a full restore of the ipad which gets it down to 0.52GB. But after a while it gradually creeps up to over 1GB.
Does any one else have experience of this? And how do I stop it doing this?
Many thanks.
Instead of a full restore, did you try just deleting and, then, reinstalling the app?
Yeah I tried that and it only works sometimes. Have you come across this before?
What about free apps? Isn't the infringement from selling the app commercially? Even if that is the case, I doubt there are any apps around that are good players and free? Do you know of any free ones that have dropped AC-3? Wonder if there is a loop hole in making an app free then charging for all the other codecs, i.e. the price of the app as an iap while keeping the ac-3 playback free, doubt it but be interested to know.
Hello.
I was just wondering if someone got any news about when AVplayer returns to appstore? I am getting kinda mad now because apple just destroy...cant watch my videos on my iPad!
Thanks.
Airees.
Qqplayer, MoliPlayer are both free but still forced to drop AC3.
How much is the AC3 licensing cost? MPEG2 is just about $2.5 USD per unit. AC3 shouldn't be too far.
new app just came out that supports ac3. Its iphone/ipod touch only app but its actually pretty good and free. get it before its gone and back it up.
Search Directplayer in the app store. There are also some other apps still with ac3 support, but they are in chinese.
Thanks, testing it and will publish a writeup very soon.
They're asking for a LOT of money (around $1/copy + $20-$30k annual fee, independent of actual sales) - this is why, so far, no iOS dev has licensed their technology, except for their long-time partner, the CineXplayer devs. The latter may have to pay far less, being a long-time licensor and the other players being, IMHO, punished by Dolby with incredibly high, unpayable licensing fees.
It's supposed to work with iPad but it doesn't. Too bad if like to grab iPad version and back that up.
Is Dolby obligated to license in a 'Reasonable and non-discriminatory' way?
It does work on the iPad.
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The reason for CineXPlayer's being able to license AC-3 may be that they have been a long-time partner of Dolby, meaning far less license fees, lack of annual fees etc.
Currently, as I've also explained in my just-published, dedicated article (see https://forums.macrumors.com/showthread.php?p=16401674 ), iOS devs just can't afford to pay ~$25k annually, and, on top of that, the $1/piece license. They have, generally, far less income from those players.
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They could come up with a licensing construction that is viable for most devs. Not $25k / year lincesing fees and other punishments.
DirectPlayer at the moment sucks... I tried it ... no sound for some mkv