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Risco

macrumors 68000
Original poster
Jul 22, 2010
1,947
262
United Kingdom
The reason I ask, is there seems to be a large number of major apps ( like Youtube ) and games ( like Shadowgun ) which have not had their resolution updated.

Apple said it is very easy to update apps, so from a devs point of view why the delay?
 

rwilliams

macrumors 68040
Apr 8, 2009
3,745
1,010
Raleigh, NC
Well, Google has updated several of their apps for iPhone 5 (Chrome, Google Search, Gmail, Google Voice, Google +), so I would imagine that YouTube is on its way. I'm sure Google's development team decided the order in which their apps would be updated and allocated the resources for it accordingly.
 

wikus

macrumors 68000
Jun 1, 2011
1,795
2
Planet earth.
Any good developer will use similar practices to 'responsive design' for web. Meaning, they'll know that no matter what the screen resolution, size or orientation, things will be scaled and laid accordingly.

Its not hard developing for the new resolution, it just involves some tweaking if no measures were taken to take care of this before.
 

diamond.g

macrumors G4
Mar 20, 2007
11,114
2,444
OBX
I remember the good old days of Games giving the ability to render at higher resolutions internally and scaling down to display on screen. In the case of handheld games that seems somewhat wasteful.
 

Damolee

macrumors 6502a
Nov 20, 2012
512
79
I waited a couple of months for the sole reason that the apps will need time to catch up and you know what? They haven't budged.

I really hope Apple retain the 4" format here on out, because it makes it a viable option for me.
 

Daveoc64

macrumors 601
Jan 16, 2008
4,074
92
Bristol, UK
Any good developer will use similar practices to 'responsive design' for web. Meaning, they'll know that no matter what the screen resolution, size or orientation, things will be scaled and laid accordingly

No they wouldn't.

Such an approach would be a waste of resources on a mobile device.
 

cyks

macrumors 68020
Jul 24, 2002
2,090
8
Westchester County, NY
Apple said it is very easy to update apps, so from a devs point of view why the delay?

Who said it's just the devs? Apple has to check each of the apps before they go through and, with 3/4 of a million apps available, I'm sure that's no easy task either.

From the devs perspective, while the key players knew about the new resolution early, the vast majority of them didn't learn about it until we did - at the iPhone 5 keynote. While it may be a quick and easy fix for some apps, for others it clearly isn't.

A multiplayer, full screen game, for instance, can't simply extend the screen as it could give an unfair advantage and stretching things would make it look distorted. For those apps, they may need to rework much, much more than just the resolution.

----------

Any good developer will use similar practices to 'responsive design' for web. Meaning, they'll know that no matter what the screen resolution, size or orientation, things will be scaled and laid accordingly.

Since the screen ratio has changed, there is no way to scale something to fit without distorting it.
 

aerok

macrumors 65816
Oct 29, 2011
1,491
139
Who said it's just the devs? Apple has to check each of the apps before they go through and, with 3/4 of a million apps available, I'm sure that's no easy task either.

Oh wow, completly forgot about that... I feel bad for the people checking the apps
 

BRyken

macrumors 6502
Jul 17, 2008
266
0
The reason I ask, is there seems to be a large number of major apps ( like Youtube ) and games ( like Shadowgun ) which have not had their resolution updated.

Apple said it is very easy to update apps, so from a devs point of view why the delay?

This needs to be updated soon, I hate using the web browser to get full screen video and the app won't allow it.
 

louis.b

macrumors regular
Jun 24, 2012
155
0
Sydney
Ditched the Youtube app for lacking of update for the iphone5 and use Jasmine now. SO MUCH better. Get it !
 

cyks

macrumors 68020
Jul 24, 2002
2,090
8
Westchester County, NY
With that logic, normal OS X and Windows applications would only work one one type of monitor.

Except computer apps are often been built with different resolutions and ratios in mind while those for iDevices have, for many years, been the same (universal apps being the exception).
 

Daveoc64

macrumors 601
Jan 16, 2008
4,074
92
Bristol, UK
Except computer apps are often been built with different resolutions and ratios in mind while those for iDevices have, for many years, been the same (universal apps being the exception).

Exactly.

It was absolutely not possible to have an App ready for the iPhone 5 (or iPad, Retina etc.) screen until Apple released the Developer Tools to enable support for those.

Operating Systems like Windows and Mac OS don't usually rely on fixed display resolutions and aspect ratios. You design your App content to fit in a Window - not a specific resolution.
 
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