Real Racing 3 will be the first game in the Real Racing series to feature real world tracks, such as the Indy 500 track in Indianapolis and Silverstone Circuit in the UK. The game will also feature a lineup of real cars from Porsche, Audi, and Dodge, and will allow 22 cars to participate in a race at one time.
When Apple demonstrated the iPhone 5 last month, one of the games they used to show off the graphical power of the device was Real Racing 3. The game has amazing graphics that are aimed for fully using the capabilities of the new A6x chip in the iPhone 5 and the new iPad 4g. It also has a feature I can't say I've ever seen in a racing game before: time-shifted multiplayer.
Real Racing 3 saves your friends' times when they race, letting you play against their best laps even when they're not online. If you've played a racing game in the last two decades, you'll note that this sounds a heck of a lot like a ghost run, which is far from unique.
It's actually very different from a straight ghost run. Unlike a ghost run, your friends will actually be on the track, rather than ephemeral vehicles from the great beyond. You can actively bump your friends off the track if you want.
Which brings us to the question: how does that even work? If their lap is pre-recorded and you bump them off the track, won't that alter the space-time continuum? Will reality cease to exist? Yes and no.
If you alter the path of one of your friends' recorded laps, the AI takes over, righting the ship and getting them back on track. Their lap time would be a little slower than what it originally was, but they'll still come in pretty close to how they would have finished, save for the impact of your interference. That AI is actually on a sliding scale, though. If their initial lap time was exceptionally good, the AI will actually be much better at getting them back on course. On the flip side, a crummy initial time will dumb down the AI, leaving them in the dirt for longer.
Effectively it's the closest thing to racing one of your buddies without actually having to coordinate a playdate. It's also pretty remarkable to see this sort of feature being integrated into a racing franchise that remains exclusive to mobile devices.
Real Racing 3 is planned for release on iOS and Android devices this fall.
It should be available for: iPhone 4, 4s, and 5 - iPod Touch 4g and 5g - iPad 2, 3, and 4 - iPad Mini
Thanks To:
http://www.theverge.com/gaming/2012/10/10/3485906/real-racing-3-and-the-art-of-time-travel
http://www.theverge.com/gaming/2012/8/2/3215934/firemonkeys-studio-announces-real-racing-3-for-ios
Visit My Other Forum For:
Need For Speed Most Wanted iOS
https://forums.macrumors.com/showthread.php?p=16127081#post16127081
When Apple demonstrated the iPhone 5 last month, one of the games they used to show off the graphical power of the device was Real Racing 3. The game has amazing graphics that are aimed for fully using the capabilities of the new A6x chip in the iPhone 5 and the new iPad 4g. It also has a feature I can't say I've ever seen in a racing game before: time-shifted multiplayer.
Real Racing 3 saves your friends' times when they race, letting you play against their best laps even when they're not online. If you've played a racing game in the last two decades, you'll note that this sounds a heck of a lot like a ghost run, which is far from unique.
It's actually very different from a straight ghost run. Unlike a ghost run, your friends will actually be on the track, rather than ephemeral vehicles from the great beyond. You can actively bump your friends off the track if you want.
Which brings us to the question: how does that even work? If their lap is pre-recorded and you bump them off the track, won't that alter the space-time continuum? Will reality cease to exist? Yes and no.
If you alter the path of one of your friends' recorded laps, the AI takes over, righting the ship and getting them back on track. Their lap time would be a little slower than what it originally was, but they'll still come in pretty close to how they would have finished, save for the impact of your interference. That AI is actually on a sliding scale, though. If their initial lap time was exceptionally good, the AI will actually be much better at getting them back on course. On the flip side, a crummy initial time will dumb down the AI, leaving them in the dirt for longer.
Effectively it's the closest thing to racing one of your buddies without actually having to coordinate a playdate. It's also pretty remarkable to see this sort of feature being integrated into a racing franchise that remains exclusive to mobile devices.
Real Racing 3 is planned for release on iOS and Android devices this fall.
It should be available for: iPhone 4, 4s, and 5 - iPod Touch 4g and 5g - iPad 2, 3, and 4 - iPad Mini
Thanks To:
http://www.theverge.com/gaming/2012/10/10/3485906/real-racing-3-and-the-art-of-time-travel
http://www.theverge.com/gaming/2012/8/2/3215934/firemonkeys-studio-announces-real-racing-3-for-ios
Visit My Other Forum For:
Need For Speed Most Wanted iOS
https://forums.macrumors.com/showthread.php?p=16127081#post16127081
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