Ok. The magnetic thing, wicked cool. Now make a magnetic face protector and we're in business. Nice idea.
As a developer, I really couldn't care less who's fault it is, the fact of the matter is, I have to make a choice between supporting the majority of devices meaning I have to resort to API 8 or I can make life easier and only support API ~12. (I can't remember where the exact API version cutoffs are.)
Cool! This is why the iPhone trumps Google phones. Having one form factor that won't get dumped every 6 months means that companies can create very special accessories and know they have time to market and recoup their investment. 3 years minimum 5, 5s, and then kept at least one year after the next generation is released at a lower price. The benefit for owners is not only do they get a new phone via next generation software updates which are rare on the Google side, they can use accessories like these to customize their hardware.
I think we're getting off track here. I was never referring to any developer's difficulties. I was speaking strictly on the platform itself: Android or iOS.
I was merely pointing out the fact that everything that is included in the newest version of Android that Google pushes, is in fact available on the previous generation of phones.
What I was pointing out is that Google does not purposely cripple new software updates for older phones- which is something that we see Apple do on iOS devices.
I'm not arguing that people should go out and buy an Android phone because of this (I'm a happy iPhone owner), but I don't think it's fair or accurate to say that Android's update cycle is infrequent or limiting when actually iOS updates are more likely to limit you and make you want to go purchase a new phone simply because of a new feature that they did not enable for a previous phone. (Siri as one example).
It seems that you're forgetting that Apple is both the software and hardware manufacture. Google is, currently the software manufacturer, hence the reason their stock OS is put out with all features. It is the 3rd party manufacturer that decides what is capable of running on their phones or not, or to upgrade old phones with the latest features. I can guarantee you there are plenty of Android phones that are not up to date with the latest Google offerings or are capable of running some of their latest offerings. Stop comparing Apple to Google, cause they're not apples to apples.
The problem with all these gaming controller add-on's is that a) there are no standards for gamepads in iOS and b) there are too many different types out there, with perhaps the iCade from Ion being the only one with any decent traction. All of them require gaming developers to either write their games to support the peripheral (and this possibly requires licensing a SDK to do so, and/or agreeing to some revenue share with the game pad SDK provider) or to go back and add it on later.
While the iOS gaming market is quite large, the gaming market that owns any particular gaming peripheral is but a fraction of that. And with games going for $1, there's just not enough margin in there to fiddle around with supporting a device that nets you a whopping extra 4 paying customers.
Too bad really. I wish Apple would have released a bluetooth gaming standard or something natively in iOS. Same situation exists for digital stylus support, unfortunately, but at least you can use anyone's capacitive stylus or your finger. No SDK required in that case.
It seems that you're forgetting that Apple is both the software and hardware manufacture. Google is, currently the software manufacturer, hence the reason their stock OS is put out with all features. It is the 3rd party manufacturer that decides what is capable of running on their phones or not, or to upgrade old phones with the latest features. I can guarantee you there are plenty of Android phones that are not up to date with the latest Google offerings or are capable of running some of their latest offerings. Stop comparing Apple to Google, cause they're not apples to apples.
Exactly. I purchased a gamer duo (only works with specific Gameloft games) and it works great. It is exactly what is needed for Nova 3, a real controller. I would run out tomorrow and purchase an apple blessed controller in a heartbeat.
Modern credit cards can't be degaussed by even rare earth magnets...
Why?
I'm less worried about my cards getting degaussed and more worried about them getting re-gaussed.Modern credit cards can't be degaussed by even rare earth magnets...
iPhone doesn't have a hard drive, only silicon storage. You don't have to worry about magnets affecting storage. They might mess up the phone's sense of North, however...I was less concerned about the credit card than I was about the affect this might have on the iphone hard drive? If that's not an issue, I'd be very interested in the keyboard one.
The photos are hilarious: 'Charge OK!', 'Vertical OK!', Game Controller OK!'
It's an interesting idea, but it doesn't look to be a very polished product.
You'd think they could have found someone who spoke English to help develop the marketing photos. Not someone who clearly has a misunderstanding of the word "okay."
Cool! This is why the iPhone trumps Google phones. Having one form factor that won't get dumped every 6 months....
Nice to see that some are still making things up, or are still choosing to remain uninformed/blinded.
His comment isn't entirely incorrect. The iPhone kept largely the same design for three years, then the next design was kept for two years before intoducing another new design. In contrast to the "6 months" he stated.
It looks cool but I'm not sure how it translates to in real life usage.
Google's official data on Android version distribution:
http://developer.android.com/about/dashboards/index.html
Note that over 50% of devices are running Gingerbread, which was released in 2010.
companies that have developed unauthorized versions of Apple's new Lightning connector