Flush with over $120 billion in Cash.... I'd assume Apple could afford to hire a couple of part-time MacOSX "game gurus".
A good example would be to hire that one guy who wrote the GamePad Companion app (selling in the Mac App Store). Give him a salary, and tell him to sit down and write a superior Game Controller applet that would also double as a reliable (universal) driver(s) for the Top 10 gamepads/controllers/flightsticks that are marketed for MacOSX.
PS3 Dualshock
Wired Xbox 360
Wireless Xbox 360
Mad Catz
A couple of the best selling Logitech
A couple of popular Saiteks
And maybe something from MacAlly
Really a very focused job description. Apple pays you good salary to sit your butt down and write reliable drivers that will work with the 10 (not too much to ask) top-selling Mac-targeted game controllers. Test the hell out of them. Keep updating them. Then once ready, Apple integrates them into the next free MacOSX update. Apple would integrate them as "invisible" plug-and-play drivers. Gamer plugs in the controller to USB port (or then pairs it for Bluetooth), and MacOSX (Siberian Tiger or whatever) simply recognizes the controller, just as easily as OSX recognizes its own Apple Magic Mouse.
The result is that thousands upon thousands of Mac gamers are much happier. Dozens of top-tier Mac Game Developers (Aspyr, Feral, MacSoft, etc) now much much happier and they have one less thing to worry about when they continue to develop future Mac games. And then maybe, just maybe .... Mac gaming might experience a thriving new golden age (similar to mobile iOS).
But alas! What I propose makes too much sense. And therefore, Apple will ignore any kind of advice or initiative like this.
A good example would be to hire that one guy who wrote the GamePad Companion app (selling in the Mac App Store). Give him a salary, and tell him to sit down and write a superior Game Controller applet that would also double as a reliable (universal) driver(s) for the Top 10 gamepads/controllers/flightsticks that are marketed for MacOSX.
PS3 Dualshock
Wired Xbox 360
Wireless Xbox 360
Mad Catz
A couple of the best selling Logitech
A couple of popular Saiteks
And maybe something from MacAlly
Really a very focused job description. Apple pays you good salary to sit your butt down and write reliable drivers that will work with the 10 (not too much to ask) top-selling Mac-targeted game controllers. Test the hell out of them. Keep updating them. Then once ready, Apple integrates them into the next free MacOSX update. Apple would integrate them as "invisible" plug-and-play drivers. Gamer plugs in the controller to USB port (or then pairs it for Bluetooth), and MacOSX (Siberian Tiger or whatever) simply recognizes the controller, just as easily as OSX recognizes its own Apple Magic Mouse.
The result is that thousands upon thousands of Mac gamers are much happier. Dozens of top-tier Mac Game Developers (Aspyr, Feral, MacSoft, etc) now much much happier and they have one less thing to worry about when they continue to develop future Mac games. And then maybe, just maybe .... Mac gaming might experience a thriving new golden age (similar to mobile iOS).
But alas! What I propose makes too much sense. And therefore, Apple will ignore any kind of advice or initiative like this.