I picked this up over the weekend after reading some very favourable reviews.
Whilst I find the story really interesting (Alex Garland adding some credibility to it) and graphically its got a really good art design, there are some really serious issues with the game impeding my enjoyment.
Firstly. no lock-on targeting system. After coming from the glorious hack n slash combat in Datksiders 2, or even games like Batman : Arkham City to DMC the lack of a lock-on system is criminal. Yes you have all the moves but when a lot of them fail to connect with the enemy or enemies, or when trying you are struggling to target a flying enemy amongst a group of enemies is infuriatingly impossible to do.
This is further exacerbated with another truly awful issue, the Camera. Seriously how they thought the camera system was tuned well in this game is mystery. This is especially true in the platforming sections which are frustrating simply because of the amount of times you miss a platform because of the shaky camera is too many to forgive.
The platforming is further exacerbated by the final major issue which is the controls. Who thought the control scheme through needs a slap. Having to go from pressing x to quickly tap L2+X and follow it with a R2+Square leads to many misses as the control scheme can't keep up with itself, often missing what your pressing and leading to another plummet off a ledge etc..
Aerial combat is near impossible because of the lack of Auto-lock on and trying to chain a multiple combo of different attacks is made increasingly difficult when you can't target the enemy meaning your combo is often broken by a lack of actually hitting the enemy you want hit.
Yes many of the sins can be forgiven because the story is very well constructed but not this many sins.
Hopefully a lock on could be patched into the game, but the camera, dodgy erratic controls and frustrating platform sections will still remain.
I am staggered that none of the glowing reviews have mentioned these problems, further reducing my trust in reviews these days. (many ok games getting slated, many average games getting glowing dispraportionate reviews).
This to me is a 6/10 game, not the 8-9/10 it seems to be getting critically.
Any other MR members playing this? My experience is with the PS3 version.
Edit.. But it's still better than Devil May Cry 4
Oh and must supplement by saying the locations / story and narrative are vastly superior to DEvil May Cry 4 which just felt like you walked from random location A to random location B that had no aesthetic cohesion and lacked imagination or any tangibly interesting story.
Whilst I find the story really interesting (Alex Garland adding some credibility to it) and graphically its got a really good art design, there are some really serious issues with the game impeding my enjoyment.
Firstly. no lock-on targeting system. After coming from the glorious hack n slash combat in Datksiders 2, or even games like Batman : Arkham City to DMC the lack of a lock-on system is criminal. Yes you have all the moves but when a lot of them fail to connect with the enemy or enemies, or when trying you are struggling to target a flying enemy amongst a group of enemies is infuriatingly impossible to do.
This is further exacerbated with another truly awful issue, the Camera. Seriously how they thought the camera system was tuned well in this game is mystery. This is especially true in the platforming sections which are frustrating simply because of the amount of times you miss a platform because of the shaky camera is too many to forgive.
The platforming is further exacerbated by the final major issue which is the controls. Who thought the control scheme through needs a slap. Having to go from pressing x to quickly tap L2+X and follow it with a R2+Square leads to many misses as the control scheme can't keep up with itself, often missing what your pressing and leading to another plummet off a ledge etc..
Aerial combat is near impossible because of the lack of Auto-lock on and trying to chain a multiple combo of different attacks is made increasingly difficult when you can't target the enemy meaning your combo is often broken by a lack of actually hitting the enemy you want hit.
Yes many of the sins can be forgiven because the story is very well constructed but not this many sins.
Hopefully a lock on could be patched into the game, but the camera, dodgy erratic controls and frustrating platform sections will still remain.
I am staggered that none of the glowing reviews have mentioned these problems, further reducing my trust in reviews these days. (many ok games getting slated, many average games getting glowing dispraportionate reviews).
This to me is a 6/10 game, not the 8-9/10 it seems to be getting critically.
Any other MR members playing this? My experience is with the PS3 version.
Edit.. But it's still better than Devil May Cry 4
Oh and must supplement by saying the locations / story and narrative are vastly superior to DEvil May Cry 4 which just felt like you walked from random location A to random location B that had no aesthetic cohesion and lacked imagination or any tangibly interesting story.
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