I think you are focusing too much on the hackintosh part of the article (in the second WAY more in depth article, hackintosh is barely mentioned).
Ah, okay then - I've looked around for a "Part 2" of your article, but I haven't seen it. I guess the concern I have is that you did speak very highly of building a Hackintosh, but you didn't take a critical look at the potential problems that come with a Hackintosh.
The other thing is that for an article that is intended to take on a pretty wide topic such as Mac gaming as a whole, you really focus on a very narrow segment of it - where's the discussion of the indie/shareware scene? The effect of Steam? The App Store? GOG announcing Mac support (now with the use of WINE), and Origin and Desura coming to the Mac? How about how issues in the greater industry like DRM and DLC and how those have affected Mac gaming? Mac gaming is more than just coverage of the latest and greatest AAA releases and Hackintoshes...if this article is part of a continuing series, like what was posted to Polygon a few months ago, then you need to be explicit about it (and my apologies if I missed it).
Well, Wine and Crossover games are always going to be a limited solutionFor example - one game over at GoG (Dungeon Keeper) is a port of the 640x480 non-3D accelerated DOS version of the game from the late 90s. Great game. Not a great port. There are better ports available.
I'm not sure how it would have been better for GOG to release the original Windows version of Dungeon Keeper, as it's notorious for being nigh-on impossible to run consistently in modern versions of Windows.
Yup, true..
Although using a Mac Pro with a PC graphics card is nice as well (but expensive)
Fingers crossed for Tim Cook's promise that there will be "something coming in 2013" for people hungry for Mac Pro updates...