I'm holding out for patch 2.0 which is due out 'very soon', shall see what the story is then.
Do you have a link to the source of that and any details of what the patch may include?
Currently In Development
We have an update for you, Mayors. We’re currently working on a number of fixes/improvements in our Development Test environment, the majority of which will be added to our next updates.
Once we’re ready to release these fixes, we’ll update this thread with more details.
In the meantime, we’re also working on improvements on our Public Test Server. You can see these changes right now, so we encourage you to try them out on the Test server. Here’s what’s on it right now:
Updates currently on our Public Test Server:
• Join Region Filter: Results will only show regions with available slots.
• Leaderboards: Leaderboards restored.
Updates currently in our Development Test environment:
What’s New
• Mayors Mansion: Mayor will now drive his fancy cars to work. Mayor will take his helicopter, limo, or sports car if the modules are present.
• Data maps: Now show in their normal color when a color filter is enabled (unless in a colorblind mode)
• HUD: Now color-corrects when in a colorblind mode.
Fixes and Updates
• Cities not Processing/rollbacks: Fix to mitigate the chance of future occurrences of cities not processing and rollbacks.
• Leaderboards: Restoring leaderboards to all servers.
• Invitations: Invitations to join a region should be sent and received more quickly.
• Region Filters: Now sorts regions with available cities to the top
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Tuning: Residential-only cities have failure state.
• Budgets: Fixed bug with monthly transactions being used to get around systems pushing back.
Here are the patch notes for the @simcity Update 2.0, coming out soon:
Guillaume Pierre @MaxisGuillaume
The Lead Gameplay Scripter and a Designer on SimCity. Occasional DJ on KALX 90.7FM
Emeryville · http://www.simcity.com
Game requires origin integration, even when you do have origin it complains about no origin in-game sometimes.I'll torrent it and probably wont play it, EA can die tomorrow for all I care. Evil evil company.
Ditto; purchased the other day and disappointed with UI.I thought I would try a different game in the meantime, Cities in Motion 2 which just came out (on Steam). Unfortunately I can't really recommend it. It looks nice and has a lot of potential, but the UI is frustrating which makes it hard work. Hopefully there will be a sensible update sometime to make it more playable.
Update 2.0 is going live Monday, April 22 at 1pm PST.
Whats New
Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
HUD: Now color-corrects when in a colorblind mode.
Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)
Fixes and Updates
Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
Region Filters: Now sorts regions with available cities to the top
Invitations: Invitations to join a region should be sent and received more quickly.
Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
Region Play: Cash gifts can now be received in a bankrupt city.
Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
Education: Fixed school buses picking up students at neighboring cities that didnt have school bus stops.
Education: Fix to more accurately track regional student population.
Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
Education: University wings now give the proper bonus.
Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
Fire Service: Fire Trucks dont clump, dispatch to fires more efficiently.
Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
Trade: Fix for trade ports that suddenly stop shipping.
Transit: Street Cars and Buses go to high volume stops first.
Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they dont have power or water.
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should have.
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.
Patch landed, still buggy as anything. Shall check back in a few months, and maybe repurchase if decent.
On the phone at the moment with Halifax to do a chargeback. I'd highly recommend that no one purchases this game at the moment.
Just a few (& this ignores the major game breaking bugs which weren't even considered to be addressed in 2.0 - RCI, etc).I bought it last week and am enjoying it quite a lot. I downloaded the update yesterday, but haven't played it yet since.
With the update, what bugs did you notice that are still occurring?
Bugs - Feedback Pending (to rule out Pre 2.0 scripting factor)
Casinos
Losses/Lack of Tourism
http://forum.ea.com/eaforum/posts/list/0/9462210.page (Checked: 04/23 1209 BST)
http://forum.ea.com/eaforum/posts/list/9462239.page (Checked: 04/23 1209 BST)
Education
Attendance/Level Drop
http://forum.ea.com/eaforum/posts/list/9462096.page#28314464 (Checked: 04/23 1210 BST)
http://forum.ea.com/eaforum/posts/list/9462218.page#28315181 (Checked: 04/23 1210 BST)
Bus Drop Off Time
http://forum.ea.com/eaforum/posts/list/9462218.page (Checked: 04/23 1210 BST)
Garbage
Not Collected
http://forum.ea.com/eaforum/posts/list/9462003.page (Checked: 04/23 1214 BST)
Medical
Wellness Vehicles
http://forum.ea.com/eaforum/posts/list/9462301.page#28315615 (Checked: 04/23 1215 BST)
Pollution
From Nowhere
http://forum.ea.com/eaforum/posts/list/15/9461878.page (Checked: 04/23 1225 BST)
Power
Post Disaster Loss
http://forum.ea.com/eaforum/posts/list/0/9462115.page (Checked: 04/23 1232 BST)
Bugs - Post 2.0 Clarified/Confirmed (where bulldozed and recreated to take 2.0 scripting/simulation into account, or new 2.0 region)
Disasters
Frequency (Too Frequent)
http://forum.ea.com/eaforum/posts/list/9462327.page
Fire
Trucks Don't Leave Station
http://forum.ea.com/eaforum/posts/list/9462214.page
http://forum.ea.com/eaforum/posts/list/30/9461689.page#28315664
http://forum.ea.com/eaforum/posts/list/45/9461689.page#28316357
Join Game Filters
Only Allows Titan Gorge
http://forum.ea.com/eaforum/posts/list/9462204.page
vidoardes Findings: Believed Partially Fixed - http://forum.ea.com/eaforum/posts/list/9462333.page
Patch Application
Doesn't Fix Existing Buildings / Cities
http://forum.ea.com/eaforum/posts/list/9462210.page#28315298
Police
Crimewaves
http://forum.ea.com/eaforum/posts/list/9462327.page
Pollution
Exceeds Viable PPM
http://forum.ea.com/eaforum/posts/list/9461878.page
From Nowhere
http://forum.ea.com/eaforum/posts/list/9462301
http://forum.ea.com/eaforum/posts/list/30/9461878.page#28316105
http://forum.ea.com/eaforum/posts/list/30/9461689.page#28315693
http://forum.ea.com/eaforum/posts/list/45/9461689.page#28316421
http://forum.ea.com/eaforum/posts/list/9462280.page
Recycling
Not Processing
http://forum.ea.com/eaforum/posts/list/9462003.page#28314493
http://forum.ea.com/eaforum/posts/list/45/9461689.page#28316503
Rollbacks
Same Old
http://forum.ea.com/eaforum/posts/list/9461758.page#28314646
Transport
Buses Clumping
http://forum.ea.com/eaforum/posts/list/30/9461689.page#28315693
http://forum.ea.com/eaforum/posts/list/9462327.page
http://forum.ea.com/eaforum/posts/list/9462346.page#28315942
Less Visitors
http://forum.ea.com/eaforum/posts/list/30/9461689.page#28315700
http://forum.ea.com/eaforum/posts/list/9462301.page#28315761
Train Station Not Connected
http://forum.ea.com/eaforum/posts/list/9462215.page
Tram Not Connected
http://forum.ea.com/eaforum/posts/list/30/9461689.page#28315664
Tourism
Lack of Shopping
http://forum.ea.com/eaforum/posts/list/9462289.page
Lack of Tourism
http://forum.ea.com/eaforum/posts/list/9462290.page#28315529
Unable To Process
Old Cities
http://forum.ea.com/eaforum/posts/list/9462285.page#28315502
Water
Flow Issues
http://forum.ea.com/eaforum/posts/list/9461827.page
Table Drying
http://forum.ea.com/eaforum/posts/list/9462168.page
vidoardes Findings: Believed Fixed - http://forum.ea.com/eaforum/posts/list/9462333.page
As a fan of the SimCity games of past, I still may buy this despite the DRM and always on connection requirements and other issues pointed out by other users. I still want to play it and make a judgment of my own on it.
Than expect them to keep releasing DRM heavy and bug ridden software. Oh and you can't play the game after you've bought it until they get their **** straight.
Am i the only one who thinks it is BS to have to have your games online?
What about us who are traveling, on go or such and just want to play on their laptop, where no internet is available???
Seems like EA's zeal for copyprotection and DRM has overridden the basic needs of their customers