This is a simple Werewolves game. About 10 players are needed.
The rules are a throwback to the simpler days of Werewolville. Two (or three, if number of players permit) werewolves, a hunter (that protects -- can self-protect, cannot protect the same person consecutively -- but doesn't insta-kill) and a seer (that scans players, living or dead).
I am, however, throwing in a twist: the seer is telepathic. Every night, the seer can additionally send a message to any player in the game (via the GG -- in other words, the seer PMs the GG the message and who he/she wants it sent to, and if the GG approves, the GG will PM the player with the message). The player will not know who sent the message, and the seer is not permitted to name any names in the message. However, if the seer sends a message to a werewolf, the werewolves will receive the message and kill the seer (this overrides their choice for that night's kill, and also overrides the hunter's protection if he/she happens to be protecting the seer that night).
NOTE: Players are NOT permitted to post the messages publicly, but can allege that they received a message and what it says, in their own words. In other words, no cut-and-pasting!
The night action order is:
Hunter protects;
Seer sends message;
Wolves kill;
Seer scans.
PLAYERS:
The rules are a throwback to the simpler days of Werewolville. Two (or three, if number of players permit) werewolves, a hunter (that protects -- can self-protect, cannot protect the same person consecutively -- but doesn't insta-kill) and a seer (that scans players, living or dead).
I am, however, throwing in a twist: the seer is telepathic. Every night, the seer can additionally send a message to any player in the game (via the GG -- in other words, the seer PMs the GG the message and who he/she wants it sent to, and if the GG approves, the GG will PM the player with the message). The player will not know who sent the message, and the seer is not permitted to name any names in the message. However, if the seer sends a message to a werewolf, the werewolves will receive the message and kill the seer (this overrides their choice for that night's kill, and also overrides the hunter's protection if he/she happens to be protecting the seer that night).
NOTE: Players are NOT permitted to post the messages publicly, but can allege that they received a message and what it says, in their own words. In other words, no cut-and-pasting!
The night action order is:
Hunter protects;
Seer sends message;
Wolves kill;
Seer scans.
PLAYERS:
- rick snagwell
- WoodNUFC HUNG, VILLAGER
- Intell
- Sythas WOLF MEAL
- Moyank24
- Don't panic
- Twietee HUNG, VILLAGER
- Scepticalscribe WOLF NIBBLE
- Plutonius HUNG, VILLAGER
- Tomorrow
- Queen of Spades HUNG, WEREWOLF
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