It works, depending on the game... OSX 10.8.2 (Mountain Lion)!
Well... after some attempts at connecting it, I got the driver (0.08) to recognize the controller on Mountain Lion! The instructions worked, just reboot after running the AppleScript. I tried 0.11 and 0.09, both of which do NOT work. Only 0.08, before the rearchitecture, works.
The thing is, tattiebogle shows the correct buttons being pressed, but for some reason it reports the wrong ones to Steam Big Picture(which I was using to test it) The triggers show up in intensity, but I have no idea why the vibration starts up - which other people have experienced too... Unfortunately for Steam Big Picture, it mixed up the ABXY buttons and the triggers cause vibrations on the corresponding side instead of actually doing anything.
EDIT:
Actually, I tried running Bastion and believe it or not, the buttons mapped perfectly...! The only drawback is the vibration feedback when pressing LT and RT So the functionality must solely depend on the game being played!
EDIT 2:
I somehow managed to eliminate the trigger-vibration glitch by simply installing the ControllerMate demo and just opening it. Magically, the trigger stopped making vibrations and is still fixed after closing ControllerMate! But the buttons are still swapped for Steam Big Picture, the triggers still aren't functional for it, but in Bastion everything works fine. The only thing missing is vibration FEEDBACK. I have no idea how to enable it, but at least it functions for everything else!
I think the controller may only work for Mac apps from the appstore, not installed games/programs from other sources. That's just my guess.
FYI I am using a mid-2012 Air, 13-in base config and the controller is plugged into the USB 3.0 port.
Well... after some attempts at connecting it, I got the driver (0.08) to recognize the controller on Mountain Lion! The instructions worked, just reboot after running the AppleScript. I tried 0.11 and 0.09, both of which do NOT work. Only 0.08, before the rearchitecture, works.
The thing is, tattiebogle shows the correct buttons being pressed, but for some reason it reports the wrong ones to Steam Big Picture(which I was using to test it) The triggers show up in intensity, but I have no idea why the vibration starts up - which other people have experienced too... Unfortunately for Steam Big Picture, it mixed up the ABXY buttons and the triggers cause vibrations on the corresponding side instead of actually doing anything.
EDIT:
Actually, I tried running Bastion and believe it or not, the buttons mapped perfectly...! The only drawback is the vibration feedback when pressing LT and RT So the functionality must solely depend on the game being played!
EDIT 2:
I somehow managed to eliminate the trigger-vibration glitch by simply installing the ControllerMate demo and just opening it. Magically, the trigger stopped making vibrations and is still fixed after closing ControllerMate! But the buttons are still swapped for Steam Big Picture, the triggers still aren't functional for it, but in Bastion everything works fine. The only thing missing is vibration FEEDBACK. I have no idea how to enable it, but at least it functions for everything else!
I think the controller may only work for Mac apps from the appstore, not installed games/programs from other sources. That's just my guess.
FYI I am using a mid-2012 Air, 13-in base config and the controller is plugged into the USB 3.0 port.
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