I say this to myself every expansion pack, then end up quitting after 2 months. Didn't even reach max level in MoP, although that was more down to me levelling a Monk from 0-87...
Same with me. On the plus side, FFARR patch 2.1 is coming out in December - player housing, PVP, dailies, treasure hunting, etc. I'm just happy for housing, I haven't seen that in an MMO for almost a decade.
I'll probably try out the next WoW expansion just to see what a Garrison is like. So far it just seems like a single player instance, which to me is a crappy way of doing player housing. Contrast this with FF ARR, where the instance is a 30 player village, or with SWG, where the housing existed in the permanent world.
I say this to myself every expansion pack, then end up quitting after 2 months. Didn't even reach max level in MoP, although that was more down to me levelling a Monk from 0-87...
Yeah but consider the limitations of these things.
90% of SWG was randomly generated landmass. with randomly spawning monsters. That was the world.
World of Warcraft is a 100% handcrafted world and its part of what makes it cool. you can't all of a sudden allow tens of thousands of players to build houses in the middle of the terrain. Just consider the consequences of what it would do.
Building a house in a MMO is simultaneously intriguing and worrisome. I don't like the idea of urban sprawl located in my favorite zone. I'm sure there must be zone restrictions and it would be good to have enough variation so you don't have 100's of cookie cutter dwellings grouped in a ghetto.
Has anyone saw the announcement of a new exp pack?
I still love wow, but lately been avoiding playing it. I do mostly pvp and it feels like getting a job for the first time. You need experience to get a job, you need a job to get experience. In this case you need to win arena's to get dressed, but to not be wasted in12 seconds, you have to be dressed. And now everyone is a pro. Honor gear no linger keep you alive. Kind of sucks
Yeah but consider the limitations of these things.
90% of SWG was randomly generated landmass. with randomly spawning monsters. That was the world.
World of Warcraft is a 100% handcrafted world and its part of what makes it cool. you can't all of a sudden allow tens of thousands of players to build houses in the middle of the terrain. Just consider the consequences of what it would do.
From idiots building a wooden cabin in the molten core to hundreds of houses clocking over places full of terrain. You wouldn't have enough landmass to do it right.
It worked in SWG because the entire game was build around it. but it meant that many cities was abandoned, even before the game started dying. because many people didnt think it was sticking around there all day. a few people come to trade and go, and some guildies come. but most cities had hundreds and hundreds of identically looking houses.
It seems very true that WoW has instanced housing. but at least its seamless instancing, and unlike SWTOR your followers will actually do things physically within your garrison. if you sent them out to mine or chop wood they will do it real time. if you fly over the zone from a flying mount you can see it.
For a 9 year old game that is bending its engine to its limits, I think it's unrealistic to ask for more. this tech is ancient. they started working on the engine for wow in 1999. Just consider how old it is.
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they give a free boosted lvl 90 in this expansion for this reason.
I've been out of WoW for over 4 years and I was looking forward to visiting the post-cataclysm world, but now I wonder if people will be around.
If I come back will depend largely on how good their re-doing of animations and race models will be. They are so horiffic old right now. they look worse than a starcraft 2 unit. It's really, really bad at this point.
I played pre-BC. Why does post BC suck?
Well installed GW2 last night. After I found the serial sitting in my junk folder. Which I thought I already checked.
Installed without a hitch. Started up a Human hunter and away I went. Pretty intuitive and really like the look and feel so far.
Put it on the wife's computer this morning, so maybe we can find a few hours tonight to play together.
ugly environments with boring quests. Pre BC was all magical, BC is just a deep breath and hold it while you try to get through this terrible zone as quickly as possible.
I'm playing FFXIV:ARR and while it is beautiful, Wow beats it for exotic environments and zones. I've been to all three FFXIV regions and there is not too much exotic about it. I have limited exposure to dungeons, but the first 3 FFXIV dungeons I've done are pretty mundane. In WoW zones and dungeons I remember having my socks knocked off. WoW is the king for good reason.
To be fair, the first dungeons of WoW are also mundane. I'm up to turn 5 of Coil now (end game raid) and think that Square Enix has done a fantastic job on the raiding... The only problem is that, like all new games, there isn't enough content.
Having only 2 4-man dungeons at the end makes for a boring grind until you get the gear for Coil. Then once you get into coil, progression is exciting, and the boss fights are extremely difficult (reminds me of old-style WoW). Again, however, this gets old quickly as there are only 5 bosses throughout the raid, each of which takes about 1-2 weeks to master (maybe with the exception of turn 5). Once you master them, though, you can get the entire raid done within an hour.
2.1 comes out in December which should bring some more content and hopefully some bug fixes as well. Currently its my favorite MMO, but this new WoW expansion has certainly piqued my interest. If SE can't keep up with content updates, I may consider going back.
P.S. - I played WoW from Vanilla through the end of Wrath, bought Cataclysm and pretty much called it quits after my Guild downed the 4.0 raids in less than a month after hitting 85.
Problem with WoW's evolution from vanilla up to MoP is that it gets flatter and flatter in every expansion/major patch. Classes are hardly have any real core differences anymore (all in the name of balance), itemization is flat and simplified concerning stats, builds are annoyingly straight-forward made. Especially anyone that played a hybrid class (druid,shaman,paladin) from vanilla till now will surely know exactly what I mean.
Did anyone play Shadowbane? That was a game that did player owned cities right.
There was a giant continent but the real estate was still a limited amount. There was complete open PVP. If you wanted your own city and there wasn't any real estate available, your only option was to tear down another "guild"' city... which of course required a bunch of people to do. The way it worked was, each city had a "tree of life" which made all of the buildings invulnerable. A city would put a "bane" on the tree and it would schedule a time in the future where the bane would go life... at that time the tree would become vulnerable and if you knocked it down, the buildings would then become vulnerable too. It made for large wars and it was awesome.
I played it for years before quitting and eventually switching to WoW. It was the ultimate PvP game since when you killed someone, you looted them of their gold and items they were carrying. Unfortunately, it had no dungeons or quest and the only way to level was to grind killing creatures. The towns / cities were also very expensive to build / upgrade / and support so you needed a large guild with everyone working to support the town / city. The groups of people who attacked your city had to specify when the attack would be and if you didn't have all your guild members on at that time, you might lose your city. I spent many nights waking up at 3 am to defend a city .
Did anyone play Shadowbane? That was a game that did player owned cities right.
There was a giant continent but the real estate was still a limited amount. There was complete open PVP. If you wanted your own city and there wasn't any real estate available, your only option was to tear down another "guild"' city... which of course required a bunch of people to do. The way it worked was, each city had a "tree of life" which made all of the buildings invulnerable. A city would put a "bane" on the tree and it would schedule a time in the future where the bane would go life... at that time the tree would become vulnerable and if you knocked it down, the buildings would then become vulnerable too. It made for large wars and it was awesome.
This game has been rebuilt into a new MMO called EVE Online. No joke, it is nearly the same system, only in space! Which is obviously better... =]
hah I have to disagree with you there. I put four weeks into Eve trying to give it a chance. Obviously it had an extremely difficult learning curve, but the most frustrating thing was that after you died, you had to fly around to different stations outfitting another ship. That was extremely annoying, especially considering how often you died.
At least in Shadowbane all you had to do was repair your gear. Shadowbane's learning curve was nowhere near Eve.
From what I read the new expansion is very good and by all accounts Blizzard are back over the 10mil subscriber mark.
Do I or do I not go for it ?
Seems I might have to
From what I read the new expansion is very good and by all accounts Blizzard are back over the 10mil subscriber mark.
Do I or do I not go for it ?
Seems I might have to