future iphones may offer reality distortion fields
I thought this was standard with every Apple product...
future iphones may offer reality distortion fields
Apple should really try and get it into the next iPhone.
I thought this was standard with every Apple product...
I agree. Just sayin'. In the ray traced one you can't see the tree or the car. Hopefully this is simply a proof of tech. I don't really care if every leaf has it's own lifelike shadow if the picture as a whole looks dingier.
What we really need is an innovation on the battery front that can be brought to the mainstream market quick, cheap and easy (And still high quality).
It's a step in the right direction. But It will be a while (like 3+ years while) before we get to play any games using this technology on iOS devices.
Here's why:
1. Ray-Tracing is a very performance-intensive process. Building a hardware that supports this technology is one thing but making a game that works on this hardware is another. Give it about 2-3 years before the hardware is finally capable enough to run a game with Ray-Tracing.
2. Developers are not familiar with the technology. They know what it is but they never built a game that renders with Ray-Tracing. Also, many developers nowadays use a game engine (Unity, Unreal Engine) for easy cross-platform development. The Ray-Tracing support must be baked in these game engines before most developers start developing a game with them.
3. No AAA titles in 3+ years. Big developers care about one thing, the profit (EA?). They will only build a game for a platform that's worth their trouble. When you build a game today, your game should run on iPad 2 or iPhone 4. No big name developers will build a game that will only work on the latest iOS devices. The market is just simply not big enough.
It is however, a step in the right direction. It's more of a future-proofing (and a bone for the marketing team) than anything else.
Every time someone posts this, a kitten gets hit by a car.
I don't see how this improves upon the iPhone. How many people have played a game and said to themselves, "Gee, this game would be SO much better with more realistic lighting and shadows."?
So, let me guess. Infinity Blade 3.0 with ray tracing? At WWDC 2015?
Millions. It's the promise of new consoles every generation. Imagine a stealth game where your dynamically cast shadow gives away your position/presence. Just one example.
Millions. It's the promise of new consoles every generation. Imagine a stealth game where your dynamically cast shadow gives away your position/presence. Just one example.
Yeah, on your 4" screen.
To be fair, your example doesn't have much to do with ray tracing People have been doing high-quality dynamic shadows with rasterisation for quite some time now.
It's a step in the right direction. But It will be a while (like 3+ years while) before we get to play any games using this technology on iOS devices.
Here's why:
1. Ray-Tracing is a very performance-intensive process. Building a hardware that supports this technology is one thing but making a game that works on this hardware is another. Give it about 2-3 years before the hardware is finally capable enough to run a game with Ray-Tracing.
2. Developers are not familiar with the technology. They know what it is but they never built a game that renders with Ray-Tracing. Also, many developers nowadays use a game engine (Unity, Unreal Engine) for easy cross-platform development. The Ray-Tracing support must be baked in these game engines before most developers start developing a game with them.
3. No AAA titles in 3+ years. Big developers care about one thing, the profit (EA?). They will only build a game for a platform that's worth their trouble. When you build a game today, your game should run on iPad 2 or iPhone 4. No big name developers will build a game that will only work on the latest iOS devices. The market is just simply not big enough.
It is however, a step in the right direction. It's more of a future-proofing (and a bone for the marketing team) than anything else.
So, let me guess. Infinity Blade 3.0 with ray tracing? At WWDC 2015?