Hi everyone,
As anticipated in the other thread, I have been mulling running a game based on the Mistborn universe, so here it is.
WW/mistborn sign up
1.Moyank24, escaped plantation skaa.........................................rebel
2. Techgod, skaa metalworker from Luthadel
3. Plutoniius, half-skaa crew-leader from Luthadel
4. QueenofSpades, innkeeper from the Western Dominance
5. WoodNUFC, canal barge pilot
6.Sythas, cadet son of a High House of Luthadel .........................................rebel
7. Koodauw, merchant
8. Twietee, nobleman heir to a lower house from the Outer Dominance
9. Rick Snagwell, Luthadel thief and crew-member
10. Sceptical Scribe, Terris scholar
11.Tomorrow, Luthadel Underground's character ............................................rebel
12.Southern dad, skaa shepherd ...................................................................rebel
13. chrmjenkins, Traveling mummer and poet
14.Imaketouchtheme, Central Dominance farmer.............................................INQUISITOR
15.Ravenvii, stone mason.............................................................................INQUISITOR
16. -aggie-, veteran soldier
17. abijnk, noblewoman
18. astroboy907, young recruit
VOTING RECORD SPREADSHEET: it is linked here and in my sig
NARRATION LINKS:
0. BACKSTORIES
1. PROLOGUE
2. DAY 1
3. ORACLE ANSWER
4. EVENING 1
5. MORNING 2
6. EVENING 2
7. MORNING 3
7b. THE SMITING
8. EVENING 3
9. COINSHOT KILL
10. MORNING 4
11. EVENING 4
12. Roles and breakdown
….
GAME INFOS:
Game-related messages will be in RED
Deadlines: usually approximately 24 hours, WITH majority lock. Both GG communications or gameplay can affect deadline, so stay tuned. Night will depend on how quickly PMs are sent, but they will also have a (shorter) deadline.
Voting/Posting: as usual, please bold votes (“no-vote” is an acceptable option).
Please do not make any significant edits to posts. Do not erase posts, Do not unbold old votes.
Please DO vote/participate. Going MIA is NOT an acceptable strategy. If you do so for an extended time, there might be consequences (yes, I do accept excuse notes signed by mom).
In-Game actions: if your power allows it, you can choose to use it publicly. To do so post your action in an ALL-BOLD post, where you describe your action and its target. The action is activated immediately, although the consequences might depend on other actions. For example a time-extension starts immediately and the player needs to indicate the new deadline in the post. An insta-shot is shot immediately, but the success of the kill is determined also by other factors (like protection), so the target is presumed dead, -and should not post- until the kill is confirmed, etc.
Dead players etiquette: usual. limited to 'color' posts, but they should not affect gameplay in any significant way. Please color them in ghost gray and try not to overwhelm the game with them.
Same is extended to "presumed dead" players (for example if majority-lock or a deadline has been reached, or if you have been insta-shot, then you should behave as if you were dead already).
keep in mind that due to some of the new roles and their possible interactions, "presumed dead" does not necessarily means "dead"
PMs. Only inquisitors (WWs) can communicate with one another.
please send all night action PM timely. You CAN pre-send PMs to the GG describing the action.
LINKS TO RULES POSTS:
1. SUMMARY OF POWERS
2. USE OF POWERS
3. ROLES 1: SEER, LURCHER, COINSHOT, TINEYE, THUG
4. ROLES 2: RIOTER, SOOTHER, SMOKER, SEEKER
5. ROLES 3: PULSER SLIDER, AUGUR, ORACLE
6. ROLES 4: LEECHER, BURSTER, ALUM GNAT, DURAL GNAT
7. ROLES 5: KANDRA
8. INQUISITORS/WW ACTIONS
9. STARTING ALIGNMENT
For those of you who are not familiar with the books, it is a fantasy series (a trilogy + one stand-alone book) by Brandon Sarandon, where he built an intriguing world where a ‘semi-magic’ system exists based on different uses of metals.
There are three ‘metallic arts’ in this world, associated with different powers, characteristics and rules of usage: Allomancy, Ferruchemistry, and Hemalurgy.
Some ‘special’ individuals (Allomancers) have the inborn ability to physiologically “burn” some metal they have ingested.
A person who can burn a single metal is called a “misting”. Burning metals gives them special powers, which are specific for each metal.
Some are physical, some are mental, some are temporal and some affect other metal usage. Mistings can only burn a single metal. Exceptionally rare individuals (called mistborns) have the ability to burn every metal. This combo makes them incredibly powerful.
For example, a steel-burning misting (called a ‘coinshot’) has the ability to ‘push’ on most metal objects. If the object is loose and light, the object gets pushed away from the coinshot’s chest in a straight line. Thus, for example coins can be used as lethal projectiles, or a knife can be pushed away from someone’s hand.
If the object is heavier than the person, or it is anchored to something heavy (e.g. a metal bar on a window) the push moves the coinshot back in the opposite direction, in a straight line. If a coin is on solid ground and is pushed upon from directly above, the coinshot is pushed up in the air and can ‘fly’. The intensity of the push depends on how close and large the object is, how strong the person is and how much metal is being burned inside them.
There are 16 Allomantic metals (8 pure metals and 8 related alloys), plus Atium, a ‘god’ metal that allows the burner to become a seer.
The person burning Atium will be … wait for it… the seer!
Every player will have the ability to burn a metal, so everyone is special in this game!
More about rules and powers coming shortly
As anticipated in the other thread, I have been mulling running a game based on the Mistborn universe, so here it is.
WW/mistborn sign up
1.
2. Techgod, skaa metalworker from Luthadel
3. Plutoniius, half-skaa crew-leader from Luthadel
4. QueenofSpades, innkeeper from the Western Dominance
5. WoodNUFC, canal barge pilot
6.
7. Koodauw, merchant
8. Twietee, nobleman heir to a lower house from the Outer Dominance
9. Rick Snagwell, Luthadel thief and crew-member
10. Sceptical Scribe, Terris scholar
11.
12.
13. chrmjenkins, Traveling mummer and poet
14.
15.
16. -aggie-, veteran soldier
17. abijnk, noblewoman
18. astroboy907, young recruit
VOTING RECORD SPREADSHEET: it is linked here and in my sig
NARRATION LINKS:
0. BACKSTORIES
1. PROLOGUE
2. DAY 1
3. ORACLE ANSWER
4. EVENING 1
5. MORNING 2
6. EVENING 2
7. MORNING 3
7b. THE SMITING
8. EVENING 3
9. COINSHOT KILL
10. MORNING 4
11. EVENING 4
12. Roles and breakdown
….
GAME INFOS:
Game-related messages will be in RED
Deadlines: usually approximately 24 hours, WITH majority lock. Both GG communications or gameplay can affect deadline, so stay tuned. Night will depend on how quickly PMs are sent, but they will also have a (shorter) deadline.
Voting/Posting: as usual, please bold votes (“no-vote” is an acceptable option).
Please do not make any significant edits to posts. Do not erase posts, Do not unbold old votes.
Please DO vote/participate. Going MIA is NOT an acceptable strategy. If you do so for an extended time, there might be consequences (yes, I do accept excuse notes signed by mom).
In-Game actions: if your power allows it, you can choose to use it publicly. To do so post your action in an ALL-BOLD post, where you describe your action and its target. The action is activated immediately, although the consequences might depend on other actions. For example a time-extension starts immediately and the player needs to indicate the new deadline in the post. An insta-shot is shot immediately, but the success of the kill is determined also by other factors (like protection), so the target is presumed dead, -and should not post- until the kill is confirmed, etc.
Dead players etiquette: usual. limited to 'color' posts, but they should not affect gameplay in any significant way. Please color them in ghost gray and try not to overwhelm the game with them.
Same is extended to "presumed dead" players (for example if majority-lock or a deadline has been reached, or if you have been insta-shot, then you should behave as if you were dead already).
keep in mind that due to some of the new roles and their possible interactions, "presumed dead" does not necessarily means "dead"
PMs. Only inquisitors (WWs) can communicate with one another.
please send all night action PM timely. You CAN pre-send PMs to the GG describing the action.
LINKS TO RULES POSTS:
1. SUMMARY OF POWERS
2. USE OF POWERS
3. ROLES 1: SEER, LURCHER, COINSHOT, TINEYE, THUG
4. ROLES 2: RIOTER, SOOTHER, SMOKER, SEEKER
5. ROLES 3: PULSER SLIDER, AUGUR, ORACLE
6. ROLES 4: LEECHER, BURSTER, ALUM GNAT, DURAL GNAT
7. ROLES 5: KANDRA
8. INQUISITORS/WW ACTIONS
9. STARTING ALIGNMENT
For those of you who are not familiar with the books, it is a fantasy series (a trilogy + one stand-alone book) by Brandon Sarandon, where he built an intriguing world where a ‘semi-magic’ system exists based on different uses of metals.
There are three ‘metallic arts’ in this world, associated with different powers, characteristics and rules of usage: Allomancy, Ferruchemistry, and Hemalurgy.
Some ‘special’ individuals (Allomancers) have the inborn ability to physiologically “burn” some metal they have ingested.
A person who can burn a single metal is called a “misting”. Burning metals gives them special powers, which are specific for each metal.
Some are physical, some are mental, some are temporal and some affect other metal usage. Mistings can only burn a single metal. Exceptionally rare individuals (called mistborns) have the ability to burn every metal. This combo makes them incredibly powerful.
For example, a steel-burning misting (called a ‘coinshot’) has the ability to ‘push’ on most metal objects. If the object is loose and light, the object gets pushed away from the coinshot’s chest in a straight line. Thus, for example coins can be used as lethal projectiles, or a knife can be pushed away from someone’s hand.
If the object is heavier than the person, or it is anchored to something heavy (e.g. a metal bar on a window) the push moves the coinshot back in the opposite direction, in a straight line. If a coin is on solid ground and is pushed upon from directly above, the coinshot is pushed up in the air and can ‘fly’. The intensity of the push depends on how close and large the object is, how strong the person is and how much metal is being burned inside them.
There are 16 Allomantic metals (8 pure metals and 8 related alloys), plus Atium, a ‘god’ metal that allows the burner to become a seer.
The person burning Atium will be … wait for it… the seer!
Every player will have the ability to burn a metal, so everyone is special in this game!
More about rules and powers coming shortly
Last edited: