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Facebook for iOS was today updated to version 16, adding support for the larger-screened iPhone 6 and 6 Plus devices. The app's new look introduces a smaller top bar, a slimmer bottom bar, and text that's sized appropriately. With its iPhone 6 redesign, the Facebook app looks much nicer on Apple's big-screen devices.

It is unclear what other changes the update brings, as Facebook's release notes are the same notes the company has shared for the last several weeks, noting that it plans to bring App Store updates on a monthly basis.

facebookupdate.jpg
Before iPhone 6 update on the left, after iPhone 6 update on the right
Along with Facebook, YouTube for iOS has also been updated with support for the iPhone 6 and 6 Plus, again introducing a new look that does away with the zooming that apps automatically employ to fit the larger-screened phones. YouTube's update also brings several different bug fixes to the app.
Now updated for iPhone 6. Includes bug fixes to:
- Prevent the status bar from overlapping the UI
- Address keyboard orientation issues
- Make scrubbing more responsive
- Show all playlists when adding videos
Facebook can be downloaded from the App Store for free. [Direct Link]

YouTube can be downloaded from the App Store for free. [Direct Link]

Article Link: Facebook and YouTube Apps Updated With iPhone 6 and 6 Plus Support
 
One of my most hated apps, although I usually use it on Android.

Why the hell do they insist on doing things like burying things like Most Recent under multiple clicks instead of just letting it be the default like earlier versions? It's like a clown show over there.
 
"It is unclear what other changes the update brings, as Facebook's release notes are the same notes the company has shared for the last several weeks, noting that it plans to bring App Store updates on a monthly basis."

I always thought that was so sneaky. A somewhat clever yet unnerving way to put in whatever they want, delaying any backlash toward "new features".
 
Yes finally, this is awesome, Im just waiting on some other apps now (Appy geek, eBay, Google Plus)
 
The differences in sizing shown by the screenshots are mostly a function of being compiled against the iOS 8 SDK. Apps compiled against the iOS 7 SDK running on iOS 8 are zoomed so it's the same pixel dimensions running on a 6 as it is running on a 5S.
 
Facebook and YouTube Apps Updated With iPhone 6 and 6 Plus Support

Weird bug...maybe...just tried out YouTube and had incoming emails whilst watching a video and each time one came in YouTube started to turn from landscape to portrait view but then switched back to landscape again, this all happened in a second.
 
Yesssssssssss finally, looking at the FB app on my phone is a pleasant experience again. The only app I REALLY need updated ASAP is Google Maps -- looks so goofy/awful on the Plus right now.
 
One of my most hated apps, although I usually use it on Android.

Why the hell do they insist on doing things like burying things like Most Recent under multiple clicks instead of just letting it be the default like earlier versions? It's like a clown show over there.

i hate it too. never have and never will care about their stupid and irritation filter. stuff from 2 days ago randomly appearing while other posts go completely missing. ugh the worst. i liked it the most when they had this drop down menu with most recents, lists etc on top
 
Weird bug...maybe...just tried out YouTube and had incoming emails whilst watching a video and each time one came in YouTube started to turn from landscape to portrait view but then switched back to landscape again, this all happened in a second.
I think that's a general iOS 8 bug, not specifically YouTube.
I've seen a couple of apps do it, most recent one being "NightCap"
 
Oh please please please make the black screen upon opening the app be gone! This has been driving me crazy since I got the phone and I never saw anyone else reporting it, I even reported it in iTunes. I also see that they've updated Twitter and Skype among some others that I use. My update is downloading right now and my fingers are crossed that the black screen in Facebook is gone....
 
I don't like how Facebook keeps the changes a secret.

Full disclosure: I'm Facebook employee on the Release Engineering team.

Release notes are a contentious topic. While some people would very much like us to describe every one of the thousands of changes that go into our mobile applications each and every release, the plain fact is that is just impossible.

Many changes are under the hood for performance and bug fixes. Many changes are trivial (moved button X over Y pixels). I know you're probably not looking for that level of detail (some are though). You're probably most concerned with "what are the new features in the app that I may want to check out?". That is equally hard to spell out into release notes.

Why is that? For one thing, features typically don't release broadly to everyone at once. There's no point in putting in a release note for a feature that you can't yet use. We do this for scaling and quality reasons, it's a fundamental part of Facebook. If small scale tests of something new go smoothly, we release a feature more widely in a controlled way. Releasing new things to the many hundreds of millions of people that use our mobile apps is a methodic process.

Beyond that, there are logistical hurdles too. Release notes need to be approved and translated into *dozens* of languages. But before you can even get to that step, you need to write what the actual release notes are. This takes a lot of time away from a release manager that should be more concerned with what bugs are blocking the release than with collecting bullet points for notes that a vast majority of people don't care about anyway. And with dozens of new features (some large, but mostly small) each release and a limited number of characters to express what has changed, which features should make the cut? How should they be described in a flat text space? Do you really want a simple text description to be your first impression of a feature?

Ultimately, we can express new features far better with walkthroughs also known as NUXs. These dialogs can allow you to control whether you want to enable a new feature, explain what value the feature aims to give you, show you how to use it. None of these things can be accomplished by putting a blurb in the App Store release notes.

Also think about this, do you look for release notes when you go to a website? How do you know what's changed there? Are you bothered by that? Many major websites do frequent pushes of a large number of changes. Facebook pushes dozens to hundreds of changes to the main website twice a day, every weekday. Releasing a version of an application on a mobile platform should be the same non-event that it is on the web and ever slowly, inch by inch, we are making progress to that goal.

Release notes are useful for small applications with a few changes each release but are useless for large, complex applications with hundreds of developers. We're not trying to keep secrets from you. There are just simply better ways of telling you what's interesting when those features are ready for you.
 
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Full disclosure: I'm Facebook employee on the Release Engineering team.

Release notes are a contentious topic. While some people would very much like us to describe every one of the thousands of changes that go into our mobile applications each and every release, the plain fact is that is just impossible.

Many changes are under the hood for performance and bug fixes. Many changes are trivial (moved button X over Y pixels). I know you're probably not looking for that level of detail (some are though). You're probably most concerned with "what are the new features in the app that I may want to check out?". That is equally hard to spell out into release notes.

Why is that? For one thing, features typically don't release broadly to everyone at once. There's no point in putting in a release note for a feature that you can't yet use. We do this for scaling and quality reasons, it's a fundamental part of Facebook. If small scale tests of something new go smoothly, we release a feature more widely in a controlled way. Releasing new things to the many hundreds of millions of people that use our mobile apps is a methodic process.

Beyond that, there are logistical hurdles too. Release notes need to be approved and translated into *dozens* of languages. But before you can even get to that step, you need to write what the actual release notes are. This takes a lot of time away from a release manager that should be more concerned with what bugs are blocking the release than with collecting bullet points for notes that a vast majority of people don't care about anyway. And with dozens of new features (some large, but mostly small) each release and a limited number of characters to express what has changed, which features should make the cut? How should they be described in a flat text space? Do you really want a simple text description to be your first impression of a feature?

Ultimately, we can express new features far better with walkthroughs also known as NUXs. These dialogs can allow you to control whether you want to enable a new feature, explain what value the feature aims to give you, show you how to use it. None of these things can be accomplished by putting a blurb in the App Store release notes.

Also think about this, do you look for release notes when you go to a website? How do you know what's changed there? Are you bothered by that? Many major websites do frequent pushes of a large number of changes. Facebook pushes dozens to hundreds of changes to the main website twice a day, every weekday. Releasing a version of an application on a mobile platform should be the same non-event that it is on the web and ever slowly, inch by inch, we are making progress to that goal.

Release notes are useful for small applications with a few changes each release but are useless for large, complex applications with hundreds of developers. We're not trying to keep secrets for you. There are just simply better ways of telling you what's interesting when those features are ready for you.

Quick Question. Do you have the same release process for the main facebook app as for the "Paper" one?
 
Full disclosure: I'm Facebook employee on the Release Engineering team.

Release notes are a contentious topic. While some people would very much like us to describe every one of the thousands of changes that go into our mobile applications each and every release, the plain fact is that is just impossible.

Many changes are under the hood for performance and bug fixes. Many changes are trivial (moved button X over Y pixels). I know you're probably not looking for that level of detail (some are though). You're probably most concerned with "what are the new features in the app that I may want to check out?". That is equally hard to spell out into release notes.

Why is that? For one thing, features typically don't release broadly to everyone at once. There's no point in putting in a release note for a feature that you can't yet use. We do this for scaling and quality reasons, it's a fundamental part of Facebook. If small scale tests of something new go smoothly, we release a feature more widely in a controlled way. Releasing new things to the many hundreds of millions of people that use our mobile apps is a methodic process.

Beyond that, there are logistical hurdles too. Release notes need to be approved and translated into *dozens* of languages. But before you can even get to that step, you need to write what the actual release notes are. This takes a lot of time away from a release manager that should be more concerned with what bugs are blocking the release than with collecting bullet points for notes that a vast majority of people don't care about anyway. And with dozens of new features (some large, but mostly small) each release and a limited number of characters to express what has changed, which features should make the cut? How should they be described in a flat text space? Do you really want a simple text description to be your first impression of a feature?

Ultimately, we can express new features far better with walkthroughs also known as NUXs. These dialogs can allow you to control whether you want to enable a new feature, explain what value the feature aims to give you, show you how to use it. None of these things can be accomplished by putting a blurb in the App Store release notes.

Also think about this, do you look for release notes when you go to a website? How do you know what's changed there? Are you bothered by that? Many major websites do frequent pushes of a large number of changes. Facebook pushes dozens to hundreds of changes to the main website twice a day, every weekday. Releasing a version of an application on a mobile platform should be the same non-event that it is on the web and ever slowly, inch by inch, we are making progress to that goal.

Release notes are useful for small applications with a few changes each release but are useless for large, complex applications with hundreds of developers. We're not trying to keep secrets from you. There are just simply better ways of telling you what's interesting when those features are ready for you.

Lol @ you pretending to work for Facebook
 
Weird bug...maybe...just tried out YouTube and had incoming emails whilst watching a video and each time one came in YouTube started to turn from landscape to portrait view but then switched back to landscape again, this all happened in a second.

I have an orientation issue too.

If I switch from portrait to landscape while watching a video and adjust the volume, the volume graphic is still in portrait.

----------

Full disclosure: I'm Facebook employee on the Release Engineering team.

Release notes are a contentious topic. While some people would very much like us to describe every one of the thousands of changes that go into our mobile applications each and every release, the plain fact is that is just impossible.

Many changes are under the hood for performance and bug fixes. Many changes are trivial (moved button X over Y pixels). I know you're probably not looking for that level of detail (some are though). You're probably most concerned with "what are the new features in the app that I may want to check out?". That is equally hard to spell out into release notes.

Why is that? For one thing, features typically don't release broadly to everyone at once. There's no point in putting in a release note for a feature that you can't yet use. We do this for scaling and quality reasons, it's a fundamental part of Facebook. If small scale tests of something new go smoothly, we release a feature more widely in a controlled way. Releasing new things to the many hundreds of millions of people that use our mobile apps is a methodic process.

Beyond that, there are logistical hurdles too. Release notes need to be approved and translated into *dozens* of languages. But before you can even get to that step, you need to write what the actual release notes are. This takes a lot of time away from a release manager that should be more concerned with what bugs are blocking the release than with collecting bullet points for notes that a vast majority of people don't care about anyway. And with dozens of new features (some large, but mostly small) each release and a limited number of characters to express what has changed, which features should make the cut? How should they be described in a flat text space? Do you really want a simple text description to be your first impression of a feature?

Ultimately, we can express new features far better with walkthroughs also known as NUXs. These dialogs can allow you to control whether you want to enable a new feature, explain what value the feature aims to give you, show you how to use it. None of these things can be accomplished by putting a blurb in the App Store release notes.

Also think about this, do you look for release notes when you go to a website? How do you know what's changed there? Are you bothered by that? Many major websites do frequent pushes of a large number of changes. Facebook pushes dozens to hundreds of changes to the main website twice a day, every weekday. Releasing a version of an application on a mobile platform should be the same non-event that it is on the web and ever slowly, inch by inch, we are making progress to that goal.

Release notes are useful for small applications with a few changes each release but are useless for large, complex applications with hundreds of developers. We're not trying to keep secrets from you. There are just simply better ways of telling you what's interesting when those features are ready for you.

For some reason, I don't believe you. At all. I think I'm not the only one.
 
Quick Question. Do you have the same release process for the main facebook app as for the "Paper" one?

Messenger and the main app are released on a timed schedules. With so many developers and teams working on various things, we can't allow one feature to block a whole release and thereby stall everyone else. If your feature isn't ready, it can simply wait until the next release which since it's schedule-based, you know exactly when that will be.

Apps with smaller teams like Paper and Slingshot it still makes sense to work towards feature-based releases that are more tightly defined environments.
 
Why..do they insist on doing things like burying things like Most Recent under multiple clicks instead of just letting it be the default like earlier versions?

This is what I dislike most about the Facebook app. I'm sure the Facebook team likes their "Top Stories" algorithm and sets it as default to test and improve it but at the least there should be a setting allowing for the user to specify the default displayed feed.
 
Just tried both and they are welcome improvements!

I use both YouTube and Facebook quite a lot and the fuzzier larger icon look previous to these updates was a bit off putting. They look so sharp now, and possibly even easier to use.
 
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