I'm interested in getting to learn 3 D software.
Use: for images in Photoshop and in video.
Blender 2.5 Alpha 0 is free. I wonder if this is the best place to start. I heard it is awkward to use, and documentation to learn is isn't that great. (if it's anywhere near what Gimp is to Photoshop,.... that would be bad).
Cinema 4D has a smaller ($1000) entry level package that can be enhanced by buying more add-ons later. I heard it has the most intuitive interface and its body paint feature for applying detail is very good.
3ds Max is so expensive *$3500), but has the largest online community. I don't know of smaller, less pricey entry level packages.
Maya, also from Autodesk: I guess it's rather for animation, and 3DS max for creating virtual worlds, architecture, etc... but I may be wrong.
What's the best place to start? And with which software?
Use: for images in Photoshop and in video.
Blender 2.5 Alpha 0 is free. I wonder if this is the best place to start. I heard it is awkward to use, and documentation to learn is isn't that great. (if it's anywhere near what Gimp is to Photoshop,.... that would be bad).
Cinema 4D has a smaller ($1000) entry level package that can be enhanced by buying more add-ons later. I heard it has the most intuitive interface and its body paint feature for applying detail is very good.
3ds Max is so expensive *$3500), but has the largest online community. I don't know of smaller, less pricey entry level packages.
Maya, also from Autodesk: I guess it's rather for animation, and 3DS max for creating virtual worlds, architecture, etc... but I may be wrong.
What's the best place to start? And with which software?