Hey all,
Since thuesday we've been developing our new iPhone/iPod Touch game in openGL. For some reason all our large bitmaps (960x640 screendumps for iPhone 4) will end up blurry/cropped when using a few lines in the texture. When opening the textures outside the app in the iOS photo app it's sharp and nothing is wrong.
We've been trying to make 1024x1024 bitmap and the regular 960x640 iPhone 4 format. All this won't effect the quality of the image within our app..
Does anyone know how this can happen?
I tried our friend google already, none has this problemen for some reason..
Kind regards,
Robin
Since thuesday we've been developing our new iPhone/iPod Touch game in openGL. For some reason all our large bitmaps (960x640 screendumps for iPhone 4) will end up blurry/cropped when using a few lines in the texture. When opening the textures outside the app in the iOS photo app it's sharp and nothing is wrong.
We've been trying to make 1024x1024 bitmap and the regular 960x640 iPhone 4 format. All this won't effect the quality of the image within our app..
Does anyone know how this can happen?
I tried our friend google already, none has this problemen for some reason..
Kind regards,
Robin