Trapped in a sorcerers prison, Hellraid: The Escape puts you in the role of a prisoner devoid of any personal knowledge of himself. Through a series of missives placed throughout the prison, you learn of a prisoner that has been trapped for a long time and is willing to free you if you can find him. Of course, finding him will require you to traverse through the hellish prison and all it has to offer. While there arent any in-game cutscenes or anything other than textual narrative, I loved the way the story was presented with its tendency to offer additional nuggets of information with just enough ambiguity to keep you going.
The best element is its Unreal-driven visuals we noticed. The visuals and enemy models are pretty great, but I think does an excellent job in using all the visual flair to create an environment with personality. Each chamber just looks spooky.
Meanwhile, The Escapes gameplay does a great job supplementing those visual elements. The game takes place in Chambers, which typically encompass a few rooms and challenge players with solving a variety of puzzles in order to move between rooms and eventually reach the exit. Most chambers are a combination of locating items, opening doors and avoiding (or dispatching) enemies. A simple side-quest system of locating crystals offers some reward for exploring the nooks and crannies, but for the most part the core puzzles take center stage.
The platforming portions, however, arent Hellraids strong suit. While I felt rewarded when completing a puzzle, success in platforming feels more like getting lucky than necessarily being skillful. Patience and caution are still the best elements in your control to succeed but temperamental trap detection is more frustrating than not. Thankfully, there arent too many of these sections to worry about and checkpoints are available once you pass them.
This game creates a complete adventure with an intriguing story coupled with impressive visuals in a world that Id like to explore more. It may be be acting as a prelude to the bigger Hellraid game but The Escape holds its own very well and is highly recommended. From http://www.gamesfriend.net/review/hellraid-the-escape

The best element is its Unreal-driven visuals we noticed. The visuals and enemy models are pretty great, but I think does an excellent job in using all the visual flair to create an environment with personality. Each chamber just looks spooky.
Meanwhile, The Escapes gameplay does a great job supplementing those visual elements. The game takes place in Chambers, which typically encompass a few rooms and challenge players with solving a variety of puzzles in order to move between rooms and eventually reach the exit. Most chambers are a combination of locating items, opening doors and avoiding (or dispatching) enemies. A simple side-quest system of locating crystals offers some reward for exploring the nooks and crannies, but for the most part the core puzzles take center stage.

The platforming portions, however, arent Hellraids strong suit. While I felt rewarded when completing a puzzle, success in platforming feels more like getting lucky than necessarily being skillful. Patience and caution are still the best elements in your control to succeed but temperamental trap detection is more frustrating than not. Thankfully, there arent too many of these sections to worry about and checkpoints are available once you pass them.

This game creates a complete adventure with an intriguing story coupled with impressive visuals in a world that Id like to explore more. It may be be acting as a prelude to the bigger Hellraid game but The Escape holds its own very well and is highly recommended. From http://www.gamesfriend.net/review/hellraid-the-escape