I bought a Wii at GameStop a couple weeks ago while I was in West Virginia because I heard Mario Kart was coming out and it would let you play with the GameCube controller. Smash Bros also lets you use the GC controller, so I figured for a reasonable price I could play two of my favorite franchises with a controller I love, and if I hate the new controls then I wouldn't be out too much money. With the Wii I picked up Smash Bros, Metroid Prime 3, and Zelda. Also Wii Play with a new remote.
So, here's my review (coming from a PS3 owner):
(Also, we all know the Wii doesn't do HD or optical audio so complaining about that here would be beyond stupid. If you want to hear fanboy rants, go elsewhere!)
Hardware - I hate the pointing with a passion. It isn't real pointing because there's no calibration. If they would let you calibrate optionally, then I'd like it a lot more. I have a very large TV and so I'm not really pointing at all... it's just relative like a trackpad on a laptop. Your finger's position on the pad doesn't transform into cursor position on the screen. That's ok, because the trackpad isn't purporting to be a "pointing" device. With the Wii, you don't really point at the screen, you point at something, and all movement is relative from there. The only difference between that and a trackpad is that where you point always corresponds to some position somewhere. With a real calibration procedure, they could have made it so you could actually point at your screen and it would make sense. The accelerometers work very well and are more comfortable to use than the PS3's tilt control because your hands aren't bound together by the controller.) What I really like about the Wiimote and Nunchuck is that you can play games with your arms apart which is rather relaxing, when you aren't repeating the same motion over and over to get the lame pointing-based controls to work (more on that later.)
Wii Sports - Every game on this disc is useless and lame, except bowling, and that's only fun when people are over. (We've all heard this before.) I think Tennis would have been cool if you could move the player yourself with the nunchuck, but you can't. Blah. Also, as a real bowler, I know that turning your wrist over yields no hook at all, but I guess it makes sense since they can't really detect if you're pulling your fingers out of the ball properly. Though, they could apply spin by you turning the hand slightly and pulling up hard as you let go of B.
Wii Play - If you can't say anything nice.... games are useless, but packaging it as a tutorial is a neat idea.
Super Smash Bros - Loved it, of course. Who wouldn't? My only complaint was that it felt exactly like the previous games... but then again, all fighting games play the same as before with new characters and graphics. Duh. I guess I never thought of it that way. So yeah, 10/10 of course.
Zelda TP - Having a blast with it. I can see why some people are upset that the game seems to hold your hand as you play it. It really does, because often you enter a room and the camera zooms to where you need to go or Midna spoils it for you. However, I'm a big fan of JRPGs and this has elements of that with its story so that's ok. My only two gripes are that I'm left handed, so flipping the screen really stinks. (I'm in the minority here, obviously.) The other gripe is that sometimes Link swings his sword when I don't want him to (no penalty here) or won't swing it/take it out when I do want him to (big penalty here.) That's beyond frustrating. Plus, when I first became a wolf, it said A was dash and that didn't break the box. Took me like 5 minutes to figure out I needed to flick the remote to make him attack, but that doesn't really make sense because you're not holding a sword anymore. Perhaps they need a fang attachment controller you can put in your mouth and bite with.
Metroid Prime 3 - Great graphics and story. Kinda feels a bit like Halo. Controls suck major balls, though. I have tried and tried and tried and can't get used to it. If only they'd let me use the GC controller. What's with all the gimmicky crap of grabbing things, pulling back, turning, and pushing back in? Might be fun if it actually worked. I push and push and push and then finally lean way forward while holding out the Wiimote and then she pushes in the stupid thing. I hate it. I'd honestly say the controls here are worse than Lair for PS3, but that's just my opinion. So far I'm giving it a 4/10. It's not a 1/10 because I'm hoping I can get used to the controls. I know for a fact, however, that I won't have as easy of a time playing this as MP1 or 2. Also, for a system that's supposedly so intuitive you pick it up and play without trouble, this is pretty bad.
System is quiet except for all the clicking noises and stuff when a game loads. Volume quickly drowns that out. I'm really surprised my 60 gig PS3 is actually quieter (unless the fans come on, which they never do except one time last Summer.)
Looking forward to MK and playing it with the GC controller. I'm really glad that Nintendo is keeping the GC alive in the Wiibecause it was truly a nice system.
Flame me if you want. I don't really care!
So, here's my review (coming from a PS3 owner):
(Also, we all know the Wii doesn't do HD or optical audio so complaining about that here would be beyond stupid. If you want to hear fanboy rants, go elsewhere!)
Hardware - I hate the pointing with a passion. It isn't real pointing because there's no calibration. If they would let you calibrate optionally, then I'd like it a lot more. I have a very large TV and so I'm not really pointing at all... it's just relative like a trackpad on a laptop. Your finger's position on the pad doesn't transform into cursor position on the screen. That's ok, because the trackpad isn't purporting to be a "pointing" device. With the Wii, you don't really point at the screen, you point at something, and all movement is relative from there. The only difference between that and a trackpad is that where you point always corresponds to some position somewhere. With a real calibration procedure, they could have made it so you could actually point at your screen and it would make sense. The accelerometers work very well and are more comfortable to use than the PS3's tilt control because your hands aren't bound together by the controller.) What I really like about the Wiimote and Nunchuck is that you can play games with your arms apart which is rather relaxing, when you aren't repeating the same motion over and over to get the lame pointing-based controls to work (more on that later.)
Wii Sports - Every game on this disc is useless and lame, except bowling, and that's only fun when people are over. (We've all heard this before.) I think Tennis would have been cool if you could move the player yourself with the nunchuck, but you can't. Blah. Also, as a real bowler, I know that turning your wrist over yields no hook at all, but I guess it makes sense since they can't really detect if you're pulling your fingers out of the ball properly. Though, they could apply spin by you turning the hand slightly and pulling up hard as you let go of B.
Wii Play - If you can't say anything nice.... games are useless, but packaging it as a tutorial is a neat idea.
Super Smash Bros - Loved it, of course. Who wouldn't? My only complaint was that it felt exactly like the previous games... but then again, all fighting games play the same as before with new characters and graphics. Duh. I guess I never thought of it that way. So yeah, 10/10 of course.
Zelda TP - Having a blast with it. I can see why some people are upset that the game seems to hold your hand as you play it. It really does, because often you enter a room and the camera zooms to where you need to go or Midna spoils it for you. However, I'm a big fan of JRPGs and this has elements of that with its story so that's ok. My only two gripes are that I'm left handed, so flipping the screen really stinks. (I'm in the minority here, obviously.) The other gripe is that sometimes Link swings his sword when I don't want him to (no penalty here) or won't swing it/take it out when I do want him to (big penalty here.) That's beyond frustrating. Plus, when I first became a wolf, it said A was dash and that didn't break the box. Took me like 5 minutes to figure out I needed to flick the remote to make him attack, but that doesn't really make sense because you're not holding a sword anymore. Perhaps they need a fang attachment controller you can put in your mouth and bite with.
Metroid Prime 3 - Great graphics and story. Kinda feels a bit like Halo. Controls suck major balls, though. I have tried and tried and tried and can't get used to it. If only they'd let me use the GC controller. What's with all the gimmicky crap of grabbing things, pulling back, turning, and pushing back in? Might be fun if it actually worked. I push and push and push and then finally lean way forward while holding out the Wiimote and then she pushes in the stupid thing. I hate it. I'd honestly say the controls here are worse than Lair for PS3, but that's just my opinion. So far I'm giving it a 4/10. It's not a 1/10 because I'm hoping I can get used to the controls. I know for a fact, however, that I won't have as easy of a time playing this as MP1 or 2. Also, for a system that's supposedly so intuitive you pick it up and play without trouble, this is pretty bad.
System is quiet except for all the clicking noises and stuff when a game loads. Volume quickly drowns that out. I'm really surprised my 60 gig PS3 is actually quieter (unless the fans come on, which they never do except one time last Summer.)
Looking forward to MK and playing it with the GC controller. I'm really glad that Nintendo is keeping the GC alive in the Wiibecause it was truly a nice system.
Flame me if you want. I don't really care!