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'Real Racing 2' Hits Mac App Store with iPhone Controls
![]() Australian developer Firemint, acquired by Electronic Arts earlier this year, has moved its highly-acclaimed iOS game Real Racing 2 to the Mac, launching the title in the Mac App Store. ![]() Among the notable features of the Mac version is the ability for owners of iOS versions of the game to control the Mac version using the touch and tilt capabilities of their mobile devices. Quote:
Real Racing 2 for Mac is priced at $12.99. Article Link: 'Real Racing 2' Hits Mac App Store with iPhone Controls |
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Nice
This is pretty cool, maybe this will boost even more developers to build Mac games.
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How do u like dem Apples? { ![]() }Aluminum Macbook 2.4Ghz,8GB RAM, 120GB SSD; iPad 3; Mac Mini '11; iPhone4s; AppleTV2; iPod Nano 7 |
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#3 |
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Pretty nice, it works well. Just make sure you turn off auto off on your phone. 3 minutes in the race and steering goes dead.
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There should be a sarcasm font. |
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#4 |
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I know what I'm doing when I get home today! I like examples like these where Apple's developer ecosystem allows for these type of cool integration.
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#5 |
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Seems to me that all that is left in either version is a way to link up with folks not in the room with you and race each other.
The info mentions up to 16 AI cars, so instead this could be up to 16 Game Center (or whatever) connected cars with AI filling in any empty slots. Heck for that matter, Game Center integration into Mac versions of the games would also be a nice touch. Plus making sure the play each other goes across versions. So I can be playing on my Mac but my brother across country could be on his iPad and my cousin on his Apple TV and iPhone and we are in one game. |
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#6 | |
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But I agree that in any racing game they aught to include multiplayer between computers... and across platforms.
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The only app that'll estimate when your wireless devices will need their batteries changed. Like it on Facebook! |
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#7 |
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wow, racing games with stunning graphics that I had never seen before.
Btw, When Electronics Arts & Transgaming come to Mac 2012. Battlefield: Bad Company 3!! lol
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#8 |
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Firemint also launched Real Racing 2 and Spy Mouse on Android. Looks like they are dabbling in the dark side. I'm guessing the next keynote rehearsal will be a bit tense.
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#9 |
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I was going to buy it but then I realized that while it's only $0.99 for iOS, the expect us, Mac users, to fork out $12.99 for what is basically a port from iOS to OS X.
The same number of tracks, the same number of cars, pretty much the same game. I have the money but I also have a brain. Thanks but no thanks. Last edited by The Economist; Dec 22, 2011 at 12:37 PM. |
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#10 | |
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But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it. Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'. Sure, it's another $13, but think of how much one can play this game? Imho, it's not a bad price. |
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#11 |
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Flypad does the same thing
This is cool - just got it and tried it and its designed along a lot of the same principles as Flypad: www.getflypad.com.
We're designing this so that you can use any smartphone (iOS or Android) or your iPad, to control any driving games that are already on the PC/Mac, including NFS & DiRT3. Firemint has done an awesome job though. |
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#12 | |
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__________________
13" Macbook Pro | Mac OS 10.8.3 | 2.1GHz Core i5 | 8 GB RAM | 500 GB
iPhone 4S | White | 16GB | iOS 6.1.2 Jailbroken| Verizon Asus Nexus 7 | Ubuntu for Tablets| 8GB |
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#13 |
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I'm interested in getting this, but no idea how well it will run on my white Macbook late 2007, with C2D 2.2ghz, Intel GMA X3100 integrated graphics, 4GB ram.
Until I get a better idea, it would be unwise to buy. However, if it runs on the iPhone, it *should* be able to run at a broadly similar resolution on the macbook even with intel's POS integrated graphics. Looking forwards to throwing this up on my projector and controlling via iphone accelerometer. |
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#14 |
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because its not the same thing?
ignoring the ability to play on a 27" screen with a separate device controlling it is different than squinting at a 4 inch device while moving that device around.. pricing is always partially based on markets, and the two markets are very different in size and buying habits. feel offended if you want at the price difference, but they are not the exact same thing.
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I am just another poor schmo trying to work up to 500 comments for his avatar darn it! |
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#15 | |
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__________________
13" Macbook Pro | Mac OS 10.8.3 | 2.1GHz Core i5 | 8 GB RAM | 500 GB
iPhone 4S | White | 16GB | iOS 6.1.2 Jailbroken| Verizon Asus Nexus 7 | Ubuntu for Tablets| 8GB |
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#16 | ||
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There was a time when we had to buy boxed games for a Mac but this changed when Steam was finally launched on OS X. Pricing on Steam is fair and you have something that the Mac App Store doesn't have: holiday discounts. In example, the game 'And Yet It Moves' is priced at $9.99 on Mac App Store, while you can buy it for $2.49 on Steam. Duke Nukem Forever is $19.99 with Apple while you can buy it for $9.99 on Steam, etc. So, when EA wants 13-times the price of the iOS version for the Mac version, I kindly say no and give them the finger. Anyway, each to their own. Quote:
Last edited by The Economist; Dec 22, 2011 at 07:18 PM. |
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#17 |
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The Economist, the irony of your logic is profound (you call yourself 'The Economist'). You berate the value of a desktop game by comparing it to a great sale price on its portable counterpart. Yes, $0.99 is a fantastic value--it's probably under-valued; so to use it as a measure of worth against the desktop version is unfair and rather inane.
Stop giving companies your middle finger, The Econmist, and consider supporting their hard work. Or try reading a book or magazine, like "The Economist". Last edited by Roy G Biv; Dec 22, 2011 at 08:33 PM. |
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#18 |
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A little info please
Can anyone tell me please if the new iMac 27" with the AMD Radeon HD 6770M 512 MB graphics card will work with the new MAC version of this game? You really never know in my opinion whether the requirements that are set out in the listings are "minimal" requirements or what. If they are minimal, then I still need help determining whether this graphics card meets the minimal requirements. I realize that my 512MB meets them, but I have no idea rather AMD graphics meets the minimal or not. I just purchased this machine at the end of 2011. Thanks for your time.
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#19 | |
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Basically, what I hear you saying is, "GIMME GIMME FREE FREE".
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-- simX |
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#20 |
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I can control the game on my Mac with my Touch? How do I do that?
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They are not long, the days of wine and roses: Out of a misty dream Our path emerges for awhile, then closes within a dream. Ernest Dowson |
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#21 |
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I like itttttttt
Wow! I like it so much
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hong kong florist |
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#22 |
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It seems that for a brief time anyway, the app is on sale for $5.99 in the App Store.
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#23 |
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Wow! This is like a combination of console and desktop gaming. On iOS?! Who'da thunkit. Keep it up!
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#24 |
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'Real Racing 2' Hits Mac App Store with iPhone
Ttracks, speedways and city circuits - including twilight and night races. Touch or tilt to steer with your iPhone, iPad - or Mac controls. This innovative control system lets you customize options to fit your personal driving style.thanks for sharing the information.
Last edited by jamewhite86; Feb 14, 2012 at 01:23 AM. |
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#25 |
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Just downloaded this game for fun on a 15" MacBook Pro Retina... lol mildly entertaining, and pretty bad graphics -- by comparison with Windows games on top-notch hardware anyhow.
The fans don't even push past the minimum speed and the machine doesn't even warm up as much as when playing a Flash movie haha pretty low-requirements for the app. I'd guess it runs just fine off the HD4000 Intel graphics chip. |
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