Go Back   MacRumors Forums > News and Article Discussion > Mac Blog Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old Dec 22, 2011, 10:43 AM   #1
MacRumors
macrumors bot
 
Join Date: Apr 2001
'Real Racing 2' Hits Mac App Store with iPhone Controls




Australian developer Firemint, acquired by Electronic Arts earlier this year, has moved its highly-acclaimed iOS game Real Racing 2 to the Mac, launching the title in the Mac App Store.




Among the notable features of the Mac version is the ability for owners of iOS versions of the game to control the Mac version using the touch and tilt capabilities of their mobile devices.
Quote:
- Test your racing prowess on a 16 car grid against highly skilled AI drivers.
- Select from 30 officially licensed cars including the 2010 Ford Shelby Mustang GT500, 2010 Nissan GT-R (R35), 2012 McLaren MP4-12C, and more!
- Work your way from rookie to pro in a robust Career Mode, offering 10 hours of racing enjoyment. Jump into a Quick Race for instant fun - or battle against the clock in Time Trial Mode.
- Race in 15 beautiful locations, with 40 miles of highly detailed race tracks, speedways and city circuits - including twilight and night races.
- Touch or tilt to steer with your iPhone, iPad - or Mac controls. This innovative control system lets you customize options to fit your personal driving style.
- Experience the intensity of head-to-head racing with 5 unique camera angles and breath-taking graphics powered by Firemint's exclusive high performance Mint3D(TM) engine.
- Purchase Real Racing 2 currency to progress even faster!
While the iPhone control is not a unique feature given that other titles like Chopper 2 have had such functionality for some time, Real Racing 2 is a popular iOS game and will no doubt attract fans on the Mac platform as well.

Real Racing 2 for Mac is priced at $12.99.

Article Link: 'Real Racing 2' Hits Mac App Store with iPhone Controls
MacRumors is offline   3 Reply With Quote
Old Dec 22, 2011, 10:48 AM   #2
ghostlines
macrumors regular
 
Join Date: Feb 2010
Location: Amsterdam
Send a message via MSN to ghostlines
Nice

This is pretty cool, maybe this will boost even more developers to build Mac games.
__________________
How do u like dem Apples? {}
Aluminum Macbook 2.4Ghz,8GB RAM, 120GB SSD; iPad 3; Mac Mini '11; iPhone4s; AppleTV2; iPod Nano 7
ghostlines is offline   2 Reply With Quote
Old Dec 22, 2011, 11:18 AM   #3
mattwolfmatt
macrumors 6502a
 
mattwolfmatt's Avatar
 
Join Date: Jun 2008
Pretty nice, it works well. Just make sure you turn off auto off on your phone. 3 minutes in the race and steering goes dead.
__________________
There should be a sarcasm font.
mattwolfmatt is offline   3 Reply With Quote
Old Dec 22, 2011, 11:23 AM   #4
mactmaster
macrumors 6502
 
Join Date: Jun 2010
I know what I'm doing when I get home today! I like examples like these where Apple's developer ecosystem allows for these type of cool integration.
mactmaster is offline   1 Reply With Quote
Old Dec 22, 2011, 11:41 AM   #5
charlituna
macrumors G3
 
charlituna's Avatar
 
Join Date: Jun 2008
Location: Los Angeles, CA
Seems to me that all that is left in either version is a way to link up with folks not in the room with you and race each other.

The info mentions up to 16 AI cars, so instead this could be up to 16 Game Center (or whatever) connected cars with AI filling in any empty slots.

Heck for that matter, Game Center integration into Mac versions of the games would also be a nice touch. Plus making sure the play each other goes across versions. So I can be playing on my Mac but my brother across country could be on his iPad and my cousin on his Apple TV and iPhone and we are in one game.
charlituna is offline   2 Reply With Quote
Old Dec 22, 2011, 12:06 PM   #6
ArtOfWarfare
macrumors 603
 
ArtOfWarfare's Avatar
 
Join Date: Nov 2007
Send a message via Skype™ to ArtOfWarfare
Quote:
Originally Posted by charlituna View Post
Seems to me that all that is left in either version is a way to link up with folks not in the room with you and race each other.

The info mentions up to 16 AI cars, so instead this could be up to 16 Game Center (or whatever) connected cars with AI filling in any empty slots.

Heck for that matter, Game Center integration into Mac versions of the games would also be a nice touch. Plus making sure the play each other goes across versions. So I can be playing on my Mac but my brother across country could be on his iPad and my cousin on his Apple TV and iPhone and we are in one game.
The lack of Game Center on Mac OS X is Apple's own shortcoming. Additionally, Game Center can't connect that many players together.

But I agree that in any racing game they aught to include multiplayer between computers... and across platforms.
__________________
Don't tell me Macs don't last: 2007 iMac, 2007 Mac Mini, 2008 MacBook Air, all Vintage.
(iMac obsoletion: April 28, 2015, MBA: October 14, 2015, Mac Mini: March 9, 2016)
ArtOfWarfare is offline   0 Reply With Quote
Old Dec 22, 2011, 11:55 AM   #7
PC Chopath
macrumors member
 
Join Date: Nov 2011
Location: Neverland
wow, racing games with stunning graphics that I had never seen before.
Btw, When Electronics Arts & Transgaming come to Mac 2012.
Battlefield: Bad Company 3!! lol
PC Chopath is offline   0 Reply With Quote
Old Dec 22, 2011, 12:04 PM   #8
commander.data
macrumors 6502a
 
Join Date: Nov 2006
Firemint also launched Real Racing 2 and Spy Mouse on Android. Looks like they are dabbling in the dark side. I'm guessing the next keynote rehearsal will be a bit tense.
commander.data is offline   1 Reply With Quote
Old Dec 22, 2011, 01:20 PM   #9
The Economist
macrumors regular
 
Join Date: Apr 2011
Location: Mexico
I was going to buy it but then I realized that while it's only $0.99 for iOS, the expect us, Mac users, to fork out $12.99 for what is basically a port from iOS to OS X.

The same number of tracks, the same number of cars, pretty much the same game.

I have the money but I also have a brain. Thanks but no thanks.

Last edited by The Economist; Dec 22, 2011 at 01:37 PM.
The Economist is offline   2 Reply With Quote
Old Dec 22, 2011, 02:35 PM   #10
Keebler
macrumors 68030
 
Join Date: Jun 2005
Location: Canada
Quote:
Originally Posted by The Economist View Post
I was going to buy it but then I realized that while it's only $0.99 for iOS, the expect us, Mac users, to fork out $12.99 for what is basically a port from iOS to OS X.

The same number of tracks, the same number of cars, pretty much the same game.

I have the money but I also have a brain. Thanks but no thanks.
On one hand, I hear you - it's another take on the pocketbook.

But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it.

Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'.

Sure, it's another $13, but think of how much one can play this game?

Imho, it's not a bad price.
Keebler is offline   0 Reply With Quote
Old Dec 22, 2011, 03:09 PM   #11
badpompous
macrumors newbie
 
Join Date: Nov 2011
 
Flypad does the same thing

This is cool - just got it and tried it and its designed along a lot of the same principles as Flypad: www.getflypad.com.

We're designing this so that you can use any smartphone (iOS or Android) or your iPad, to control any driving games that are already on the PC/Mac, including NFS & DiRT3.

Firemint has done an awesome job though.
badpompous is offline   0 Reply With Quote
Old Dec 22, 2011, 06:25 PM   #12
chrf097
macrumors 68030
 
chrf097's Avatar
 
Join Date: Dec 2011
Location: Earth
Quote:
Originally Posted by Keebler View Post
On one hand, I hear you - it's another take on the pocketbook.

But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it.

Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'.

Sure, it's another $13, but think of how much one can play this game?

Imho, it's not a bad price.
why pay 13$ when we can get the exact same thing for 1$?
__________________
13" Macbook Pro | Mac OS 10.10 | 2.4GHz Core i5 | 8 GB RAM | 500 GB
iPhone 6 | Gold | 16GB | iOS 8.1 | Verizon | Jailbroken
iPad mini Retina | Space Gray | 16 GB WiFi | iOS 8.1

chrf097 is offline   1 Reply With Quote
Old Dec 22, 2011, 06:41 PM   #13
RedTomato
macrumors 68040
 
RedTomato's Avatar
 
Join Date: Mar 2005
Location: .. London ..
I'm interested in getting this, but no idea how well it will run on my white Macbook late 2007, with C2D 2.2ghz, Intel GMA X3100 integrated graphics, 4GB ram.

Until I get a better idea, it would be unwise to buy. However, if it runs on the iPhone, it *should* be able to run at a broadly similar resolution on the macbook even with intel's POS integrated graphics.

Looking forwards to throwing this up on my projector and controlling via iphone accelerometer.
RedTomato is offline   0 Reply With Quote
Old Dec 23, 2011, 06:37 AM   #14
G5isAlive
macrumors 6502
 
Join Date: Aug 2003
Quote:
Originally Posted by chrf097 View Post
why pay 13$ when we can get the exact same thing for 1$?
because its not the same thing?

ignoring the ability to play on a 27" screen with a separate device controlling it is different than squinting at a 4 inch device while moving that device around..

pricing is always partially based on markets, and the two markets are very different in size and buying habits.

feel offended if you want at the price difference, but they are not the exact same thing.
__________________
I am just another poor schmo trying to work up to 500 comments for his avatar darn it!
G5isAlive is offline   1 Reply With Quote
Old Dec 23, 2011, 10:51 AM   #15
chrf097
macrumors 68030
 
chrf097's Avatar
 
Join Date: Dec 2011
Location: Earth
Quote:
Originally Posted by G5isAlive View Post
because its not the same thing?

ignoring the ability to play on a 27" screen with a separate device controlling it is different than squinting at a 4 inch device while moving that device around..

pricing is always partially based on markets, and the two markets are very different in size and buying habits.

feel offended if you want at the price difference, but they are not the exact same thing.
Yet, I can play the exact same game on a 32" screen via iPad Mirroring.
__________________
13" Macbook Pro | Mac OS 10.10 | 2.4GHz Core i5 | 8 GB RAM | 500 GB
iPhone 6 | Gold | 16GB | iOS 8.1 | Verizon | Jailbroken
iPad mini Retina | Space Gray | 16 GB WiFi | iOS 8.1

chrf097 is offline   -1 Reply With Quote
Old Dec 22, 2011, 08:13 PM   #16
The Economist
macrumors regular
 
Join Date: Apr 2011
Location: Mexico
Quote:
Originally Posted by Keebler View Post
On one hand, I hear you - it's another take on the pocketbook.

But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it.

Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'.

Sure, it's another $13, but think of how much one can play this game?

Imho, it's not a bad price.
I understand. I was very tempted but this is basically a matter of principles. The difference between $12.99 and $0.99 is huge, I take it as an insult. Personally, it's a ripoff.

There was a time when we had to buy boxed games for a Mac but this changed when Steam was finally launched on OS X. Pricing on Steam is fair and you have something that the Mac App Store doesn't have: holiday discounts.

In example, the game 'And Yet It Moves' is priced at $9.99 on Mac App Store, while you can buy it for $2.49 on Steam. Duke Nukem Forever is $19.99 with Apple while you can buy it for $9.99 on Steam, etc. So, when EA wants 13-times the price of the iOS version for the Mac version, I kindly say no and give them the finger.

Anyway, each to their own.

Quote:
Originally Posted by RedTomato View Post
I'm interested in getting this, but no idea how well it will run on my white Macbook late 2007, with C2D 2.2ghz, Intel GMA X3100 integrated graphics, 4GB ram.

Until I get a better idea, it would be unwise to buy. However, if it runs on the iPhone, it *should* be able to run at a broadly similar resolution on the macbook even with intel's POS integrated graphics.

Looking forwards to throwing this up on my projector and controlling via iphone accelerometer.
I seriously doubt it will run on Intel's integrated graphics. Most games on the Mac don't support them.

Last edited by The Economist; Dec 22, 2011 at 08:18 PM.
The Economist is offline   0 Reply With Quote
Old Dec 22, 2011, 09:21 PM   #17
Roy G Biv
macrumors 6502
 
Join Date: Dec 2010
The Economist, the irony of your logic is profound (you call yourself 'The Economist'). You berate the value of a desktop game by comparing it to a great sale price on its portable counterpart. Yes, $0.99 is a fantastic value--it's probably under-valued; so to use it as a measure of worth against the desktop version is unfair and rather inane.

Stop giving companies your middle finger, The Econmist, and consider supporting their hard work. Or try reading a book or magazine, like "The Economist".

Last edited by Roy G Biv; Dec 22, 2011 at 09:33 PM.
Roy G Biv is offline   1 Reply With Quote
Old Jan 31, 2012, 07:38 AM   #18
DirtyDawg
macrumors newbie
 
Join Date: Jan 2012
A little info please

Can anyone tell me please if the new iMac 27" with the AMD Radeon HD 6770M 512 MB graphics card will work with the new MAC version of this game? You really never know in my opinion whether the requirements that are set out in the listings are "minimal" requirements or what. If they are minimal, then I still need help determining whether this graphics card meets the minimal requirements. I realize that my 512MB meets them, but I have no idea rather AMD graphics meets the minimal or not. I just purchased this machine at the end of 2011. Thanks for your time.
DirtyDawg is offline   0 Reply With Quote
Old Dec 22, 2011, 11:58 PM   #19
simX
macrumors 6502a
 
simX's Avatar
 
Join Date: May 2002
Location: Bay Area, CA
Quote:
Originally Posted by The Economist View Post
I understand. I was very tempted but this is basically a matter of principles. The difference between $12.99 and $0.99 is huge, I take it as an insult. Personally, it's a ripoff.

There was a time when we had to buy boxed games for a Mac but this changed when Steam was finally launched on OS X. Pricing on Steam is fair and you have something that the Mac App Store doesn't have: holiday discounts.

In example, the game 'And Yet It Moves' is priced at $9.99 on Mac App Store, while you can buy it for $2.49 on Steam. Duke Nukem Forever is $19.99 with Apple while you can buy it for $9.99 on Steam, etc. So, when EA wants 13-times the price of the iOS version for the Mac version, I kindly say no and give them the finger.
So, not only are you too cheap to pay for a $13 game, but even you agree that lower-quality games for the Mac used to be $40-100. And then you say you prefer Steam because they have significant holiday *discounts*, so you're not even willing to pay the full $10!

Basically, what I hear you saying is, "GIMME GIMME FREE FREE".
__________________
-- simX
simX is offline   0 Reply With Quote
Old Dec 25, 2011, 05:50 AM   #20
MrSmith
macrumors 68040
 
MrSmith's Avatar
 
Join Date: Nov 2003
I can control the game on my Mac with my Touch? How do I do that?
__________________
They are not long, the days of wine and roses: Out of a misty dream
Our path emerges for awhile, then closes within a dream.

Ernest Dowson
MrSmith is offline   0 Reply With Quote
Old Jan 5, 2012, 11:25 PM   #21
tony285
macrumors newbie
 
Join Date: Jan 2012
I like itttttttt

Wow! I like it so much
__________________
hong kong florist
tony285 is offline   0 Reply With Quote
Old Jan 22, 2012, 12:43 PM   #22
archrenov8
macrumors newbie
 
Join Date: May 2006
Location: Long Island, NY
It seems that for a brief time anyway, the app is on sale for $5.99 in the App Store.
archrenov8 is offline   0 Reply With Quote
Old Jan 25, 2012, 07:21 PM   #23
TurboMoses
macrumors member
 
Join Date: Jan 2012
Wow! This is like a combination of console and desktop gaming. On iOS?! Who'da thunkit. Keep it up!
TurboMoses is offline   0 Reply With Quote
Old Feb 4, 2012, 01:01 AM   #24
jamewhite86
macrumors newbie
 
Join Date: Feb 2012
'Real Racing 2' Hits Mac App Store with iPhone

Ttracks, speedways and city circuits - including twilight and night races. Touch or tilt to steer with your iPhone, iPad - or Mac controls. This innovative control system lets you customize options to fit your personal driving style.thanks for sharing the information.

Last edited by jamewhite86; Feb 14, 2012 at 02:23 AM.
jamewhite86 is offline   0 Reply With Quote
Old Dec 28, 2012, 11:14 PM   #25
chorner
macrumors member
 
Join Date: Aug 2012
Location: Toronto, Canada
 
Just downloaded this game for fun on a 15" MacBook Pro Retina... lol mildly entertaining, and pretty bad graphics -- by comparison with Windows games on top-notch hardware anyhow.

The fans don't even push past the minimum speed and the machine doesn't even warm up as much as when playing a Flash movie haha pretty low-requirements for the app. I'd guess it runs just fine off the HD4000 Intel graphics chip.
chorner is offline   0 Reply With Quote

Reply
MacRumors Forums > News and Article Discussion > Mac Blog Discussion

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Similar Threads
thread Thread Starter Forum Replies Last Post
Wii-Style iPhone Game 'Motion Tennis' Hits the App Store MacRumors iOS Blog Discussion 50 Jul 6, 2014 02:39 AM
LEGO The Lord of the Rings Hits the Mac App Store MacRumors Mac Blog Discussion 35 May 12, 2014 02:48 PM
Rovio's 'Angry Birds Go!' Kart Racing Game Hits the App Store MacRumors iOS Blog Discussion 36 Dec 17, 2013 06:16 AM
Controversial Freemium Game Real Racing 3 Hits the U.S. App Store MacRumors iOS Blog Discussion 108 Mar 6, 2013 02:22 AM
Real Racing 1 & 2 taken off UK App Store? jabingla2810 iPhone and iPod touch Apps 0 Feb 21, 2013 03:24 PM

Forum Jump

All times are GMT -5. The time now is 02:36 AM.

Mac Rumors | Mac | iPhone | iPhone Game Reviews | iPhone Apps

Mobile Version | Fixed | Fluid | Fluid HD
Copyright 2002-2013, MacRumors.com, LLC