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Old Sep 25, 2012, 08:06 AM   #1
Renzatic
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Location: Who puts the washers in the woods?
Project Creepy Farm House

I figured it was time for me to start a new project since it's been, like, about...months since I last fired up Modo. Don't want what little skills I have to get rusty on me. I also figured I'd talk about it here since getting feedback, cheers, jeers, and insults are always a good way to go about improving yourself.

What I plan on doing is taking this old abandoned house I've been obsessed with for years and years, model it, and make a little scene surrounding it with a few little extra details to spice it up. Like an old 50's Ford truck with a wheel missing positioned in the foreground. Throw a few trees here and there for variety. Add one of those oldschool square wire fences in the background. Maybe an old ruined barn somewhere. Things like that.

...also maybe have a ghost standing on the porch. Cuz that'd be so rad.

Here's a shot of the house itself. Nothing too terribly complicated about it.

And a clay bake of what I've done thus far. Kinda simple and rendery at the moment. I need to add a ton more detail to make it look old and abandoned. That'll be coming later.

Plus an interface shot as an added bonus. They're always neat to look at. Yeah. I know. I'm using Windows. Don't throw rocks at me, please.

Next up will be the old truck and the fence in the background. Provided I have the time and patience, I might do a step by step on that next scene. Time and patience being the key word here, since I rarely have both in abundance.

So tell me what you think of what I've done. I've got really thick skin and a tremendous amount of inflated ego, so you can all call me nasty names or whatever without phasing me at all if you want. Or, you know, offer constructive criticisms. Whichever. :P
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Old Sep 25, 2012, 08:09 AM   #2
GoCubsGo
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Thanks for posting a picture of my house online.

I'm kidding, that's really awesome actually. I like that you showed a screen shot of the work you're doing within the app. Are you planning on putting it in a scene of sorts?
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Old Sep 25, 2012, 08:16 AM   #3
MacDawg
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Looks really cool actually
Makes me incredibly jealous wanting to do something like that

I look forward to seeing your progress
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Old Sep 25, 2012, 08:40 AM   #4
Renzatic
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Quote:
Originally Posted by jessica. View Post
Thanks for posting a picture of my house online.
You need to mow your lawn.

Quote:
I'm kidding, that's really awesome actually. I like that you showed a screen shot of the work you're doing within the app. Are you planning on putting it in a scene of sorts?
Yup. This whole project is mostly an excuse to practice some more high poly modelling and learn how to do proper rendered lighting...which is something I can barely do at all at the moment. By the time I'm done, I should hopefully have a nice little scene going on.

Quote:
Originally Posted by MacDawg
I look forward to seeing your progress
Thanks. I can't wait to post more.

Just don't hold your breath waiting for the next up. I'm about sporadic at the best of times. Though hopefully by late tonight/tomorrow sometime, I should have the spline cage for the truck done.
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Old Sep 25, 2012, 09:25 AM   #5
fig
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Good stuff, you're off to a nice start. Modo is an awesome little package.

Your base model looks solid, my only crit would be to look at building in a bit of irregularity to things like the shutters, probably easier to do that in the model than in surfacing. I think the key is going to be as you dig into the texturing and lighting to really get the mood you're going for.

Keep us updated!
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Old Sep 25, 2012, 12:07 PM   #6
jeremy h
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Really nice job.

I've tried Modo but the way it handles textures/materials freaked me out - the shader tree - agh!

How long did it take?

Oh, just looking really closely - one thing to try would be some very small bevels on some of those sharp straight edges. (The window beams/pelmets etc). It will make all the difference when you light it.
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Old Sep 25, 2012, 12:14 PM   #7
chrono1081
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Awesome! I love seeing stuff like this I could look at it all day (oh wait, I do).

I adore Modo too, I just bought a license about 2 weeks ago.
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Old Sep 25, 2012, 09:00 PM   #8
Renzatic
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Quote:
Originally Posted by fig View Post
Your base model looks solid, my only crit would be to look at building in a bit of irregularity to things like the shutters, probably easier to do that in the model than in surfacing.
Yeah, that's gonna come later on, probably around the time I start adding in ivy and generally grunging things up. I dunno if I'll go all out with unique models for every shutter and plank, but I'll mix and match a bit. Knock a few things askew at the very least.

Quote:
Originally Posted by jeremy h
Really nice job.

I've tried Modo but the way it handles textures/materials freaked me out - the shader tree - agh!

How long did it take?
I think it's a helluva lot better than the way Max handled materials. It's more like Photoshop to me, with each material being it's own image. Like instead of having individual channels for diffuse/spec/normal/ect to load images into, you just pile all your images underneath your base, put em in order, and right click-assign what you want it to be. It's quicker and a lot more free flowing. Didn't take long at all for me to come to terms with.

Quote:
Oh, just looking really closely - one thing to try would be some very small bevels on some of those sharp straight edges. (The window beams/pelmets etc). It will make all the difference when you light it.
I thought about doing that, but since the house is going to be off in the distance a little ways, and I wanted to save on the polycount a bit, I decided to forego the beveling and constraining to get it subsurf ready. It came out looking okay in the AO bake, so I'm hoping it'll look alright when I start working on actual lighting.

...which will be a moon or two from now.

Quote:
Originally Posted by chrono1081
I adore Modo too, I just bought a license about 2 weeks ago.
Welcome to the I can't believe I just spent that much money club! Grab a seat and have a drink! \/

Yup. I liked Modo so much I was willing to drop nearly a full grand on it. I think it's pretty well worth it, but every time I fire it up, I always think...

...man, I could've bought a helluva computer or bought my kids their diabetes medicine with that cash. It's pretty expensive for what's really nothing more than a hobby.

And speaking of hobby work, I haven't had much time to play with it tonight, so I've only got a tiny bit of the spline cage done for my future truck. I thought a nice 50's style Ford pickup would look good sitting in the environs. Particularly since they look really nice abandoned and rusted.

I picked a '51 F1 for my base model. I liked the grill on it.



...and then later discovered it's about the hardest vehicle in the world to model. I can't find any blueprints of schematics for a truck that old, so I'm having to eyeball it, which makes it considerably more difficult. In about 3 hours and 2 do-overs, I've managed to get the wheel well area looking halfway decent.

Which you can see the rather underwhelming beginnings of here.

Still, it's not too bad, considering it'll eventually be the first vehicle I've done without relying on a tutorial or premade assets. It's just gonna take me awhile to get it done.
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Old Sep 26, 2012, 01:27 AM   #9
Policar
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That's really good. What kind of work do you do for pay, just out of curiosity, and how did you get into this, of all hobbies?
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