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Apple's New A6X iPad Chip Adopts PowerVR SGX 554MP4 Graphics
![]() AnandTech reports on an examination of the A6X chip found in the fourth-generation iPad. The work, performed by Kishonti Informatics, reveals that Apple has adopted Imagination Technologies' quad-core PowerVR SGX 554MP4 graphics in the new chip. Quote:
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Article Link: Apple's New A6X iPad Chip Adopts PowerVR SGX 554MP4 Graphics |
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iPad 3 owners tears coming in 3...2...
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I wonder what the constraints are concerning power. Also, if, having 2x 543 cores gives 19.2 GFLOPS of compute GPU power, why didn't Apple opted for a single core 554 that has the same specs as two 543s in their A6 chip? There are no differences in core count, bandwidth, compute, or anything else. Eliminate a core, deliver greater performance no?
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Al MacBook 2.4GHz Late '08 | Macross Click Me
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Wow, Angry Birds is going to be blinding on this model!
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Hopefully we'll see a similar performance upgrade in the 5th generation
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Hope games like Infinity Blade Dungeons got pushed back because they recognize the graphics potential of the ipad 4 (What ever you call it)
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Mac Mini Server 2012 (2.3GHz Quad i7, 8GB, 2x1TB RAID 0) ; External 12x Memorex Blu-Ray USB3, External WD 3x3TB,1x2TB HD USB3) 15" Matte MBP 2.4GHz, 4GB/500GB, NVidia 8600M GT; 3 ATV; 2 iPod Touch |
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Incredible improvements in performance... From a gaming perspective, it'll be interesting to see how these compare with current-gen consoles, considering they're on ~10 year upgrade cycles and the iPad's last iteration lasted about 6 months.
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Mac <- Macintosh <- McIntosh apples <- John McIntosh <- McIntosh surname <- "Mac an toshach" <- "Son of the Chief" |
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they wont compare until apple offers an official proper controller cause the touch screen control are useless in most good games..
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2009 21" iMac 2011 MacBook Pro 13" i5 + 2006 21" HD Cinema Display
iPhone4S 16Gig iPhone5 16Gig iPad3 16Gig |
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For the iPhone 5, since the resolution didn't increase significantly over the previous iPhones, Apple probably could have used a SGX554MP2 to double ALU performance over the iPhone 4S and use a small clock speed bump for a modest increase in fill rate to account for the increased resolution. However, risk may have been an issue. The iPhone 5 had to ship this fall and with an already new CPU architecture, going with a tried and true SGX543MP design was the safer option. The iPad 4 was already a bit of a surprise and didn't necessarily have to ship this year since there several iDevices that continue to use the 30-pin connector anyways, so Apple had some flexibility to take additional risk with the SGX554MP in the A6X. |
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Exynos 5250
It would be very interesting to see a side by side comparison of how the A6X compares to the new Samsung Exynos 5250
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Late 2012 Mac Mini 2.3 Ghz i7, 1 TB, 8 Gb Ram Geek Benchmark 10955 |
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However, assuming more performance with the extra core in the iPhone 5, why not simply clock the SGX554 higher? Same 20% higher to make up for the lost core. Quote:
Could have, but the risk factor is not the issue. There was a risk factor with the A4, A5 and A6X chips since they are all new tech chips. The only safe bets have been the A5X and A6 (half a safe bet). Considering the iPhone 5 gave only a slight pixel increase (960x640 to 1136x640), the SGX543 MP2 still can easily handle such resolution. However, assuming Apple wanted that extra performance boost to keep up with game dynamics it makes since Apple added the extra core. I for one would have just used an SGX554 MP2 and give extra graphics processing and used the extra space in the A6 (since one core would have been missing) to lower the chip footprint. Perhaps even add a bit more L1 & L2 caches giving a enhanced CPU capacity. More RAM (1536 MB would have been nice; not that I'm complaining ay 1024MB) could have been added.
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Al MacBook 2.4GHz Late '08 | Macross Click Me
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"99.9% of things people quote me as having said..I never said..This is another of those things"...Albert Einstein. Reality is that which, when you stop believing in it, doesn’t go away. Phillip K Dick |
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iPad power constraint: typical long term iPad use needs to under 5 watts, with 4 watts driving the screen at typical brightness, and less than 1 watt for the CPU/GPUs. During peak use (aka iPad3 overheat), the CPU cores can reach 0.5 watts each, and the GPU cores can reach 1 watt each. But this pushes the iPad way over budget and can't be sustained. ---------- Quote:
To be fair, it was easy to see that the iPad 3 was unbalanced, meaning that an application running in high resolution on an iPad3 would run twice as slowly as the same application running in low res on an iPad 2. Now the iPad4 is as fast as the iPad2. |
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Considering this is one of the fastest Apple products to be discontinued...they should offer a $100 trade-in upgrade program for the 4th gen iPad or SOMETHING. It would create goodwill among the hardcore base, and then they could take customers' iPad 3's which are in perfectly good condition and slap them on the refurb store. It would such easy money lining Apple's pockets, I don't know why they don't do this.
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Comparison?
Anyone know how many gflops the PowerVR MBX Lite of the 1st generation iPod touch can do, just so I can cry a bit more?
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The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. -Tom Cargill, Bell Labs. |
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And considering they're still selling two products in the same family that are less powerful, the 'discontinued' argument is weak to begin with. Exactly. It's great that they're moving to an update-when-ready schedule for themselves. Means you're always getting the best product possible at any given time. In fact, if they went even faster and moved to more of a once-every-6-months schedule, even better! Then when I'm looking to upgrade in a couple years, I'll have 4 generations worth of upgrades to enjoy! |
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