|Nov 6, 2012, 10:55 AM||#1|
BMCC RAW workflow
I am wondering if a BM cinema camera user can tell us more about the workflow with RAW material and the .
Minimal working system specs like RAM and processor that are working for you.
I am aware that more is better in this case
|Nov 6, 2012, 02:15 PM||#3|
Since there are only a few of these in the world, Im not sure if you will get a solid answer here.
I have extensive experience dealing with RAW formats from DSLR to R3D but honestly, CINEMA DNG is just another format.
Think of the BMCC RAW in this case as sequential files. Numerous almost as daunting as Maya/Max rendered files for 3D animation.
Only difference is that BMCC RAW is 2.5K each frame, Ive had larger pixel counts from Maya in the past but Cinema files (depending on SSD size) can get really big.
The audio is saved as a single separate file so thats good to know.
My tests with Johns RAW files were done on a Mac Pro and Retina.
I duplicated them over and over and renumated for my tests so I can get a long time code.
Amy decent Mac will handle them but then if you add Resolve then you need Nvidia flave systems.
Here is a link for the RAW files and some info on it http://nofilmschool.com/2012/08/blac...-for-download/
|Nov 6, 2012, 03:16 PM||#4|
It's more or less the classic offline-to-online workflow.
You'll need proxy files to edit with, such as ProRes. If the camera doesn't write ProRes at the same time as RAW, you can generate these afterwards with Resolve or something.
Edit with the ProRes files, then export an XML and use it to conform the RAW files to your edit in an online-capable program. You'll get Resolve free with the camera, so that would work great. You could also use Smoke or something.
|Nov 6, 2012, 03:25 PM||#5|
That part about using ProRes/DNxHD as proxies to Cinema DNG escapes me.
I didnt see that in any of my research when I had that camera in purchase scope.
However, if you plan on using it with apps such as FCPX and Premiere Pro, its not hard to create proxies.
Only thing is that last I remember Adobe gave up on the Cinema DNG format and was a bit of a pain to import in Bins.
After Effects deals with it fine but thats like adding a Table Saw in between a scissor and paper
|Nov 7, 2012, 12:44 PM||#7|
Maybe grab some BCC sample footage and test out your workflow that way?
|Nov 21, 2012, 01:18 AM||#8|
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