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Old Dec 21, 2012, 10:42 PM   #1
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Karateka Creator Jordan Mechner Compares Apple II and iPhone Versions of Classic Game




Jordan Mechner, creator of the classic Prince of Persia game, recently remade his Apple II game Karateka for iOS. To celebrate, he released a video (found by TUAW) comparing the delivery methods for the Apple II version of Karateka and the iOS version.

The video highlights how software prices are dropped, how delivery methods have improved and how the actual software has gotten more advanced in the last 30 years. The game was released yesterday and our sister-site TouchArcade has posted a lengthy review.

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Karateka. 30 years later. Does the magic stand the test of time? As I have so subtly implied, I am a bit of a fan of Mechner's original masterpiece, and was skeptical upon seeing the the first sketches and screenshots of this re-invisioning. For fellow fans of the original, I am happy to say that my concerns were allayed just minutes into playing the Xbox 360 version on launch day -- and the iOS version should treat players the same. I found that, while this modern console title appears quite different than the Apple II original -- in a lavish sort of way -- it, at the same time, feels very much the same.
Karateka is available for $2.99 on the App Store. It requires at least an iPhone 4S, the iPad 2, or a 5th-generation iPod touch. [Direct Link]

Article Link: Karateka Creator Jordan Mechner Compares Apple II and iPhone Versions of Classic Game
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Old Dec 21, 2012, 10:49 PM   #2
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My all time favorite game when I was still rocking an Apple //c.
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Old Dec 21, 2012, 11:09 PM   #3
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Yeah, it's a great new version, except

-- Despite his (ancient) history of being a legendary game designer, Mechner added nearly nothing to this version
-- Despite being *many* months in the making, there's a game breaking bug (bowing) that requires the app to restart
-- In an attempt to be cross-platform, it's been reduced to a single button press system that pales in comparison to what it should have been (imagine an infinity blade type game)

The sad thing here is that we have these legends like Mechner, who many of us grew up being amazed by, and the entire industry was captivated by, and then for years they did nothing and we were left to wonder if they had simply moved on to better things, or what they were up to.. wishing that they hadn't simply become obsolete.. and then they come back and release something like this, squashing the argument forever, definitively stating that they were only great, when they were great, because of when they were active

I did spend the $3, and I beat it (who couldn't.. although I never beat original Karateka on C64), and I played it a second time, but that's about it before being deleted. It's depressing
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Old Dec 27, 2012, 11:41 PM   #4
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Originally Posted by iRCL View Post
Yeah, it's a great new version, except
...
-- In an attempt to be cross-platform, it's been reduced to a single button press system that pales in comparison to what it should have been (imagine an infinity blade type game)

Wrong. This is only true for the iOS version, and for good reason.


Quote:
In our interview with Jordan Mechner (which we will be posting shortly), he indicated that the decision was made to make the iOS version somewhat simpler than the console versions, to facilitate on-the-go, pick-up-and-play gaming for a mobile platform. The main difference is in the attack system. While the console versions of the games give the player both distinct kick and a punch abilities (a button for each), the iOS version uses a single tap for attacks that automatically vary the method of contact.

I got the XBOX version despite it costing 800MSP ($10), and I must say I picked the right version.

Thanks for the link MacRumors!
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Old Jan 1, 2013, 04:50 PM   #5
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Floppy disk from 30 years ago -> 1.44 MB
iOS Game -> 1 GB

How the heck is a 2D scroller game from 30 years ago now 1 GB?
That's like 700 floppy disks.

Last edited by samdev; Jan 2, 2013 at 01:25 AM.
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Old Dec 22, 2012, 01:08 PM   #6
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My all time favorite game when I was still rocking an Apple //c.
This one and Dr. J vs Larry Bird!
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Old Dec 23, 2012, 11:39 AM   #7
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This one and Dr. J vs Larry Bird!
I believe the title was One on One... it was one of the first games published by Electronic Arts in 1983. Loved it.... and especially loved the innovation that you could slam dunk and smash the backboard. Ahh, the simple pleasures...

Karateka was one of my favorites, and I remember being frustrated trying to figure out how to get past that damned gate (eventually did)... That, Silas Warner's Castle Wolfenstein and Brøderbund's Tai-Pan were my three favorite, most addicting games.
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Old Dec 21, 2012, 11:18 PM   #8
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Originally Posted by MacRumors View Post
Image


Jordan Mechner, creator of the classic Prince of Persia game, recently remade his Apple II game Karateka for iOS. To celebrate, he released a video (found by TUAW) comparing the delivery methods for the Apple II version of Karateka and the iOS version.

The video highlights how software prices are dropped, how delivery methods have improved and how the actual software has gotten more advanced in the last 30 years. The game was released yesterday and our sister-site TouchArcade has posted a lengthy review.

YouTube: video
Karateka is available for $2.99 on the App Store. It requires at least an iPhone 4S, the iPad 2, or a 5th-generation iPod touch. [Direct Link]

Article Link: Karateka Creator Jordan Mechner Compares Apple II and iPhone Versions of Classic Game

A 5th generation iPod Touch only? I guess that's going to limit his sales. I only bought my 4th Gen model a little over a year ago and it's already out of date?

I'll say once again, that iOS game developers should release Mac versions as well if they want to increase their sales. I'd much rather play a game on my Mac than a tiny little pocket device anyway (short of small puzzle games to play on trips, etc.) I'm certainly not going to rush out and buy a new multi-hundred dollar iPod Touch or iPad just to play a $3 game.

While the new game looked interesting (as far as Karate games go), I couldn't see much resemblance to the original with the new 3D style. It seems more like a new game (and I assume the same basic plot) than a true remake. Personally, I found the original to be PAINFULLY slow on the C64 (might as well have been running in slow motion at times). So if it were allowed to run on the earlier Touch and original iPad, it might be more authentic at the crawling frame rates.
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Old Dec 22, 2012, 01:29 AM   #9
satyrica
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O hi wtf?

Carra-teka?

I played this game on the Apple ][+ when it was called Karate-ka!

BOOM!
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Old Dec 22, 2012, 01:37 AM   #10
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Carra-teka?

I played this game on the Apple ][+ when it was called Karate-ka!

BOOM!
Yeah? Well I played it on my Atari 800XL when it was called Ka-ra-te-kah!

IN YO FACE!

FYI, my neighbors had it on their Apple II. Wasn't nearly as cool.
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Old Dec 22, 2012, 04:37 AM   #11
arn
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Originally Posted by satyrica View Post
Carra-teka?

I played this game on the Apple ][+ when it was called Karate-ka!

BOOM!
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Old Dec 22, 2012, 06:16 AM   #12
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I still play this on my Apple //e. Funny that it works on my 30 year old hardware, but it won't run on my iPhone 4 from 2 years ago.
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Old Dec 22, 2012, 07:27 AM   #13
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Geez I saw the video of the original DOS game that I played and then it all came back to me.

I gotta get this game ASAP for old times sake.
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Old Dec 22, 2012, 10:47 AM   #14
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Originally Posted by Arcady View Post
I still play this on my Apple //e. Funny that it works on my 30 year old hardware, but it won't run on my iPhone 4 from 2 years ago.
But at that time... would it have run on a 48k Apple ][+?
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Old Dec 22, 2012, 10:59 AM   #15
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YouTube: video
Thank you for posting that video. When I first heard Jordan say "care-uh-take-uh", I wanted to punch my screen. からてか or カラテカ! How can you write a game with a Japanese subtext and not use the Japanese vowel sounds!?
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Old Dec 22, 2012, 07:04 PM   #16
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Thank you for posting that video. When I first heard Jordan say "care-uh-take-uh", I wanted to punch my screen. からてか or カラテカ! How can you write a game with a Japanese subtext and not use the Japanese vowel sounds!?
Because English speakers have trouble pronouncing most other languages, or places originally written in another language. See: Bombay, Japan, Nanking, the list goes on. Although, to be fair, Japan is a mispronunciation of the original mispronunciation from Chinese.
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Old Dec 22, 2012, 10:15 PM   #17
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YouTube: video
All of the pronunciations as written on that vid are wrong, actually, as the first and last mora are the same.
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Old Jan 5, 2013, 11:38 PM   #18
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Carra-teka?

I played this game on the Apple ][+ when it was called Karate-ka!

BOOM!
I've always pronounced it as Kara-tehca (rhyming with Caprica). Never knew until now.

Now where's Prince of Persia? And I'm still waiting for a remake of Prince of Persia 2: Shadow and the Flame, which was insanely difficult and maybe 50x longer than the original. Man those really bring back fond memories of my childhood...
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Old Dec 24, 2012, 10:44 AM   #19
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A 5th generation iPod Touch only? I guess that's going to limit his sales. I only bought my 4th Gen model a little over a year ago and it's already out of date?
Although not that interested in the game itself, I'm also a little depressed that my iPod Touch 4 is not supported.

He ho, I also prefer to play games on the Mac rather that iOS diddyscreen.
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Old Dec 22, 2012, 01:48 AM   #20
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Very nice video
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Old Dec 22, 2012, 11:13 AM   #21
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Wizardry, please?
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Old Dec 22, 2012, 11:27 AM   #22
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Long live Karate-ka.
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Old Dec 22, 2012, 11:49 AM   #23
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1GB downloads in 2 to 3 minutes... right.

I bet most people would need around 30 minutes to download 1GB.
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Old Dec 24, 2012, 11:38 AM   #24
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1GB downloads in 2 to 3 minutes... right.


I bet most people would need around 30 minutes to download 1GB.
Wtf 1 gig only takes a few minutes to download he is correct. It's not his fault if some people are using ****** ISP's.
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Old Dec 24, 2012, 01:20 PM   #25
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Wtf 1 gig only takes a few minutes to download he is correct. It's not his fault if some people are using ****** ISP's.
You're both incorrect. Not everybody lives in a megapolis with a choice of 50 ISPs.
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