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Old Dec 27, 2012, 12:06 PM   #1
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BlueStacks' Android App Player for Mac Moves into Beta with Support for All 750,000+ Apps




Back in June, we noted that BlueStacks had introduced an alpha version of its Android app player software for Mac. The app, which is also available for Windows, allows users to run Android apps on their desktop machines. With the alpha launch, however, BlueStacks supported only about 15 Android titles on the Mac.

As noted by VentureBeat, BlueStacks today announced that its Mac app has moved into beta, opening up access to all 750,000+ Android apps.
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Bluestacks' virtualizes Android to run the platform's mobile apps, similar to how VMWare lets you run a virtualized version of desktop operating systems. The company calls its patent-pending virtualization technology Layercake, and it's also partnered up with Asus and AMD to bring Android apps to their devices.

While most people probably aren't clamoring to run mobile apps on their desktops, Bluestacks is useful for those rare occasions where you need to run an app with no desktop equivalent. For example, there's currently no way to use Instagram without an iOS or Android device.
TechCrunch has more on the developments, noting that BlueStacks has surpassed five million organic installs of its Windows and Mac apps, and has reached an agreement with Asus to have its software distributed on the manufacturer's PCs.

The report points to Flipboard as another example of a mobile-only app that can be run on Windows and Mac machines using BlueStacks, with BlueStacks noting that the potential for Windows and Mac compatibility could help mobile developers decide to target Android as their initial platforms rather than iOS.
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"We look at it from the POV of our mobile developer partners - they start out by deciding, what mobile platform do we build for first? What's going to get the most distribution? Now with BlueStacks, building for Android first means they'll get on all PCs and Mac," [BlueStacks VP of Business Development John Gargiulo] says. There are many ways to monetize the Mac distribution, too, in addition to the in-app purchases developers can offer (without sharing a cut with Apple). BlueStacks will announce its further monetization plans in Q2 2013.
Beta versions of BlueStacks' software for Mac and Windows can be downloaded from the company's website.

Article Link: BlueStacks' Android App Player for Mac Moves into Beta with Support for All 750,000+ Apps
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Old Dec 27, 2012, 12:19 PM   #2
gatearray
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Wow, some of the crappiest mobile apps around can now lag, er, I mean "run" on my Mac?!?!

Pinch me, I must be dreaming.
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Old Dec 27, 2012, 12:51 PM   #3
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Originally Posted by gatearray View Post
Wow, some of the crappiest mobile apps around can now lag, er, I mean "run" on my Mac?!?!

Pinch me, I must be dreaming.
They would be no more crappy than the iOS ones...dont start thinking for 1 second that iOS apps are any more "pro" than Android apps

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Originally Posted by HiRez View Post
Why the hell would anyone want to run Android apps on their desktop?
Probably for the same reason they would want to run iOS apps on the desktop.

Silly question really...
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Old Dec 27, 2012, 04:02 PM   #4
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They would be no more crappy than the iOS ones...dont start thinking for 1 second that iOS apps are any more "pro" than Android apps
Yeah they are no more crappy than the iOS ones.

That's why every time there is a SINGLE app with quite good design like Press lately, there is a news about it on every site because it's so unusual on Android...

Or seeing users complaining that facebook, Google Map, GMail -to name a few-are better on iOS than on Android...

Wanna talk about Android Apps make for Tablet too ? Wait, there is none.

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Originally Posted by rmwebs View Post
iOS emulation on OS X isn't available either.
iOS emulation lol. You seems to only put "iOS dev" in your signature to give you more credit. If you really understood how OSX & iOS are working, you would know that there is no need for any iOS emulation, only the need to enable the Cocoa Touch framework on OSX.

BTW, there is your "iOS emulation" on OSX, it's called: iPhone Simulator.
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Old Dec 27, 2012, 05:23 PM   #5
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Quote:
Originally Posted by Mr.damien View Post
Yeah they are no more crappy than the iOS ones.

That's why every time there is a SINGLE app with quite good design like Press lately, there is a news about it on every site because it's so unusual on Android...

Or seeing users complaining that facebook, Google Map, GMail -to name a few-are better on iOS than on Android...

Wanna talk about Android Apps make for Tablet too ? Wait, there is none.

----------



iOS emulation lol. You seems to only put "iOS dev" in your signature to give you more credit. If you really understood how OSX & iOS are working, you would know that there is no need for any iOS emulation, only the need to enable the Cocoa Touch framework on OSX.

BTW, there is your "iOS emulation" on OSX, it's called: iPhone Simulator.
Shows how little you know about iOS development then doesn't it. The name is a huge clue. iPhone SIMULATOR. Not emulator. There is a huge difference between simulating (native code) and emulating (creating a virtual process). You can't run AppStore apps in the simulator as they are compiled for arm. The simulator runs apps in x86.

So no. No. There is not iOS simulation on OS X and there never has been.

If you're going to be a smartass at least get your facts right without making yourself look thick.

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Quote:
Originally Posted by kd5jos View Post
It's called Trillian... maybe? What'sApp uses Jabber (JID) just like Trillian does, and it's a desktop version. Bonus, no crappy stacks and virtualization to run it in.

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You mean like iOS simulator in XCode?
See above. iOS simulator is a simulator....not an emulator. Emulators can run non-native code. Simulators can't.
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Old Dec 27, 2012, 05:26 PM   #6
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Installed it, uninstalled right away. This definitely is not near beta ready. Neat idea. I myself don't have a use for it. But hopefully a more stable and actually usable version comes out. At this point it isn't worth installing at least on mac.
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Old Dec 27, 2012, 06:37 PM   #7
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See above. iOS simulator is a simulator....not an emulator. Emulators can run non-native code. Simulators can't.
I didn't know the difference, thanks for your time.
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Old Dec 27, 2012, 05:52 PM   #8
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Quote:
Originally Posted by Mr.damien View Post
iOS emulation lol. You seems to only put "iOS dev" in your signature to give you more credit. If you really understood how OSX & iOS are working, you would know that there is no need for any iOS emulation, only the need to enable the Cocoa Touch framework on OSX.

BTW, there is your "iOS emulation" on OSX, it's called: iPhone Simulator.
The iOS simulator is not an iOS emulation layer. It does not emulate anything for one, it requires the binaries to be built for x86 and they are linked to OS X's Cocoa libraries where possible (NSString, NSDate, etc.. etc..). That is why on device testing is always required as some code can break very easily between the simulator and actual iOS devices.

Not to mention all the lacking features.

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Quote:
Originally Posted by pubwvj View Post
Unfortunately none of the third party offerings to do these things are very good and they are a patchwork quilt. I would like to see Apple offer native emulation support for everything. They would benefit. Customers would benefit. Developers would benefit.
Apple wouldn't benefit, consumers wouldn't benefit and Developers especially wouldn't benefit.

Providing endless backwards compatibility only complexifies regression testing (bad for developers) which introduces more bugs (bad for consumers) which results in more support calls (bad for Apple).

Deprecating old features and APIs is a sane way to move forward in computing, something you need to start understanding as you keep calling for emulation of very old and EoL'ed systems every chance you get.

You do not understand what it requires to think Apple should do it and that it would be some kind of benefit.
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Old Dec 27, 2012, 06:27 PM   #9
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Waste of space...

This is a technology in search of a market. And a reason to exist.
A good app for a mobile device will be designed to work great on a mobile device but will not take into account any usability issues for a desktop.

There is no obvious plus for a developer here. It might be cool technology, or an interesting technical issue to dig into...but it will have zero impact for 99% of the market. I do not want to run a tablet or phone app on my laptop or tower anymore than I would want a straight port of Photoshop on my iPhone.

Developers waste so much time creating solutions to imaginary problems, or, perhaps a batter way to say it is that they are making a product that no one will want. No, a few people will want. Mainly other Tech. people. But there is no mainstream use or wide adoption for this.
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Old Dec 28, 2012, 01:53 AM   #10
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[QUOTE=rmwebs;16561652]They would be no more crappy than the iOS ones...dont start thinking for 1 second that iOS apps are any more "pro" than Android apps [COLOR="#808080"]

Do you realize He's talking about virtualization? Not necessarily the Apps themselves? Although a lot of android apps do suck, so do a lot of iOS apps. More is not better.
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Old Jan 1, 2013, 09:32 AM   #11
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Wrong!!!!

Sorry but your wrong. They are more pro for several reasons.

1) Java is a bag of hurt. Any developer will tell you that. It claims to be cross-platform, but really sucks at that task. Java apps are NOWHERE near Objective-C apps which are low level. It's trying to compare apples to oranges (no pun intended)

2) The performance of java vs Objective C isn't anywhere near close. Objective-C compiles down to low-level. Java is compiled to a class file, and doesn't have the low-level features of C++ or Objective-C

3) The apps look horrible. Have you compared ios vs java apps. There is no comparison. IOS wins. It has support for Pro-Level graphics, while the JAVA API doesn't support native 3D and higher level graphics functions

4) Objective-C is way faster than java, and the performance is much faster. Why because Objective-C is compiled down to low-level machine code, which java is compiled to a class file, and then uses a java VM to execute the code.

SO DO YOUR RESEARCH BEFORE POSTING

Quote:
Originally Posted by rmwebs View Post
They would be no more crappy than the iOS ones...dont start thinking for 1 second that iOS apps are any more "pro" than Android apps

----------



Probably for the same reason they would want to run iOS apps on the desktop.

Silly question really...
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Old Jan 1, 2013, 09:56 AM   #12
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Quote:
Originally Posted by wescravn View Post
Sorry but your wrong. They are more pro for several reasons.

1) Java is a bag of hurt. Any developer will tell you that. It claims to be cross-platform, but really sucks at that task. Java apps are NOWHERE near Objective-C apps which are low level. It's trying to compare apples to oranges (no pun intended)

2) The performance of java vs Objective C isn't anywhere near close. Objective-C compiles down to low-level. Java is compiled to a class file, and doesn't have the low-level features of C++ or Objective-C

3) The apps look horrible. Have you compared ios vs java apps. There is no comparison. IOS wins. It has support for Pro-Level graphics, while the JAVA API doesn't support native 3D and higher level graphics functions

4) Objective-C is way faster than java, and the performance is much faster. Why because Objective-C is compiled down to low-level machine code, which java is compiled to a class file, and then uses a java VM to execute the code.

SO DO YOUR RESEARCH BEFORE POSTING
Maybe you should. Here are a few starting points :

Cross platform compatibility for the latest J2SE 7 JRE release.

Java Performance and Low-level compilation myth debunked - Hotspot shipped in Java 1.3

Other source for Java performance

High level 3D graphics API for Java

If you don't know about Java, please don't troll about Java. Now, since Android has nothing to do with Java aside from the language, what was the point of your post ? Android is built using Dalvik as a virtual machine using the Android runtime and the Apache Foundation's Harmony project for baseline J2SE compatible classes, not Oracle's Java HotSpot compiler and JRE.

Android implements OpenGL ES 2.0 for graphics work and Dalvik supports hardware acceleration of these graphics sub-routines.

Now you've got quite a bit of reading to do, I suggest you get to it. Your further responses in this thread will tell us if you were just serious but uneducated or just looking to start an argument with baseless comments.
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Old Jan 1, 2013, 10:32 AM   #13
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Originally Posted by wescravn View Post
SO DO YOUR RESEARCH BEFORE POSTING
Since the only thing about Java on Android is the syntax, the one that has to do research is not him, it is you.
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Old Jan 1, 2013, 11:36 AM   #14
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Quote:
Originally Posted by wescravn View Post
Sorry but your wrong. They are more pro for several reasons.

1) Java is a bag of hurt. Any developer will tell you that. It claims to be cross-platform, but really sucks at that task. Java apps are NOWHERE near Objective-C apps which are low level. It's trying to compare apples to oranges (no pun intended)

2) The performance of java vs Objective C isn't anywhere near close. Objective-C compiles down to low-level. Java is compiled to a class file, and doesn't have the low-level features of C++ or Objective-C

3) The apps look horrible. Have you compared ios vs java apps. There is no comparison. IOS wins. It has support for Pro-Level graphics, while the JAVA API doesn't support native 3D and higher level graphics functions

4) Objective-C is way faster than java, and the performance is much faster. Why because Objective-C is compiled down to low-level machine code, which java is compiled to a class file, and then uses a java VM to execute the code.

SO DO YOUR RESEARCH BEFORE POSTING
Oh dear

I'm not even going to bother trying to explain where you went wrong there. You may as well have pasted a load of Lorem Ipsum into your post.
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Old Jan 1, 2013, 01:14 PM   #15
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I can´t download anything in bluestacks it says "no app found, please check network connectivity" and I want to download whatsapp

Have anyone downloaded it already?
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Old Dec 27, 2012, 08:15 PM   #16
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Originally Posted by gatearray View Post
Wow, some of the crappiest mobile apps around can now lag, er, I mean "run" on my Mac?!?!

Pinch me, I must be dreaming.
They not making anyone to run those app on Macs
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Old Dec 27, 2012, 12:24 PM   #17
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Along with the Android-based malware? Will we be at risk for that??
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Old Dec 27, 2012, 12:28 PM   #18
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This is going to not go well. This is basically a fancy emulator and the problem is when software is made to run in a certain environment it never works in another. Anyone else tried to do an N64 emulator or something and play it on your PC? It's just not the same.
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Old Dec 27, 2012, 12:33 PM   #19
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Not something that interests me. Maybe some Mac users might like it, but seems like a waste. I'd be way more interested in running my iOS apps on my Mac, but even at that, it would be minimal. I just don't see too many applications here.

Now... run iOS Apps on AppleTV and let me control with my iPhone or iPad... that's what I'm talking about!
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Old Dec 27, 2012, 12:34 PM   #20
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Weather forecast for the date of the approval of this app in the Mac App Store:

Thumb resize.

Last edited by OllyW; Dec 27, 2012 at 12:36 PM. Reason: Changed tags on oversized image from IMG to TIMG
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Old Dec 27, 2012, 12:36 PM   #21
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Old Dec 27, 2012, 01:17 PM   #22
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why would anyone, ANYONE run android apps on mac? silly, dont see any target group...
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Old Dec 27, 2012, 01:35 PM   #23
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why would anyone, ANYONE run android apps on mac? silly, dont see any target group...
People have already listed reasons above you as to why they would want to, perhaps you should read. Also try not to assume that because you don't do something, other people don't either.
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Old Dec 27, 2012, 01:42 PM   #24
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Originally Posted by Dr McKay View Post
People have already listed reasons above you as to why they would want to, perhaps you should read. Also try not to assume that because you don't do something, other people don't either.
Pretty clear to me that is sarcasm, but feel free to continue to jump down their throat.
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Old Dec 27, 2012, 01:46 PM   #25
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Why would anyone want to run iOS or Android apps on their desktop?

Seems pretty silly to me.
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