Chances are 10.7 will be distributed via the Mac AppStore. Chances are also that the 'server tools' will be an additional charge, also via the App Store.
And you would be correct! Good job for predicting the future!
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If you're already familiar with LLVM and GCC you know how to build from source. I've got llvm-trunk on OS X 10.5 and Debian Linux building nightly.
Or just use Fink or Macports
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Like I said, you can compile them yourself using gcc 4.2.1 included in XCode 3 package, which is free.
It was always the case and it still is.
Although, getting newer versions of gcc to work properly under OS X is a pain in the ass.
Which is why we let Fink do the dirty work for us.
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XCode (and gcc) isn't installed by default. Again:
What would be the point of specifically choosing to not install Xcode 3 which would give you exactly what you need? I suppose another way would be to find someone who has a similar architecture to compile and build a copy of gcc for you and then put it on your system. But why would you do that?
Last time I tried was a year ago, gcc 4.5 I think, and I couldn't get it to work. But then again, I used macports.
Did you change the $PATH in your .profile config file? This was a common mistake we dealt with when first implementing mac ports.
That's the point! Developers who use Macs as user-friendly Unix boxes often don't want to download and install 4GB of XCode when they only need a functioning toolchain.
(1) Install Xcode 3 from disc. (2) Delete the Xcode application. (3) Install Fink and update to your heart's content.
just try tarball
however you should probably preinstall some libraries, like gmp or mpfr
but you can build them very easily
ewwwww....why? Just use Fink.
Xcode's no longer free? Visual Studio and Eclipse are free, I'll just go back to the PC when my iMac dies.
Thanks Apple!
You could also use Eclipse on your Mac.
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Hmmm... we'll have to see how this plays out.
I'm head of a department of people (~30ish) who all use Macs to develop massively parallel scientific simulation software. All of our software is eventually run on large (>100,000 processor) linux clusters... so we are not actually developing Mac software.... just using Macs to develop UNIX software. None of us actually even open "XCode" itself... just use the libraries and compilers installed from the command line (we usually edit in Emacs, Vim or Eclipse).
That said... you have to have XCode installed to get access to compilers for OSX. So even though we do not develop "Mac" software we need XCode. It would be pretty stupid to sign everyone in my department up as a Mac developer... so I'm not sure what's going to happen here.
I suspect that they will back off of this going forward... or maybe it will be included with Lion so it won't be a big deal. We'll have to wait and see.
I hope they provide a separate (free) packages that includes all of the compilers without the XCode front end for those that don't need it.
For now XCode3 is working... so we won't be switching soon...
As the head of a department of people (~30ish) who all use Macs to develop massively parallel scientific simulation software you should be well aware of Fink and the ability to upgrade the compilers, etc. without waiting for Apple to release them packaged with Xcode.
I was a mere graduate student who had never worked with a UNIX environment before, and even I could figure out how to get the versions of the software and compilers I needed to do my Scientific Computing work. Sheez!
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Sorry if this has been mentioned before, but I find it really annoying that you can't download Xcode 4 unless you're on a Mac that has Snow Leopard installed.
I haven't got broadband internet at home (I rent, can't get ADSL so I only have 3G with lowly quota) and at work I'm forced to use a Windows PC. We managed to get some time on an iMac, but that only has Mac OS X Leopard so no luck there either.
Very frustrating.
You won't be able to upgrade to Lion either without first installing Snow Leopard.
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I'm saying again, this is the first time Apple is releasing a major revision of XCode ahead of its accompanied OS.
And it's also the first time, Apple is releasing a major XCode revision, which works with the old OS, in this case 10.6.
And that's what the fee is for, for the time being.
Until we know whether 10.7 includes XCode 4.1 for free, there's no point of arguing.
For all we know, this can be Apple being generous, by allowing the old OS user base to use the new XCode for a small fee, which they've never done before.
You keep it up! You're quite the trooper! I'm already exhausted at repeating myself over and over. You're doing a good job!
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Sorry but I was trying to read through this thread but the first few pages were mostly about people whining about 5 bucks. So are all 20 pages pretty much that or did I miss something else?
That's mostly it and some of us repeating over and over the obvious that some still seem to miss.
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