Hi guys,
As you may know from other threads I am in a class where we have to write a game engine as an entire class (we are split into teams). This has failure written all over it since only three of us know what we are doing since no one else seems to study outside of class (and the three of us who are familiar with engines are obviously not experts). I have only made a basic one in SDL.
Anyway I am wondering if anyone has any articles or really basic flowcharts of a really basic game engine built on a singleton design pattern that I can pass around my group for them to read while I work on coding. I was looking for some but didn't come up with much.
Right now I am the only coder since the others in the group are completely lost. They are confused by our book (even though the book is great) and its putting quite the strain on me. If anyone had a "game engine for super beginners" type article or even flow chart that would be super great
As you may know from other threads I am in a class where we have to write a game engine as an entire class (we are split into teams). This has failure written all over it since only three of us know what we are doing since no one else seems to study outside of class (and the three of us who are familiar with engines are obviously not experts). I have only made a basic one in SDL.
Anyway I am wondering if anyone has any articles or really basic flowcharts of a really basic game engine built on a singleton design pattern that I can pass around my group for them to read while I work on coding. I was looking for some but didn't come up with much.
Right now I am the only coder since the others in the group are completely lost. They are confused by our book (even though the book is great) and its putting quite the strain on me. If anyone had a "game engine for super beginners" type article or even flow chart that would be super great