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'Real Racing 2' Hits Mac App Store with iPhone Controls
![]() Australian developer Firemint, acquired by Electronic Arts earlier this year, has moved its highly-acclaimed iOS game Real Racing 2 to the Mac, launching the title in the Mac App Store. ![]() Among the notable features of the Mac version is the ability for owners of iOS versions of the game to control the Mac version using the touch and tilt capabilities of their mobile devices. Quote:
Real Racing 2 for Mac is priced at $12.99. Article Link: 'Real Racing 2' Hits Mac App Store with iPhone Controls |
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#2 |
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Nice
This is pretty cool, maybe this will boost even more developers to build Mac games.
__________________
How do u like dem Apples? { ![]() }Aluminum Macbook 2.4Ghz,8GB RAM, 120GB SSD; iPad 3; Mac Mini '11; iPhone4s; AppleTV2; iPod Nano 7 |
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#3 |
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Pretty nice, it works well. Just make sure you turn off auto off on your phone. 3 minutes in the race and steering goes dead.
__________________
There should be a sarcasm font. |
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#4 |
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I know what I'm doing when I get home today! I like examples like these where Apple's developer ecosystem allows for these type of cool integration.
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#5 |
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Seems to me that all that is left in either version is a way to link up with folks not in the room with you and race each other.
The info mentions up to 16 AI cars, so instead this could be up to 16 Game Center (or whatever) connected cars with AI filling in any empty slots. Heck for that matter, Game Center integration into Mac versions of the games would also be a nice touch. Plus making sure the play each other goes across versions. So I can be playing on my Mac but my brother across country could be on his iPad and my cousin on his Apple TV and iPhone and we are in one game. |
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#6 |
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wow, racing games with stunning graphics that I had never seen before.
Btw, When Electronics Arts & Transgaming come to Mac 2012. Battlefield: Bad Company 3!! lol
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#7 |
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Firemint also launched Real Racing 2 and Spy Mouse on Android. Looks like they are dabbling in the dark side. I'm guessing the next keynote rehearsal will be a bit tense.
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#8 | |
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But I agree that in any racing game they aught to include multiplayer between computers... and across platforms.
__________________
Battery Status - On the Mac App Store
The only app that'll estimate when your wireless devices will need their batteries changed. Like it on Facebook! |
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#9 |
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I do not have the iPhone version of the game. I suspect I'd need to buy both for the Mac and the iPhone in order to get this to work?
Cheers!! Ken |
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#10 |
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I was going to buy it but then I realized that while it's only $0.99 for iOS, the expect us, Mac users, to fork out $12.99 for what is basically a port from iOS to OS X.
The same number of tracks, the same number of cars, pretty much the same game. I have the money but I also have a brain. Thanks but no thanks. Last edited by The Economist; Dec 22, 2011 at 12:37 PM. |
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#11 |
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Any idea of how this will run on a 13” Macbook Pro from 2009 (2.26C2D, 9400M)?
I can’t find min specs, and I don’t feel like spending 10€ to find out. |
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#12 |
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#13 |
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I have bitten the bullet, installing now, will update. If it doesn’t work I’ll nag apple and they will probably send a refund. Same thing happened with GTA San Andreas, terrible performance which is unacceptable for such an old game.
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#14 |
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Works very well and smoothly on MacBook Air 13" 2011.
Also, I tested the remote function and I didn't notice any lag! Though, I don't feel there's a big graphic improvement over the iPad 2 version... |
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#15 |
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Graphics look nice but are not next gen. Perfectly smooth on a 2009 Macbook Pro 13"
However I seem to have a graphics problem which has never appears on any other game I play. See attached image. Also, the online control is slightly laggy. You notice it immediately. |
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#16 | |
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But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it. Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'. Sure, it's another $13, but think of how much one can play this game? Imho, it's not a bad price. |
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#17 |
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Flypad does the same thing
This is cool - just got it and tried it and its designed along a lot of the same principles as Flypad: www.getflypad.com.
We're designing this so that you can use any smartphone (iOS or Android) or your iPad, to control any driving games that are already on the PC/Mac, including NFS & DiRT3. Firemint has done an awesome job though. |
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#19 |
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I am going to wait a week for it to be on sale, like GTA was a week after it was released.
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#20 |
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Does anyone know if I have to buy the iphone version to control the ipad HD version and if it works? The chopper game hasa control app and works great.
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#21 |
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The iPhone command is laggy, but the arrow keys seem to be curiously laggy as well, so I am wondering if this is a game issue and not a network issue.
Other than that, it seems to be a straight iPad port. |
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#22 |
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Well I know what I'm buying if I get an iTunes gift card for Christmas....
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#23 | |
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Quote:
__________________
13" Macbook Pro | Mac OS 10.8.3 | 2.1GHz Core i5 | 8 GB RAM | 500 GB
iPhone 4S | White | 16GB | iOS 6.1.2 Jailbroken| Verizon Asus Nexus 7 | Ubuntu for Tablets| 8GB |
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#24 |
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I'm interested in getting this, but no idea how well it will run on my white Macbook late 2007, with C2D 2.2ghz, Intel GMA X3100 integrated graphics, 4GB ram.
Until I get a better idea, it would be unwise to buy. However, if it runs on the iPhone, it *should* be able to run at a broadly similar resolution on the macbook even with intel's POS integrated graphics. Looking forwards to throwing this up on my projector and controlling via iphone accelerometer. |
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#25 | ||
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There was a time when we had to buy boxed games for a Mac but this changed when Steam was finally launched on OS X. Pricing on Steam is fair and you have something that the Mac App Store doesn't have: holiday discounts. In example, the game 'And Yet It Moves' is priced at $9.99 on Mac App Store, while you can buy it for $2.49 on Steam. Duke Nukem Forever is $19.99 with Apple while you can buy it for $9.99 on Steam, etc. So, when EA wants 13-times the price of the iOS version for the Mac version, I kindly say no and give them the finger. Anyway, each to their own. Quote:
Last edited by The Economist; Dec 22, 2011 at 07:18 PM. |
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