I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.
That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.
Nobody out there makes software that targets exactly 1440x900. Computer users use
anything between 640x480 up to 2560x2048. Even the aspect ratio isn't fixed.
The article is fully correct --it's you that are confused.
It doesn't matter if developers target 1440x900 exactly with their software, or any other display size. It's NOT about the display size, it's about the DENSITY.
Or, more precisely, it's all about the *artwork* assets --as the article says.
For example, if the "Create Email" icon in Mail.app is now 32x32 pixels, Apple can provide a 64x64 version for retina-Macs, and it will be shown the same physical size as they would show the 32 version, but with more more detail and crispness.
Developers (especially good Mac shops, like Panic etc), will start providing additional 2x sized assets, and retina-capable Macs will use those. Same as it happens with the iPhone --there is a special convention in order for the app to use the double-sized asset automatically in a retina iPhone.
And of course, all rendered vector graphics and all fonts get more detail and crispness automatically, without any new assets needed.
So, in a retina-mac:
1) every icon/toolbar icon/etc gets better as soon as the developer also provides a 2x sized asset,
2) and all fonts and rendered vector graphics get better for free.
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If Apple is for real with this, they need to add some sort of font scaling functionality to OSX, otherwise you won't be able to read anything.
The fonts will be the same PHYSICAL size as they are now, only crisper.
The retina-display is not about using the resolution to make UI elements (including fonts) half the size, it's about using it to make them have double the detail.
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If "Retina" stands for 329 PPI or more, it, predictably (and lamentably) won't be "Retina".
For one, "Retina" is just a name to mean "ridiculously high pixel density". And that, it will be. Double what it is now, actually.
Second, the 329 PPI etc for a real "retina" is not absolute, it depends on the distance from eyes to screen. From 1 KM away, even a 10 PPI screen is a retina display.
You use a MBP much further than you do an iPhone, and doing the calculations the *relative* PPI in the expected MBP is just about right (a little south of the iPhone).